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Mar 27, 2012 |
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Planning |
| A new DOTA! With a friend im working hard on a new DOTA (Name not yet here)... We already had one, but the effects were to simple, so we start a new one! General-Info: Every Hero has a passvie since the beginning At Lv4 the most heros get another passive inspirational: LoL (League of Legends) Champs = Heros. Champs: Support: AR.SENAL: Health: 8/10 Damage: 3/10 Spell(damage): 10/10 Difficulty: 8/10 Hes the first hero and very difficulty. His abilities spawn drones, which deals damage and gives... |
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Mar 24, 2012 |
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Release |
| Play as a Team and Kill the other base Have Fun and Good Luck |
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Feb 02, 2012 |
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Beta |
| sonnert's Random Unit Arena is a simple square FFA-arena map where every player spawns as a random unit-type unit from a pool of fully custom-made units. When you die you simply respawn as a random unit again. Player with X kills first wins. Beta currently on Battle.Net. |
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Jan 31, 2012 |
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Alpha |
| After a large zerg invasion, many nuclear bombs were dropped in an attempt to cleanse the planet. The survivors of the war gathered together in an abandoned outpost to rebuild and restore law and order to the lands. Hostile Factions known as the Bloodstorm Rogues and the Tal'darim Rebels attack the outpost in hopes of eliminating Captain Reznor the leader of the Outpost. Your ship is attacked by a rogue fleet and has crash landed nearby. A rescue team from the Outpost finds you at the crash... |
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Jan 20, 2012 |
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Alpha |
| Custom Hero Arena This is a classic hero-arena style map; with a lot of advanced options. That is to say players are spread into 2 teams of heroes. To win the game, players must kill each other. It is not strictly a PvP style game though. Players must kill monsters who spawn in the arena to gain minerals and gain experience. If you try to focus entirely on PvP, you will get outleveled, which means you will have less stats, lower leveled abilities, and worse items. It is important to kill... |
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Dec 27, 2011 |
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Alpha |
| Overview WIP turn based strategy map. Very tactical (a la chess, Final Fantasy Tactics, Shining Force), but fast paced play. |
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Dec 27, 2011 |
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Planning |
| ●▬▬▬▬ஜ۩ [WIP] Guardians of the Sacred Shrine ۩ஜ▬▬▬▬● Objective: Destroy the enemy shrine by capturing and holding more towers. The team with the least amount of towers will have their shrine slowly degenerate. Game Style: Inspired by League of Legends' Dominion mode, 10 players will be divided in 2 teams of 5 players, exactly like Dominion. Each player will pick a DotA/HoN-style guardian (Hero/Guardian) which will have four abilities and 6 inventory slots for items. Map: The map is very... |
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Dec 25, 2011 |
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Planning |
| It is like the unit arena but u can more units to chose from u have better defense and u can upgrade you defense more. Each unit has 10 different levels and different units have certain level max like 1 unit could only have 2 level 10s. You can also buy more abliliies and special units than unit arena, Each person can chose from 10 heros aswell. |
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Dec 15, 2011 |
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Release |
| It's a 3v3v3 style with 18 heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned. Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings.... |
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Dec 10, 2011 |
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Planning |
| The elite forces of the terrans are going to take back Mar Sara from the Zerg Swarm. It is up to you to take back Mar Sara or omit the terrans out of Mar Sara Capture the flag from the Zerg or the Terrans to earn gold, experience points, and to add 1 or 2 more creeps to your team |
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Nov 23, 2011 |
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Release |
| [DownLoad] CCUTChaos Craft : Urun Temple Click me to download At First , i am sorry for my suckily English.(Does it spell right ? suck - suckily ? Whatever ...) Second,i am an chinese player.In chinese bettlenet,i am [JamseRMH],in TW bettlenet,i am [CNdarkadam]. JamesRMH=CNdarkadam=Me And i want to thanks to this guys,you are my teachers,without your models,libs,icons,assets,i can not made this map. Thanks : [Library] Talent SystemArcadeRenegade Hero Selection LibrarySweetZombieJesus WoW... |
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Nov 22, 2011 |
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Beta |
| War of Duality Note: All subjects seen here are what our end goal is at the moment, and none of them represent our current project state. The current project state will be detailed in a later, clearly marked section. Concept In pursuit of competitive gameplay style, War of Duality takes the basic Blizzard melee tech trees, and adds to it. As any Starcraft 2 player knows, a 1v1 in Starcraft is as much a game of quick wits and strategy as it is efficient spending and correct decision making.... |
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Nov 22, 2011 |
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Release |
| Use heros to battle your way through lines of hostile units to reach the end of the track. You can also upgrade and buy more units to aid you in your battle to the finish. More bosses coming soon. Currently not my priority as I am working to finish WoD. |
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Nov 05, 2011 |
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Inactive |
| This project was expirimental for 2D sprite engine. The Sprites engine i created work with mouse, no WASD control. If you want the map to know how it work or just use the sprites engine, you can email me with a price$$ at egod123@hotmail.com Will only accept paypal. |
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Oct 27, 2011 |
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Planning |
| Back to Alpha Searching for: Data editor Terrainer Minimal experience necessary but know your role. |
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Oct 07, 2011 |
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Release |
| EU: Hex'd (Updated April 26th 2011) US: Hex'd (NA) (Updated April 26th 2011) Eight player spellcasting arena battle. Master your spells and outsmart your opponents with them. Nine different game modes. Four arenas. Empty player slots or players who leave will be replaced by an AI with four difficulty settings that can be changed on the move. You can find a thorough review of version 2.4 http://sclegacy.com/feature/5-weekly/743-legacy-weekly-29 (scroll down). <iframe title="YouTube video... |
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Oct 02, 2011 |
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Planning |
| save the Auir from the zerg |
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Sep 24, 2011 |
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Release |
| Project RUST is a team oriented 6v6 death match set in a randomly generated maze. You control a single gladiator that you select at the beginning of each round. There are currently a total of 18 unique gladiators that interact with each other in different ways, some Gladiators counters others. All of the gladiators and their abilities are explained in detail in the game's help menu. The object is to reach the round's score limit, which is 50 by default but may be voted to be 25 or 50 points.... |
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Sep 14, 2011 |
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Release |
| "Make your way to safety through hordes of hellish monsters. Destroy your foes with different kinds of missile spells. Drop pallisades and explosives to create deadly bottlenecks to your advantage - but conserve your energy." - This is a project I started on this autumn. It features some custom button images, custom minimap image, Diablo-inspired combat (with custom left-click missiles) with mouseover heatlh bars and more. Basically, the general gameplay is heavily insipred by Left 4 Dead, as... |
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Sep 10, 2011 |
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Release |
| (the two links above are for basic gameplay vids before the update... they lack all of the new features, but summarize the gameplay [tutorial]) NEW VIDEO LINK: this vid contains all of the new updates you choose one of six characters (for six players) and survive against waves of zombies and demons by purchasing weapons, opening doors, using teleporters, perks, and powers UPDATE (because this is a very very vague description): there are 14 weapons, and the list is (1) starting weapon that... |