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Spak My Kerrigan!

Black & White - Pet Kerrigan

Nov 05, 2011 Release
This map is just like using the creature in "Black & White." That combined with a tower defense style game play. Months were spent working out the AI to a point where it's rather enjoyable to play with her. Teaching Kerrigan how to help you defend the base is crucial to surviving as long as you can. If she does something wrong, discipline her. If she does good, reward her. Also she won't do anything unless she sees you do it first. Then she will copy you. If you love Black & White, you'll...
Map

Immortal: SCI-FI Evolution

Nov 04, 2011 Beta
In this map you will have the ability to control a hero, run around and pretty much do as you please. The map is currently in beta version 1.4 Video made by Taintedwisp/IShadowWolf The map has a few key features... The Randoms - Almost every aspect of the game is randomly generated. All civilians walk around pretty much aimlessly, but some randomly create a structure near them. There's also a merchant, school, college, and a company that are all also randomly placed on the map. Night and Day...

Death Valley DOTA

Oct 26, 2011 Planning
This map is still in Alpha stages and I am in need of Testers, Trigger Experts, and Map Designers, and Hero Developers. I have the Skeleton created and some triggers implemented for the AI. Credits will be given to those who help on all future Updates of this map.

Aiur protection

Oct 02, 2011 Planning
save the Auir from the zerg

Undead Apocalypse

Sep 27, 2011 Planning
After the zombie apocalypse a squad is sent to investigate an infested city,but things go wrong,very very wrong. The zombies have risen and are after all the humans can you survive?

Swarm Holdout - Revenge

Sep 24, 2011 Inactive
Bugged, so I release ( I may have double posted this map, I honestly dont know, so if I have, can a moderator or somethhing remove THIS one? )
Project RUST

Project RUST

Sep 24, 2011 Release
Project RUST is a team oriented 6v6 death match set in a randomly generated maze. You control a single gladiator that you select at the beginning of each round. There are currently a total of 18 unique gladiators that interact with each other in different ways, some Gladiators counters others. All of the gladiators and their abilities are explained in detail in the game's help menu. The object is to reach the round's score limit, which is 50 by default but may be voted to be 25 or 50 points....

Death Haven v2

Sep 22, 2011 Alpha
I have updated the original map Death Haven. Look for it on Starcraft under Death Haven v2 US only Current Changes: - New hero called Marauder (only available at 10k kills) - Voice overs on all cutscenes - SCV for base repairs aswell as base defenses In Progress: - New character selection - New hero based on poll - New map layout Been put on hold as im trying to get my Diablo map finished
Veri's Hero defence

Veri's Hero defence

Sep 16, 2011 Planning
A remake of Enfo defence from warcraft 3. Right now its only a 2 vs 2 mode but i think i will expand that later. Im currently working on this myself, i have only managed to do the waves and terrain, so the map wont be out lately. I would love if someone would support or help me with the project. Hope you guys can understand my bad english.
Screenshot

The Secret Escape

Sep 14, 2011 Release
"Make your way to safety through hordes of hellish monsters. Destroy your foes with different kinds of missile spells. Drop pallisades and explosives to create deadly bottlenecks to your advantage - but conserve your energy." - This is a project I started on this autumn. It features some custom button images, custom minimap image, Diablo-inspired combat (with custom left-click missiles) with mouseover heatlh bars and more. Basically, the general gameplay is heavily insipred by Left 4 Dead, as...

Zombie Rising

Sep 12, 2011 Planning
The zombies rise on the forest planet of Azar find the source of the zombies and destroy it!
characters

Naz^zombies: the void

Sep 10, 2011 Release
(the two links above are for basic gameplay vids before the update... they lack all of the new features, but summarize the gameplay [tutorial]) NEW VIDEO LINK: this vid contains all of the new updates you choose one of six characters (for six players) and survive against waves of zombies and demons by purchasing weapons, opening doors, using teleporters, perks, and powers UPDATE (because this is a very very vague description): there are 14 weapons, and the list is (1) starting weapon that...

study well

Aug 27, 2011 Planning
don't be mean just try to work togeter and have fun
Map Preview

Seismic Showdown

Aug 15, 2011 Alpha
Seismic Showdown Project Page Donate Don't forget to donate! The button is located in the top right hand corner of the page, to the right of Overview, Files, Images, Tickets, Pages, Repository, and Subscriptions. The Gameplay Seismic Showdown is a Tug of War action game. The game is largely focused on creep control, hence the "Tug of War" description. Although ever game starts out as a Tug of War style gameplay, from that point on you can choose how you want to play. Hero Arena Gameplay You...

Project Factions

Aug 12, 2011 Beta
This will be a community project, where each hero should representate one member of the SC2Mapster community. Everybody can suggest a complete hero, a simple concept or a single model which he wants to be. He can choose between SC2, custom models or WoW models, which can also be modified for his purposes. Update 21.08.2011: The project is now closet beta and will get tested on he next EU Map Night on the 26th. Enjoy. Update 28.08.2011: The project is now open beta. Enjoy. Update 14.04.2012:...
Screenshot A

Battle for Minas Tirith

Aug 04, 2011 Release
A defensive siege map where one side defends a fortress and the other attempts to kill the defenders before reinforcements arrive. This map was designed with the full seven rings that the actual fortress had, although the seventh may not be recognized easily. The defenders must hold out until the Army of the Dead comes (85 minutes), although the Rohirrim forces provide some relief when they arrive (two waves, first at 70 minutes and second at 75 minutes). The attackers must destroy the...
Screenshot A

War for Helm's Deep

Aug 04, 2011 Release
A defensive siege map. Like many of the other (10? 20? more?) Helm's Deep maps, it follows the same basic guidelines for objectives. The defenders (Rohan, the Elves, Aragorn, Legolas, and Gimli) have to hold out long enough for the Riders of Rohan to arrive with Gandalf, or kill the two commanders of the Uruk-Hai (Saruman and Ugluk). Saruman's forces (Saruman, Ugluk, and Lugdush) must destroy the fortress before the Riders come (50 minutes). My version was derived from the Helm's Deep-Annatar...

kingdom wars

Jul 18, 2011 Release
involved with 2 concepts: Tug of war + hero melee Build your army and attack the opposite kingdom! (160 air units and 240 ground units allowed per Kingdom) AUTO build for no gas cost units) (CPU controls your army for you) Every person is allowed to control one hero that has ability to save the battle field. There are recovery fountains in middle, use them wisely! Hero can level up by killing enemy units.Hero will grow bigger in size after level up! (Unlimited Levels as long as your hero...
Lane Runner Logo

Lane Runner

Jul 07, 2011 Beta
"Welcome, brave one, to the Lane Runner arena. Whether you are here for wealth, cause or glory, one thing is certain; You are here for blood!" The object of Lane Runner is to be the first player to destroy the enemy base at the end of your lane. Use your hero, their skills and various items you may come across to push your lane by destroying each lane marker to unlock the next and then open up the enemy base. You can try to break your record for fastest time to clear a lane, or you can break...
Preview Image

Hobrows Zerg Defence 2

Jul 05, 2011 Release
You're about to be overrun, the sky is darkened by the zerg. Your last hope is a yet unfueled colony ship. Features: 8 Heros 2 Heros per Player 14 Player support 3 Abilitys and 12 talents per hero Left 2 Die Units like the Hunterling Side objectives Please visit the forum thread to leave feedback: http://www.sc2mapster.com/forums/resources/project-workplace/25436-eu-release-hobrows-zerg-defence-2/