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Feb 28, 2013 |
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Alpha |
| This is the campaign project page for the SCII RS Beta mod: http://www.sc2mapster.com/maps/scii-rs-beta/ FIRST CAMPAIGN MISSION LIVE ON BATTLENET FOR BETA TEST!! FIRST MISSION VIDEO: → Currently on normal difficulty, no research/bank system implemented. There's a prelude map on the works. Mostly a tutorial and a showoff the campaign. Any feedback's welcome!! MAP NAME: SHADOWGUARD Mission I: Routine Job CREDITS TO: Alex06, Rikki333, for the icons, TaurusCZ for more icons, TooMuchTuch for... |
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Jan 11, 2013 |
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Alpha |
| The Thing is a game where you have to kill The Thing. Check out thethingamongst.us for more! |
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Dec 31, 2012 |
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Alpha |
| This map, is a remake of the old 5v3 AI Defenses of the Original SC1 of 5v3 AI Kind of Island Defense, made for Different difficulties, being for now: -Very Easy (Baby Skill ;P) - Easy -Medium -Normal -Very Hard -Insane -Korean and maybe another Difficulty probably called "GSL Players" or near that level of skill >.<, but all might change so who knows.... Will be kind of survival and Defense, where in the original SC, you will need to push back and kill buildings or IT WILL get harder and a... |
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Jul 04, 2012 |
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Alpha |
| In this map you command a space station of many different parts that can be destroyed, defence turrets only fire when powered, docks build fighters, corvetes and transports. your station frame/ nexus /lair is is the main part of your base, capital ships are trained from it and it collects resources more coming soon including screenshots |
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Jun 21, 2012 |
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Alpha |
| Mining Defense is a tower defense game created to utilize multiple ways of playing. In order to succeed, you must use both mining, and tower defense skills to overpower your waves of enemies. Currently your team gets 100 lives. However, this is subject to change. At the start-up of the game, you will choose your base position. Choose wisely as whoever gets the center lane is your last line of defense and must be strong. This is a cooperative tower defense using 1-5 players. In addition to the... |
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Jun 20, 2012 |
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Alpha |
| So this is my Very First map and also it's not going to be completely advanced since i am a rather a noob so far in Sc2 mapmaker. but i decided to Release my Map on A very early State which i call Alpha Pre State Release. So my map is Named A Long Road Home because u have to kill those sneeky monsters that are trying to escape from you. In my alpha as i will post here is only for testing, and so there are so far only 1 Tower, no upgradesm or anything else special. You're Job is to play the... |
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May 20, 2012 |
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Alpha |
| This is a old map that I recently found and will begin working on. Feel free to use it for whatever |
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May 15, 2012 |
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Alpha |
| In The Last Hour, you struggle for survival in a city turned to ruins. You have objectives to complete with barely a couple of units and your barracks, but the more tasks you succeed in the more enemies will rush at you. The gameplay in The Last Hour is pretty similar to Left 2 Die, you need to protect an area under siege but still manage to deal damage behind the enemy lines. Units from both sides are customized to provide an even more unique gameplay. Objectives are picked at random among a... |
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Apr 01, 2012 |
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Alpha |
| The map is a RPG on 256x256 with 6 players. Everything saves to bank files. There is one friendly comp faction, and 8 hostile factions. The game has a custom camera that makes it feel like third person. It really adds a unique feel to the game. Players have the option to turn this on and off. Name and terrain subject to change. This is the first map in a series. Back Story: Your brood mother awakens on an unknown planet due to terran activity on the planet. She doesn’t remember how she... |
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Jan 31, 2012 |
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Alpha |
| After a large zerg invasion, many nuclear bombs were dropped in an attempt to cleanse the planet. The survivors of the war gathered together in an abandoned outpost to rebuild and restore law and order to the lands. Hostile Factions known as the Bloodstorm Rogues and the Tal'darim Rebels attack the outpost in hopes of eliminating Captain Reznor the leader of the Outpost. Your ship is attacked by a rogue fleet and has crash landed nearby. A rescue team from the Outpost finds you at the crash... |
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Jan 03, 2012 |
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Alpha |
| A mixture of a 3rd person map and an RPG. Testing. |
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Dec 03, 2011 |
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Alpha |
| Description Hello I have been working on a Diablo 2 map for Starcraft 2 it will be the Act 1 in the Diablo 2 game relived in Starcraft 2 Author changed from GOOSE to dRaGoN Comment Here on SC2 forums Completion Date Not Sure Been Pushed Back A Bit Lost Local Copy have to work from backup Current Skills Done Inferno Fireball Chain Lightning Wall Of Fire Ice Bolt Ice Blast Teleport Nova Frost Nova Thunder Storm Blizzard Meteor Leap Attack Raise Skeleton Blessed Hammer Current Features One Two's... |
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Sep 22, 2011 |
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Alpha |
| I have updated the original map Death Haven. Look for it on Starcraft under Death Haven v2 US only Current Changes: - New hero called Marauder (only available at 10k kills) - Voice overs on all cutscenes - SCV for base repairs aswell as base defenses In Progress: - New character selection - New hero based on poll - New map layout Been put on hold as im trying to get my Diablo map finished |
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Jul 15, 2011 |
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Alpha |
| Project Thread: While we don't mind comments here, if you're wanting to discuss things the thread is the more appropriate place for it. Forums & Website: This is where the bulk of our information will be released first. StarCraft Universe FAQ: "What is this, I don't even. . ." this is for you. We try to answer some of the more important questions that people are asking. Facebook: Because you know you're all just a bunch of creepers ;P YouTube Channel: Any and all videos we release will be... |
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May 07, 2011 |
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Alpha |
| Test Version A Melee Map Sand Canyon Map with about 2.5x resourses Packed with Green Tea AI (modifed, No Cheat at all) First Blood Exist Free Ally and Fight in Battle All Campagin Unit included (e.g. Odin,Hyperion, Darkken Drills,Void Seeker,Overmind,rip-field) All Camagin Technology included (e.g.Dark Protoss) All undevlopmented Units, Spells (Blizzard setting) added (eg. medic use Flare) Banlanced race (data) Original Units (e.g.Terra thon Gundam, Nuclear silo,APC) All skill adjusted... |
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Feb 14, 2011 |
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Alpha |
| I've been trying to publish this new version of DBZ Fusions from SC, but keep getting stuck at 0% upload. I've tried deleting variants & recreating over and over, no success at all. Also started from nothing set in map properties but name & built up from there, testing different combinations (tried to make all values match w/, w/o team properties). If anyone could find a way to make this publish to B.net, I, my brother and our friend would appreciate it immensely. Thanks! |
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Jan 26, 2011 |
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Alpha |
| Test maps with up to 4 players Campaign units, Hero units, Custom units Test different tactics or just screw around includes an infant capacity transport |
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Jan 05, 2011 |
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Alpha |
| NIGHT OF THE DEAD (CITY SURVIVAL) == Overveiw == Hello everyone. I have made this page to give information on a map i am working on. The map is based in a City somewhere in the Koprulu Sector. The City has recently been infected by the zerg Virus, and now a Special Op's team has been dropped in to retreive a vital peice of information. You are part of this team. And your objective is to retreive the peice of information and get your team out ... Alive When you start the game you will either... |
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Dec 02, 2010 |
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Alpha |
| Unfortunately, this project has been cancelled. |
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Oct 11, 2010 |
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Alpha |
| Im making a Sc2 version of my favort all time starcraft map "space pirate wars". Continuing the legacy of the Nox but with new features. Enter/exit of ships will now be a button instead of a unit location trigger(except for the nox hanger, that will remain the same). New classes of ships for the pilots (ie, fighter, frigate, cruiser). It is a work in progress given that this is my first time going really indepth with the editor, so if anyone wants to join me on the project just pm me(... |