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Jun 13, 2010 |
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Alpha |
| Abandon Hope is still in its early alpha stages but consists of six stranded marines on an abandoned island settlement named Hope. You fight off hordes of undead with objectives to come in the beta version. |
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Nov 03, 2010 |
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Release |
| Available on Europe, North America, Taiwan and South-east Asia servers. Search "aeon" then look for the map Aeon of Chaos. Gameplay: Allied computer troops spawn every 30 seconds. Control your hero to help your computer alliance to destroy enemy's towers and bases. Maximum hero level is 10. Each time the hero level, he will gain a ability point which can be used to learn / upgrade abilities. Buy items / upgrade your hero / hire bodyguards at the Xel'Naga Shrine of your base. (A dialog box... |
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Feb 09, 2011 |
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Planning |
| This is a Scenario in which a group of some Campaign-Heros come to a destructed World to find a mighty treasure. This can be knowledge or an Artifact that was laft wehn the Planet was overrun by the Zerg. The Player is able to chose on of the Heroes of the Campaign like Ariel Hanson. The Hero is used to turn some triggered Events like planetal destruction or activating a global defense system. Heros and Units can gain Experience from killing other Units or completing parts of the Mission.... |
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Jan 03, 2012 |
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Alpha |
| A mixture of a 3rd person map and an RPG. Testing. |
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Oct 02, 2011 |
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Planning |
| save the Auir from the zerg |
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Mar 30, 2012 |
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Alpha |
| up to 14 people, 2 teams 12 closeable heros. 7 currently working 4 skills each each skill will have 5 levels 5 levels of creeps / mobs. iv about reached my limit as to what i can do with it. ill continue to research and learn more but its going to take me a long time to really do more. so im posting it in here with hopes someone might have interest in helping finishing it. just msg me ill get back to you |
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Jan 26, 2013 |
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Inactive |
| This map will be remake of Angel Arena map from Warcraft 3. For the base i have token my map Vampirism Zero. It means that a bunch of stuff is already done. Heroes, shops, hero revival, triggers, some abilities. What next: Create a terrain. Create stats, points & rank system. Create achievements. Create about 15 heroes. Each hero have 5 abilities. He can choose to learn from 24 different abilities. It means that hero can have a tons of different unique builds. First hero is almost ready.... |
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Mar 18, 2012 |
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Release |
| A detailed concept of Antioch, the greatest city of Protoss past. Perhaps will re-inact the fall of Aiur Even followed Starcraft lore. |
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Jun 10, 2010 |
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Release |
| AoS Template for everyone |
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Jun 05, 2010 |
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Alpha |
| ALIEN VS PREDATOR VS COLONIST This is a game of player versus player, hero versus hero, objective completion. Your choice of unit against your opponents choice of unit that is very micro and strategy intensive. |
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Nov 23, 2010 |
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Release |
| With 10 heroes, supporting up to 12 players, Arathi Basin/Strands of the Ancients is a remake of the battlegrounds from WOW. Third person mode and default game camera modes supported Arathi Basin is a battle for control points Strands of the Ancients is a 2 round hero siege arena Add bots by adding AI players! Unique wow-like targetting and hotkey system (with fully functional default sc2 targetting as well) Questing content (and raiding content) available for testing to the winning players. |
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Sep 05, 2010 |
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Planning |
| Enjoy*............................... |
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Aug 04, 2011 |
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Release |
| A defensive siege map where one side defends a fortress and the other attempts to kill the defenders before reinforcements arrive. This map was designed with the full seven rings that the actual fortress had, although the seventh may not be recognized easily. The defenders must hold out until the Army of the Dead comes (85 minutes), although the Rohirrim forces provide some relief when they arrive (two waves, first at 70 minutes and second at 75 minutes). The attackers must destroy the... |
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Nov 22, 2011 |
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Release |
| Use heros to battle your way through lines of hostile units to reach the end of the track. You can also upgrade and buy more units to aid you in your battle to the finish. More bosses coming soon. Currently not my priority as I am working to finish WoD. |
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Nov 05, 2011 |
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Release |
| This map is just like using the creature in "Black & White." That combined with a tower defense style game play. Months were spent working out the AI to a point where it's rather enjoyable to play with her. Teaching Kerrigan how to help you defend the base is crucial to surviving as long as you can. If she does something wrong, discipline her. If she does good, reward her. Also she won't do anything unless she sees you do it first. Then she will copy you. If you love Black & White, you'll... |
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May 11, 2010 |
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Release |
| Units This map was done with the beta editor before the release of SC2 and only kept as a reminder of the idea of this type of game. Currently it has be re-worked and revised through another map Docking Bay 13 Built with a more traditional style of gameplay. If you have ever played TarpitD or HGMAD you will feel right at home with this map. However, we have decided to do away with the old school (legacy) style of dealing with how one acquires heros and/or other units. Instead of bringing X... |
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May 09, 2010 |
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Beta |
| Overview: A really really basic map I made mostly for micro practice. Gameplay: You're an ugly changeling with the ability of fungal growth and the goal is to survive the never ending waves of broodlings as long as possible. Controls: Move with mouse right click and cast fungal growth with left click How to Improve: Maybe adding different type of waves and skills to the changeling. |
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Apr 26, 2010 |
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Release |
| As you can see from the attached map, once the ghost reaches level 2 (after you kill the zerglings and zealot) it freezes up and won't move. Can't figure out what's wrong. |
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Jan 26, 2013 |
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Inactive |
| Bunker Siege Defence is a reboot of the map "Ultimate Tank Defence", the once popular map on SC2 after the game launched! Bunker Siege Defence will be must like UTD, but will be optimized and polished more-so than its predecessor. Notable changes from UTD: Hero Selection UI at the start of the game. Waves will only spawn for players in the game - Play by yourself! Tanks and Units will have a supply cost, forcing you to use them wisely instead of just spamming units (This should also help with... |
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Sep 19, 2010 |
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Release |
| This is a Base/Hero defense map, you play either as one of the 4 (unique) heroes or the commander that control the base defenses and the other units. Waves of Zerg will attack the base and you have to defend the base, the waves will get stronger over time. If you run out of space for your buildings, then expanding to a nearby abandoned base can give you more room, but it will come at a cost. This is a work in progress, please leave any feedback and/or ideas for heroes or other stuff that you... |