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Oct 08, 2012 |
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Planning |
| Catastrophia features: (NOTE: Map is in Beta and a lot more stuff is still to come. This is what's currently in) - 3 different classes - 3 different races - 6 player slots - Max level is "50" (Stage 5 Level 25) - Up to 49 heroes total - PvP Zones including Team-PvP - Bosses - Shops - Loot varying from "common" to "epic" - Quests - Dungeons This map is in Beta. Join the fun using Custom Games in SC2 so you can play with other players! Facebook page: SC2Catastrophia (Like!) NEW Update: New... |
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Sep 12, 2012 |
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Release |
| Published in NA and EU, 6vs6 Assault Game Mode. In Conquest Assault: The Crystal Heist, two races, the terran and protoss forces, fight for two ancient khaydarin crystals found in an old Xel'Naga temple in the deep jungle of Bel'Shir. You can choose between 4 different classes, control one hero and play with up to 5 additional teammates. While the terran must steal the artifacts, that are hidden in the protoss base, the protoss defenders must do everything to defend these rare crystals at all... |
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May 12, 2012 |
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Planning |
| Concept Hero Defense is loosely based on war3's Enfo's Hero Defense. However, the only thing that's being taken from EHD is the map design, but even that has been altered. Concept Hero Defense is a 5v5 hero defense map. Players will have to choose a hero to defend their lane, while suffering harassment from the other team and vice versa. Players will have to work together in order to bring out the best of their heroes. Teamwork is highly prized and highlighted throughout the game in the form... |
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Jan 20, 2012 |
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Alpha |
| Custom Hero Arena This is a classic hero-arena style map; with a lot of advanced options. That is to say players are spread into 2 teams of heroes. To win the game, players must kill each other. It is not strictly a PvP style game though. Players must kill monsters who spawn in the arena to gain minerals and gain experience. If you try to focus entirely on PvP, you will get outleveled, which means you will have less stats, lower leveled abilities, and worse items. It is important to kill... |
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Nov 23, 2011 |
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Release |
| [DownLoad] CCUTChaos Craft : Urun Temple Click me to download At First , i am sorry for my suckily English.(Does it spell right ? suck - suckily ? Whatever ...) Second,i am an chinese player.In chinese bettlenet,i am [JamseRMH],in TW bettlenet,i am [CNdarkadam]. JamesRMH=CNdarkadam=Me And i want to thanks to this guys,you are my teachers,without your models,libs,icons,assets,i can not made this map. Thanks : [Library] Talent SystemArcadeRenegade Hero Selection LibrarySweetZombieJesus WoW... |
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Aug 04, 2011 |
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Release |
| Overview Features + Liked Battleships from Warcraft 3? Then you will like this. + 114 items, 9 vehicles and 13 abilities. Choose items and abilities wisely to get the most out of your tank. + Drones. These secondary vehicles will automatically support you. + 5 classes of items. Weapons, drones, armour, shields and abilities. + AI profile system, allowing computer opponents and allies. Plans for the Future + Insane amounts of customization. + Stat saving between matches. + Saving your vehicle... |
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Apr 04, 2011 |
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Beta |
| Crusades This is my first map. It's a 5v5 where every player chooses and controls one hero. The objective of the map is to destroy the enemy team's titan while protecting your own. There are also 3 towers in the map that provide extra units for the team that controls them. 17 Heroes 85 Abilities Over 200 different Upgrades Please leave comments and suggestions on my map. ☺ |
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Apr 01, 2011 |
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Beta |
| So this is my first serious map, I've dabbled in the arts here and there, reason is mainly I am afraid of the data editor, however I'm pretty comfortable with the trigger. Tag based capture the flag. There's a jail system/voting system (for number of rounds, map, and individual runner choices)/round system. Supports up to 7v7. Has a fully working dialog scoreboard. Alpha bot stuff going on, haven't published it yet, I will when I get it more flushed out. Plans for future : Some attributes for... |
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Jan 26, 2011 |
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Release |
| Conquest map. 4 teams of 2. |
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Nov 16, 2010 |
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Beta |
| Take 3 parts (Capture the Flag), wisk gently and add 6 parts of (Hero Arena), Mix thoroughly and incinerate until crispy. Basically the idea, Capture the flag, 3v3 geared in the direction of DOTA/Hero Arena. Capturing the flag is only considered a bonus, or leading to a score. There are 6 flags, a team would have to go through a maze to find an opponents flag (maybe just a simple one) within their respectable base. Experience points stays with the player, and they have a choice to switch... |
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Oct 23, 2010 |
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Planning |
| Brand new tower defense ,hope u guys enjoy this fun, bugs and glitches will be updated later (23/10/10) version 1.0 |
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Sep 01, 2010 |
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Beta |
| Description Capture the flag is a 3rd person shooter where you and your team have to capture the enemys flag as well as defending your own. Progress Todo Shooting triggers: 0% Main terrain: 0% UI Triggers: 100% - may build custom ui for map Complete Base terrain: 100% Teams / alliences triggers: 100% Flag Triggers: 100% Camera Triggers: 100% Movement triggers: 100% Disclamer If you want to use parts of this project for your own maps feel free but you have to link to www.groovyben008.co.uk in... |
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Jul 16, 2010 |
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Release |
| Xinehp Colosseum, aptly named Colosseum X, is a remake of one of my old maps from Age of Empires 3. I've updated the unit making mechanics, but left the core gameplay in tact - You must kill things to get better units. As there are a number of incentives to being aggressive, this is sure to be a very fun game. Needs multiplayer testers - add me in game as xinehp (433) |