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ShadowCrisis

Dec 30, 2013 Alpha
I really hope this map can be finally published, but unfortunately, I don't have time to complete it anymore. So anyone who's interested in the map may continue the work, and please feel free to use all the assets.

Die or Survive

Nov 13, 2013 Alpha
Die or Survive A map where you defend your base. Up to 4 players, diffrent lanes. Backstory: You are a group of miners who were left behind to gather the remaining Blegg Gas. The others set up a superbunker for defence, a Sensor Tower and a Comm Tower. You spotted a Zerg Force gathering, and started building defences for the Super bunker, but you did not have enough time. They were coming. They destroyed the Comm Tower and the Sensor Tower, you lost all connection to the others. This, is...
Hero with attributes

Angel Arena Original

Sep 04, 2013 Alpha
This map will be remake of Angel Arena map from Warcraft 3. For the base i have token my map Vampirism Zero. It means that a bunch of stuff is already done. Heroes, shops, hero revival, triggers, some abilities. What next: Create a terrain. Create stats, points & rank system. Create achievements. Create about 15 heroes. Each hero have 5 abilities. He can choose to learn from 24 different abilities. It means that hero can have a tons of different unique builds. First hero is almost ready....
Strike-Craft-Dead Match

Maps Set Strike-Craft©

Aug 02, 2013 Alpha
Strike-Craft© Pagina Oficial:LostTest Iniciations First map of the set with some mistakes but playable. I recommend minimum graphic settings: High Download/See more>>Iniciations Link Map Download Manager/Author:Hemanbrian Contributor:Zeldarules28 CT Park liquidation Second map of the set,error-free I recommend minimum graphic settings:Ultra Download/See more>>CT Park liquidation Link Map Download Manager/Author:Hemanbrian Dead Match third map of the set,error-free I recommend minimum graphic...

Frozen Glory

May 25, 2013 Alpha
defend your base and destroy your enemy
SHADOWGUARD

SCII RS CAMPAIGN: SHADOWGUARD

Feb 28, 2013 Alpha
This is the campaign project page for the SCII RS Beta mod: http://www.sc2mapster.com/maps/scii-rs-beta/ FIRST CAMPAIGN MISSION LIVE ON BATTLENET FOR BETA TEST!! FIRST MISSION VIDEO: → Currently on normal difficulty, no research/bank system implemented. There's a prelude map on the works. Mostly a tutorial and a showoff the campaign. Any feedback's welcome!! MAP NAME: SHADOWGUARD Mission I: Routine Job CREDITS TO: Special Thanks to GhostNova91 for the models provided, SoulFilcher for the...

-The Thing- [Revival]

Jan 11, 2013 Alpha
The Thing is a game where you have to kill The Thing. Check out thethingamongst.us for more!
Preview V 0.01

vs ai defense

Dec 31, 2012 Alpha
This map, is a remake of the old 5v3 AI Defenses of the Original SC1 of 5v3 AI Kind of Island Defense, made for Different difficulties, being for now: -Very Easy (Baby Skill ;P) - Easy -Medium -Normal -Very Hard -Insane -Korean and maybe another Difficulty probably called "GSL Players" or near that level of skill >.<, but all might change so who knows.... Will be kind of survival and Defense, where in the original SC, you will need to push back and kill buildings or IT WILL get harder and a...

Battle Stations

Jul 04, 2012 Alpha
In this map you command a space station of many different parts that can be destroyed, defence turrets only fire when powered, docks build fighters, corvetes and transports. your station frame/ nexus /lair is is the main part of your base, capital ships are trained from it and it collects resources more coming soon including screenshots

Mining Defense

Jun 21, 2012 Alpha
Mining Defense is a tower defense game created to utilize multiple ways of playing. In order to succeed, you must use both mining, and tower defense skills to overpower your waves of enemies. Currently your team gets 100 lives. However, this is subject to change. At the start-up of the game, you will choose your base position. Choose wisely as whoever gets the center lane is your last line of defense and must be strong. This is a cooperative tower defense using 1-5 players. In addition to the...

A Long Road Home TD

Jun 20, 2012 Alpha
So this is my Very First map and also it's not going to be completely advanced since i am a rather a noob so far in Sc2 mapmaker. but i decided to Release my Map on A very early State which i call Alpha Pre State Release. So my map is Named A Long Road Home because u have to kill those sneeky monsters that are trying to escape from you. In my alpha as i will post here is only for testing, and so there are so far only 1 Tower, no upgradesm or anything else special. You're Job is to play the...

Mercs Ops

May 20, 2012 Alpha
This is a old map that I recently found and will begin working on. Feel free to use it for whatever

The Last Hour

May 15, 2012 Alpha
In The Last Hour, you struggle for survival in a city turned to ruins. You have objectives to complete with barely a couple of units and your barracks, but the more tasks you succeed in the more enemies will rush at you. The gameplay in The Last Hour is pretty similar to Left 2 Die, you need to protect an area under siege but still manage to deal damage behind the enemy lines. Units from both sides are customized to provide an even more unique gameplay. Objectives are picked at random among a...
Start Area

Natural Selection Open RPG

Apr 01, 2012 Alpha
The map is a RPG on 256x256 with 6 players. Everything saves to bank files. There is one friendly comp faction, and 8 hostile factions. The game has a custom camera that makes it feel like third person. It really adds a unique feel to the game. Players have the option to turn this on and off. Name and terrain subject to change. This is the first map in a series. Back Story: Your brood mother awakens on an unknown planet due to terran activity on the planet. She doesn’t remember how she...

Aftermath of the Overmind (Beta)

Jan 03, 2012 Alpha
A mixture of a 3rd person map and an RPG. Testing.

The Rogue's Story

Dec 03, 2011 Alpha
Description Hello I have been working on a Diablo 2 map for Starcraft 2 it will be the Act 1 in the Diablo 2 game relived in Starcraft 2 Author changed from GOOSE to dRaGoN Comment Here on SC2 forums Completion Date Not Sure Been Pushed Back A Bit Lost Local Copy have to work from backup Current Skills Done Inferno Fireball Chain Lightning Wall Of Fire Ice Bolt Ice Blast Teleport Nova Frost Nova Thunder Storm Blizzard Meteor Leap Attack Raise Skeleton Blessed Hammer Current Features One Two's...

Death Haven v2

Sep 22, 2011 Alpha
I have updated the original map Death Haven. Look for it on Starcraft under Death Haven v2 US only Current Changes: - New hero called Marauder (only available at 10k kills) - Voice overs on all cutscenes - SCV for base repairs aswell as base defenses In Progress: - New character selection - New hero based on poll - New map layout Been put on hold as im trying to get my Diablo map finished
SCU

StarCraft Universe

Jul 15, 2011 Alpha
Project Thread: While we don't mind comments here, if you're wanting to discuss things the thread is the more appropriate place for it. Forums & Website: This is where the bulk of our information will be released first. StarCraft Universe FAQ: "What is this, I don't even. . ." this is for you. We try to answer some of the more important questions that people are asking. Facebook: Because you know you're all just a bunch of creepers ;P YouTube Channel: Any and all videos we release will be...

Big Sand Canyon Mod[Freedom and Liberty]

May 07, 2011 Alpha
Test Version A Melee Map Sand Canyon Map with about 2.5x resourses Packed with Green Tea AI (modifed, No Cheat at all) First Blood Exist Free Ally and Fight in Battle All Campagin Unit included (e.g. Odin,Hyperion, Darkken Drills,Void Seeker,Overmind,rip-field) All Camagin Technology included (e.g.Dark Protoss) All undevlopmented Units, Spells (Blizzard setting) added (eg. medic use Flare) Banlanced race (data) Original Units (e.g.Terra thon Gundam, Nuclear silo,APC) All skill adjusted...

DBZ Fusions BETA

Feb 14, 2011 Alpha
I've been trying to publish this new version of DBZ Fusions from SC, but keep getting stuck at 0% upload. I've tried deleting variants & recreating over and over, no success at all. Also started from nothing set in map properties but name & built up from there, testing different combinations (tried to make all values match w/, w/o team properties). If anyone could find a way to make this publish to B.net, I, my brother and our friend would appreciate it immensely. Thanks!