Island Empires

Apr 08, 2012 Beta
Test Build 3.4 is currently published on EU servers, test builds can also be found in the Files section.. -- Capture key buildings across the island to gain control of them. Each building gives you annual income so you can build an army from them. Will you dominate the land? Special thanks to: - helpful resources SuperMonkey - extensive beta testing Changelog (3.4) : Extended map New zerg hero (Inferno) Known bugs (3.4) Certain buildings may not capture, try with...

Weapon Ace

Apr 08, 2012 Release
Fight computer units similar to the style in Impossible Scenarios (a custom map from SC1) and gain minerals and gas to buy items or research stronger abilities. Each hero has 9 abilities of which 5 needs to be unlocked by research. There are 6 types of heros, each requiring unique gameplay as they are technically roles, from all-around unit, spellcaster, support, etc. Of course, you must defeat opposing human players you encounter. The map is essentially a maze with big corridors for PvP...

angel arena

Mar 30, 2012 Alpha
up to 14 people, 2 teams 12 closeable heros. 7 currently working 4 skills each each skill will have 5 levels 5 levels of creeps / mobs. iv about reached my limit as to what i can do with it. ill continue to research and learn more but its going to take me a long time to really do more. so im posting it in here with hopes someone might have interest in helping finishing it. just msg me ill get back to you
Theres a wolf in all of us

The Wolf - Lycanthropy

Mar 30, 2012 Release
Theres a wolf in all of us In Lycanthropy, there are 3 werewolves, and 5 towns, (5players) during the day, you will live as anormal citizen under the lights of the city, at night, you can either sleep through the night, or go into the forest, make sure you arnt being watched, and transform, destroy as much of the city as you can in the 1:30 you have, without being killed, if you are caught transforming or deforming, you will have a bounty over you, if all towns are destroyed, werewolves win,...

<Name not yet here> DOTA

Mar 27, 2012 Planning
A new DOTA! With a friend im working hard on a new DOTA (Name not yet here)... We already had one, but the effects were to simple, so we start a new one! General-Info: Every Hero has a passvie since the beginning At Lv4 the most heros get another passive inspirational: LoL (League of Legends) Champs = Heros. Champs: Support: AR.SENAL: Health: 8/10 Damage: 3/10 Spell(damage): 10/10 Difficulty: 8/10 Hes the first hero and very difficulty. His abilities spawn drones, which deals damage and gives...

Hero Battle Extreme

Mar 24, 2012 Release
Play as a Team and Kill the other base Have Fun and Good Luck

sonnert's Random Unit Arena

Feb 02, 2012 Beta
sonnert's Random Unit Arena is a simple square FFA-arena map where every player spawns as a random unit-type unit from a pool of fully custom-made units. When you die you simply respawn as a random unit again. Player with X kills first wins. Beta currently on Battle.Net.
Crash landing site

Deadlands RPG: Valhalla

Jan 31, 2012 Beta
After a large zerg invasion, many nuclear bombs were dropped in an attempt to cleanse the planet. The survivors of the war gathered together in an abandoned outpost to rebuild and restore law and order to the lands. Hostile Factions known as the Bloodstorm Rogues and the Tal'darim Rebels attack the outpost in hopes of eliminating Captain Reznor the leader of the Outpost. Your ship is attacked by a rogue fleet and has crash landed nearby. A rescue team from the Outpost finds you at the crash...

Custom Hero Arena

Jan 20, 2012 Alpha
Custom Hero Arena This is a classic hero-arena style map; with a lot of advanced options. That is to say players are spread into 2 teams of heroes. To win the game, players must kill each other. It is not strictly a PvP style game though. Players must kill monsters who spawn in the arena to gain minerals and gain experience. If you try to focus entirely on PvP, you will get outleveled, which means you will have less stats, lower leveled abilities, and worse items. It is important to kill...

saucysoup's tbs

Dec 27, 2011 Alpha
Overview WIP turn based strategy map. Very tactical (a la chess, Final Fantasy Tactics, Shining Force), but fast paced play.
Tower Capture

Guardians of the Sacred Shrine

Dec 27, 2011 Planning
●▬▬▬▬ஜ۩ [WIP] Guardians of the Sacred Shrine ۩ஜ▬▬▬▬● Objective: Destroy the enemy shrine by capturing and holding more towers. The team with the least amount of towers will have their shrine slowly degenerate. Game Style: Inspired by League of Legends' Dominion mode, 10 players will be divided in 2 teams of 5 players, exactly like Dominion. Each player will pick a DotA/HoN-style guardian (Hero/Guardian) which will have four abilities and 6 inventory slots for items. Map: The map is very...

Unit-Arena 2

Dec 25, 2011 Planning
It is like the unit arena but u can more units to chose from u have better defense and u can upgrade you defense more. Each unit has 10 different levels and different units have certain level max like 1 unit could only have 2 level 10s. You can also buy more abliliies and special units than unit arena, Each person can chose from 10 heros aswell.

Fury Under the Stars

Dec 15, 2011 Release
It's a 3v3v3 style with 18 heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned. Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings....
Screen shot

CCUT-[11.3Mb] for Download-It is worth for Download and play

Nov 23, 2011 Release
[DownLoad] CCUTChaos Craft : Urun Temple Click me to download At First , i am sorry for my suckily English.(Does it spell right ? suck - suckily ? Whatever ...) Second,i am an chinese player.In chinese bettlenet,i am [JamseRMH],in TW bettlenet,i am [CNdarkadam]. JamesRMH=CNdarkadam=Me And i want to thanks to this guys,you are my teachers,without your models,libs,icons,assets,i can not made this map. Thanks : [Library] Talent SystemArcadeRenegade Hero Selection LibrarySweetZombieJesus WoW...

War of Duality (WoD)

Nov 22, 2011 Beta
War of Duality Note: All subjects seen here are what our end goal is at the moment, and none of them represent our current project state. The current project state will be detailed in a later, clearly marked section. Concept In pursuit of competitive gameplay style, War of Duality takes the basic Blizzard melee tech trees, and adds to it. As any Starcraft 2 player knows, a 1v1 in Starcraft is as much a game of quick wits and strategy as it is efficient spending and correct decision making....

Battle to the Finish

Nov 22, 2011 Release
Use heros to battle your way through lines of hostile units to reach the end of the track. You can also upgrade and buy more units to aid you in your battle to the finish. More bosses coming soon. Currently not my priority as I am working to finish WoD. SimCity Ideas Link War of Duality (WoD): A Competitive Melee Game with Heroes SimCity for StarCraft II Project Link
Hex'd Signature


Oct 07, 2011 Release
EU: Hex'd (Updated April 26th 2011) US: Hex'd (NA) (Updated April 26th 2011) Eight player spellcasting arena battle. Master your spells and outsmart your opponents with them. Nine different game modes. Four arenas. Empty player slots or players who leave will be replaced by an AI with four difficulty settings that can be changed on the move. You can find a thorough review of version 2.4 (scroll down). <iframe title="YouTube video...

Aiur protection

Oct 02, 2011 Planning
save the Auir from the zerg
Project RUST

Project RUST

Sep 24, 2011 Release
Project RUST is a team oriented 6v6 death match set in a randomly generated maze. You control a single gladiator that you select at the beginning of each round. There are currently a total of 18 unique gladiators that interact with each other in different ways, some Gladiators counters others. All of the gladiators and their abilities are explained in detail in the game's help menu. The object is to reach the round's score limit, which is 50 by default but may be voted to be 25 or 50 points....

The Secret Escape

Sep 14, 2011 Release
"Make your way to safety through hordes of hellish monsters. Destroy your foes with different kinds of missile spells. Drop pallisades and explosives to create deadly bottlenecks to your advantage - but conserve your energy." - This is a project I started on this autumn. It features some custom button images, custom minimap image, Diablo-inspired combat (with custom left-click missiles) with mouseover heatlh bars and more. Basically, the general gameplay is heavily insipred by Left 4 Dead, as...