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test002485

Mar 08, 2014 Alpha
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Hero with attributes

Angel Arena Original

Sep 04, 2013 Alpha
This map will be remake of Angel Arena map from Warcraft 3. For the base i have token my map Vampirism Zero. It means that a bunch of stuff is already done. Heroes, shops, hero revival, triggers, some abilities. What next: Create a terrain. Create stats, points & rank system. Create achievements. Create about 15 heroes. Each hero have 5 abilities. He can choose to learn from 24 different abilities. It means that hero can have a tons of different unique builds. First hero is almost ready....

Frozen Glory

May 25, 2013 Alpha
defend your base and destroy your enemy
Psionics: Hero Selection

Psionics: Chaos Rising

Apr 22, 2012 Alpha
II Updates II The Reaper II The Infested Marine II The High Templar II The Story II Gameplay Goals The game is set in a post apocalyptic war a few eons after LotV (Legacy of the Void). The overarching goal for this ARPG is basically a Diablo 2 clone set in the Starcraft Universe. There are 5 initial classes to choose from, only three have been revealed. You can view the revealed classes by clicking their name at the top. This project will span across an undetermined amount of maps and will...

angel arena

Mar 30, 2012 Alpha
up to 14 people, 2 teams 12 closeable heros. 7 currently working 4 skills each each skill will have 5 levels 5 levels of creeps / mobs. iv about reached my limit as to what i can do with it. ill continue to research and learn more but its going to take me a long time to really do more. so im posting it in here with hopes someone might have interest in helping finishing it. just msg me ill get back to you

Aftermath of the Overmind (Beta)

Jan 03, 2012 Alpha
A mixture of a 3rd person map and an RPG. Testing.

Death Haven v2

Sep 22, 2011 Alpha
I have updated the original map Death Haven. Look for it on Starcraft under Death Haven v2 US only Current Changes: - New hero called Marauder (only available at 10k kills) - Voice overs on all cutscenes - SCV for base repairs aswell as base defenses In Progress: - New character selection - New hero based on poll - New map layout Been put on hold as im trying to get my Diablo map finished
Map Preview

Seismic Showdown

Aug 15, 2011 Alpha
Seismic Showdown Project Page Donate Don't forget to donate! The button is located in the top right hand corner of the page, to the right of Overview, Files, Images, Tickets, Pages, Repository, and Subscriptions. The Gameplay Seismic Showdown is a Tug of War action game. The game is largely focused on creep control, hence the "Tug of War" description. Although ever game starts out as a Tug of War style gameplay, from that point on you can choose how you want to play. Hero Arena Gameplay You...

Zero's Hero Defense

Jun 06, 2011 Alpha
This map is for testing my skills and building my knowledge. The map is based off of the wc3 map Enfos. if you have any questions or suggestions feel free to type it up. both criticism and suggestions are welcome. progress is slow and im learning alot. terrain progress = 10% ---- so far just the essential pathing for practicing for left lane units progress = 10% -----just a basis of heroes and a few spells items = 1% ---none really just a test boots for running

This is Anime

Jun 03, 2011 Alpha
Basicly a redone/modernized version of the sc1 game, with 4 maps and 9 heroes
Ironhome Logo

Ironhome

Jan 26, 2011 Alpha
Ironhome Private Pre-Alpha Testing on NA Website Ironhome Website Map Info Map Designer: Rhadamant (NA:Rhadamant/245) Pre-Alpha Testers: VJain (VJ) @ NA Hawke (Tom) @ NA Pushover (Simon) @ NA EvilCupcake (Dylan) @ NA Phase: Pre-Alpha General Map Info: Map Size: 256 x 256 Playable: 236 x 228 Max Players 10 Features Save / Load System Unlockable Content Ranking System 3 Unique Playable Heroes (More to come) Three Difficulty Levels Hordes of New and Unique Enemies Player Vote System for Dynamic...
Flame Thrower Gun Test

Night of the Dead City Survival

Jan 05, 2011 Alpha
NIGHT OF THE DEAD (CITY SURVIVAL) == Overveiw == Hello everyone. I have made this page to give information on a map i am working on. The map is based in a City somewhere in the Koprulu Sector. The City has recently been infected by the zerg Virus, and now a Special Op's team has been dropped in to retreive a vital peice of information. You are part of this team. And your objective is to retreive the peice of information and get your team out ... Alive When you start the game you will either...

Space cowboys

Oct 11, 2010 Alpha
Im making a Sc2 version of my favort all time starcraft map "space pirate wars". Continuing the legacy of the Nox but with new features. Enter/exit of ships will now be a button instead of a unit location trigger(except for the nox hanger, that will remain the same). New classes of ships for the pilots (ie, fighter, frigate, cruiser). It is a work in progress given that this is my first time going really indepth with the editor, so if anyone wants to join me on the project just pm me(...

Stockade Runners

Sep 19, 2010 Alpha
Up to 14 Players Currently 14 Different Heroes Item Shops Boss Encounters Choose your hero and be part of the last pocket of resistance making their hectic escape.

Heroes And Empires - Heros

Sep 16, 2010 Alpha
Test Heros for the map Heroes and Empires
Loading Screen

CpMe

Sep 12, 2010 Alpha
Crap Patrol - Marines Expansion Summary Inspired by the Movie "Starship Troopers" this is a Basedefence- and Siege-Map. Select you Hero, defend the CP-HQ against incoming Zerg-Waves and destroy the enemy Zerg Hives located in the corners of the map. ToDo Enemy Outposts (2/7) Strong [huge] Boss [huge] Repair Aura Hollow Plateau Backdoor Boss spawn Enemy defence Forward moving Defence Rebuilding Defence Dropship/Artillery CP Outposts Marine Excursions Items Item Combo Hero Abilities Upgrades...
Layout of Defense

Rizo's Zombie

Sep 04, 2010 Alpha
This is one of my first maps I am currently working on. As of right now I have the Layout completed. I am still thinking of Ideas on how to make this map fun and exciting. At the same time I have been struggling with trying to figure out how to use the Map editor. This is a Starcraft 2 Zombie defense. Please take a look at it and if you have any suggestions let me know!
Gates of Darkness v1.0 Terrain

Gates of Darkness

Aug 23, 2010 Alpha
If you played the map, please visit bit.ly/god-feedback and fill out the feedback form, it helps me a lot! Hero information might be out of date as I am curently remaking a lot of them Updates What am I working on? Currently remaking all the old heroes and making improvements to everything already implemented. Changelog Won't be keeping a complete changelog with every detail until i hit v1.0, but below is what i'm working on and what's done Done (last changelog wipe: 17th April) Wiped...
Smash TV 2010 Screenshot (WIP)

Smash TV 2010

Aug 22, 2010 Alpha
Smash TV 2010 is an attempt to recreate the fun Smash TV maps from StarCraft 1, with various gameplay changes. If you don't know what Smash TV is, then google/youtube it. One of the greatest arcade games ever created with intense action. This map will NOT be a true arcade style game due to the limitations of Battle.net. MrCreamyT is working on a more arcade style of Smash TV. This map will be a mix of intense action and hero style defense. Here is the intro cinematic for the map so far. You...
Overhead view

Vexal Team Survival

Aug 11, 2010 Alpha
Contact Info Facebook www.facebook.com/vexal (Matt Swarthout) Email [email protected] Youtube www.youtube.com/vexal Map Overview Genre Hero Survival Players Two teams of five Description Each player commands a Hero. Waves of enemies spawn at the top, and players must hold them off using their heroes. Players lose when their Pylon is destroyed. Combat Fast-paced, based on skill. Spell Casting Most spells can be dodged. The cast system is set up similar to Diablo. Players may bind a spell to...