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Aug 17, 2010 |
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Beta |
| Remake of Wc3 map Warlock (by Zymoran and Demestotenes) Spellcaster arena, players fighting each other on an island surrounded by lava. Players can buy and upgrade different spells from the shop (8 max). They're divided on offensive and defensive. All bought spells (and 1 standard) are upgradable to lvl 9 There are also 2 standard spells: 1) Plasmaball - Simple projectile, deals low damage 2) Call Storm - Damages nearby enemies (includes caster) in short range, deals high damage Almost all... |
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Aug 16, 2010 |
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Beta |
| Remake of Footmen Wars for Starcraft 2. The Footmen replacement are zealots and there are three races with 5 tiers each. For more info check out my thread: http://forums.sc2mapster.com/development/project-workplace/5876-wip-zealot-wars/#p3 Also I'm looking for people that would like to test the map with me on b.net in the US. So send me a message if you're interested! |
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Aug 15, 2010 |
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Release |
| Golem Wars Classic is a port of Golem Madness Mass Attack from the original Starcraft. Much of the classic gameplay is preserved and updated to work with Starcraft II, with a few new additions and mechanics changes to this beloved favorite. Players choose from three types of Basic Golems, which are spawned periodically at their Golem Factory. Using these, they wage war against their opponents, attempting to destroy their opponent's factory. As they rack up more and more kills, their basic... |
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Aug 15, 2010 |
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Release |
| Hero testing map. Trying to work around the stupid dependency thing. Its screwing me over. |
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Aug 11, 2010 |
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Alpha |
| Contact Info Facebook www.facebook.com/vexal (Matt Swarthout) Email vexal525@gmail.com Youtube www.youtube.com/vexal Map Overview Genre Hero Survival Players Two teams of five Description Each player commands a Hero. Waves of enemies spawn at the top, and players must hold them off using their heroes. Players lose when their Pylon is destroyed. Combat Fast-paced, based on skill. Spell Casting Most spells can be dodged. The cast system is set up similar to Diablo. Players may bind a spell to... |
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Aug 10, 2010 |
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Planning |
| Just a fun Scenario with Heros and plenty of zerg to kill and many strategies to plan for. Exciting twists for each descision you make. |
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Aug 10, 2010 |
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Planning |
| Team vs Team Buy squad of units on your barracks You earn by killing an enemy squad The higher the unit Tier you want the more you have to kill Team-up to defeat your enemy by reducing their reserves Or infiltrate their base and destroy their planetary fortress to win Coming soon at your nearest Starcraft 2 installed PC |
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Aug 09, 2010 |
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Release |
| A Tribute to the Half Life 2 mod with the same name. Threw it together quite fast so it lacks a few things I may or may not fix :p You are either a survivor or the Zombie Master who controls the hordes of zombies and traps on the map trying to prevent the survivors from escaping by completing the objectives. Feel free to modify the objectives, etc while keeping the mode and giving some credit to me. Would be great to see more Zombie Master maps, since it's the unique objectives and traps that... |
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Aug 08, 2010 |
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Alpha |
| A zombie survivor based on the game "Killing Floor" |
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Aug 08, 2010 |
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Planning |
| My 1st map. Please enjoy :)<<code lua>> <</code>> |
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Aug 08, 2010 |
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Alpha |
| I flipped the reaper model on it's side and turned the camera to face directly down on it, creating the illusion that the floor of the map was actually a backdrop and the changes in cliff height were actually the floors, walls, and ceilings, in order to create a sidescroller effect. Here I present a simple demonstration of what can be done with this idea, and I plan to make a fully functioning game out of it. I'm working on making the Grenades look more natural and realistic, as right now... |
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Aug 05, 2010 |
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Planning |
| first map that i did... first map that i did... |
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Aug 02, 2010 |
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Planning |
| Robostrike had to be the first map I work on and it was but never finished. Many concepts of the map replaced each other and the process of their born and replacement by something new looked like it will never end. It had to be forced to stop and it was stopped. Now I am sitting in front of the monitor ready to finally start building Robostrike. I hope nothing will stop me from finishing this work. Story. Somewhere on well guarded weapons testing polygon a great explosion happened which... |
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Aug 01, 2010 |
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Planning |
| Dbz - battle to survive is movie story . upgrade`s , transform , and much moree. |
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Aug 01, 2010 |
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Release |
| This is the remake of a very populer map from SC:BW for SC2: The main principle: The map is devided into 21 Zones which player can capture with Spinecrawlers Destroy all Spinecrawler of your opponents to win Each players starts with 1 Spinecrawler Hydralisks spawn every 4s at each Spinecrawler You gain 5 minerals for each kill You can upgrade your Hydralisks in your buildings and with chat-commands If you collect 250 minerals an Overlord will spawn at your Hive. Move it into an empty Zone to... |
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Jul 24, 2010 |
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Planning |
| Good news! -I have an offical game!!! :D -I finally made the base of the map the main triggers and terraforming. -The map will release maybe this week but maybe :D This map is like the typical RabbitsVsSheep of warcraft 3. * What we have: -Hero selector Shop -Base of the map. -Plans of new heroes. -Planning custom models. -We've got a moderate triggerer and mapper. * What we need: -Sheep model. -Inventory My project will not syndicate until my project comes out of experimental status. |
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Jul 21, 2010 |
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Planning |
| A brand new Vampire Hunters Map for SC2! One of my personal favorites from WC3 with different creators including Varys' (Vampire Hunters), Members of FM (FM Vampire Hunters), Starcruiser (Vampire Hunters 2) and Lucifer.GG (taken from a search of vampire hunters on epicwar.com). If I have missed anyone please let me know. Choose your side. You are an evil vampire who needs blood to survive and must kill innocents and turn them into zombies. Watch out though, a band of well trained hunters has... |
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Jul 16, 2010 |
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Release |
| Xinehp Colosseum, aptly named Colosseum X, is a remake of one of my old maps from Age of Empires 3. I've updated the unit making mechanics, but left the core gameplay in tact - You must kill things to get better units. As there are a number of incentives to being aggressive, this is sure to be a very fun game. Needs multiplayer testers - add me in game as xinehp (433) |
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Jul 14, 2010 |
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Release |
| A hero based map. Kill the enemy and level up. Dotted around are buildings to buy items. Gain money somehow. Not decided on that yet. Still a work in progress. So far I have made a standard marine hero, a 'Zombie' hero (based off an infested Terran) and a silent assassin with unique abilities. I'm busy making a Warlock, sniper and other heros. The Warlock can curse enemies, causing them to lose life. When that unit dies, a psi storm is created. The Sniper can cause critical damage to enemies... |
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Jul 13, 2010 |
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Beta |
| If your queen dies you lose! Use queen abilities and the spawning zones around the map to out maneuver the other team 3v3, 2v2 and 1v1. You win when all queens on oppisite team are dead. |