Abandon Hope

Jun 13, 2010 Alpha
Abandon Hope is still in its early alpha stages but consists of six stranded marines on an abandoned island settlement named Hope. You fight off hordes of undead with objectives to come in the beta version.
Aeon of Chaos

Aeon of Chaos

Nov 03, 2010 Release
Available on Europe, North America, Taiwan and South-east Asia servers. Search "aeon" then look for the map Aeon of Chaos. Gameplay: Allied computer troops spawn every 30 seconds. Control your hero to help your computer alliance to destroy enemy's towers and bases. Maximum hero level is 10. Each time the hero level, he will gain a ability point which can be used to learn / upgrade abilities. Buy items / upgrade your hero / hire bodyguards at the Xel'Naga Shrine of your base. (A dialog box...


Feb 09, 2011 Planning
This is a Scenario in which a group of some Campaign-Heros come to a destructed World to find a mighty treasure. This can be knowledge or an Artifact that was laft wehn the Planet was overrun by the Zerg. The Player is able to chose on of the Heroes of the Campaign like Ariel Hanson. The Hero is used to turn some triggered Events like planetal destruction or activating a global defense system. Heros and Units can gain Experience from killing other Units or completing parts of the Mission....

Aftermath of the Overmind (Beta)

Jan 03, 2012 Alpha
A mixture of a 3rd person map and an RPG. Testing.
BNet Thumbnail

Age of Heroes

Feb 13, 2015 Release
Age of Heroes This is a map I created back in 2013 but I figured I would post some details about the map on this website, as it became slightly popular on the EU server. EU map link: battlenet://starcraft/map/2/145955 US map link: battlenet://starcraft/map/1/211630 The above links will launch the game and send you directly to the map. Planning The idea behind the map was to create something that resembled a classic Multiplay Online Battle Arena (MOBA) like League of Legend or DotA. I wanted...

Aiur protection

Oct 02, 2011 Planning
save the Auir from the zerg

angel arena

Mar 30, 2012 Alpha
up to 14 people, 2 teams 12 closeable heros. 7 currently working 4 skills each each skill will have 5 levels 5 levels of creeps / mobs. iv about reached my limit as to what i can do with it. ill continue to research and learn more but its going to take me a long time to really do more. so im posting it in here with hopes someone might have interest in helping finishing it. just msg me ill get back to you
Map Image

Angel Arena Original

Apr 10, 2015 Alpha
This map will be remake of Angel Arena map from Warcraft 3. For the base i have token my map Vampirism Zero. It means that a bunch of stuff is already done. Heroes, shops, hero revival, triggers, some abilities. What next: Create a terrain. Create stats, points & rank system. Create achievements. Create about 15 heroes. Each hero have 5 abilities. He can choose to learn from 24 different abilities. It means that hero can have a tons of different unique builds. First hero is almost ready....
Water Shrine

Antioch, capital of Aiur

Mar 18, 2012 Release
A detailed concept of Antioch, the greatest city of Protoss past. Perhaps will re-inact the fall of Aiur Even followed Starcraft lore.

AoS Template

Jun 10, 2010 Release
AoS Template for everyone

APC Alien vs Predator vs Colonist

Jun 05, 2010 Alpha
ALIEN VS PREDATOR VS COLONIST This is a game of player versus player, hero versus hero, objective completion. Your choice of unit against your opponents choice of unit that is very micro and strategy intensive.
Arathi Basin01.jpg

Arathi Basin/Strands of the Ancients

Nov 23, 2010 Release
With 10 heroes, supporting up to 12 players, Arathi Basin/Strands of the Ancients is a remake of the battlegrounds from WOW. Third person mode and default game camera modes supported Arathi Basin is a battle for control points Strands of the Ancients is a 2 round hero siege arena Add bots by adding AI players! Unique wow-like targetting and hotkey system (with fully functional default sc2 targetting as well) Questing content (and raiding content) available for testing to the winning players.


Sep 05, 2010 Planning
Screenshot A

Battle for Minas Tirith

Aug 04, 2011 Release
A defensive siege map where one side defends a fortress and the other attempts to kill the defenders before reinforcements arrive. This map was designed with the full seven rings that the actual fortress had, although the seventh may not be recognized easily. The defenders must hold out until the Army of the Dead comes (85 minutes), although the Rohirrim forces provide some relief when they arrive (two waves, first at 70 minutes and second at 75 minutes). The attackers must destroy the...

Battle to the Finish

Nov 22, 2011 Release
Use heros to battle your way through lines of hostile units to reach the end of the track. You can also upgrade and buy more units to aid you in your battle to the finish. More bosses coming soon. Currently not my priority as I am working to finish WoD. SimCity Ideas Link War of Duality (WoD): A Competitive Melee Game with Heroes SimCity for StarCraft II Project Link

Bio Hazard Rescue

Oct 16, 2013 Beta
Hello everyone, this mod is a project for my university, i hope you guys enjoy it and please give me some feedback so i can improve it. Here are some in game screen shot. Please inbox me if you have any feedback, all feedbacks are welcome :D [email protected]
Spank My Kerrigan!

Black & White - Pet Kerrigan

Nov 05, 2011 Release
This map is just like using the creature in "Black & White." That combined with a tower defense style game play. Months were spent working out the AI to a point where it's rather enjoyable to play with her. Teaching Kerrigan how to help you defend the base is crucial to surviving as long as you can. If she does something wrong, discipline her. If she does good, reward her. Also she won't do anything unless she sees you do it first. Then she will copy you. If you love Black & White, you'll...
More Madness

Blink Defense

May 11, 2010 Release
Units This map was done with the beta editor before the release of SC2 and only kept as a reminder of the idea of this type of game. Currently it has be re-worked and revised through another map Docking Bay 13 Built with a more traditional style of gameplay. If you have ever played TarpitD or HGMAD you will feel right at home with this map. However, we have decided to do away with the old school (legacy) style of dealing with how one acquires heros and/or other units. Instead of bringing X...

Brood Boys

May 09, 2010 Beta
Overview: A really really basic map I made mostly for micro practice. Gameplay: You're an ugly changeling with the ability of fungal growth and the goal is to survive the never ending waves of broodlings as long as possible. Controls: Move with mouse right click and cast fungal growth with left click How to Improve: Maybe adding different type of waves and skills to the changeling.

Bugged Hero Test Map

Apr 26, 2010 Release
As you can see from the attached map, once the ghost reaches level 2 (after you kill the zerglings and zealot) it freezes up and won't move. Can't figure out what's wrong.