Predators vs. Prey

Jan 12, 2011 Beta
It's a twisted Predators vs Prey kinda map. Description: 2 teams, Predators and Prey. The Predators are less than the Prey but they are more powerful or at least they start out that way. The game has a rich dynamic environment that can affect the gameplay. The Predator's objective is to stop the Prey from mining minerals and activating their artifact. Predators get money with time and from kills. The Prey's objective is to mine minerals to charge up their artifact. Prey get money only from...
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Codename: Moebius

Jan 06, 2011 Release
3 Player Cooperative Campaign The Moebius Foundation needs DNA strains fom Zerg Ultralisks to continue their research. Your team must setup a temporary base on Aiur and capture a number of Ultralisks from the Hive Clusters that have remained behind after the Zerg invasion.
Flame Thrower Gun Test

Night of the Dead City Survival

Jan 05, 2011 Alpha
NIGHT OF THE DEAD (CITY SURVIVAL) == Overveiw == Hello everyone. I have made this page to give information on a map i am working on. The map is based in a City somewhere in the Koprulu Sector. The City has recently been infected by the zerg Virus, and now a Special Op's team has been dropped in to retreive a vital peice of information. You are part of this team. And your objective is to retreive the peice of information and get your team out ... Alive When you start the game you will either...

Warpath Tower Defense

Jan 02, 2011 Beta
Warpath Tower Defense Features (Note: all features have NOT been implemented) Mazing - Use your creativity to gain the upper hand on your opponent. 9 Towers - Each tower has 2 unique & 1 basic upgrade to choose from. PvP - Adds re-playability due to different strategies players will use. Spawning - Players control which unit and when it spawns at all times. 9 Units - Each unit has 5 basic & 1 unique upgrade. 3 Slate - Tile buildings which apply buffs or debuffs to nearby units. Strategy -...
The World OF ArmaghedoN

The World OF ArmaghedoN

Dec 31, 2010 Release
This is a 3v3 map u can play too vs AI the picture say anything about this map i think u guys will enjoy it


Dec 29, 2010 Beta
A map back in ScI, i remade with a bit of slight alterations

10x Speed

Dec 27, 2010 Release
As you could probably guess, this is a version of SC2 on 10 times normal speed. The map is Twilight Fortress with new textures (in space). there are several different game modes, Terran, Protoss, Zerg, and All Races. I suggest that first time players start with there normal race, just to get used to the speed. It is 2 v 2, and AI works very well. Please realize that I (TheDingos) am BAMFPKMN, the creator of this map.


Dec 22, 2010 Planning
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Next convo in 20s

Dec 07, 2010 Release
A melee game using a chatroom mode.

Koprulu Mercs

Dec 02, 2010 Alpha
Unfortunately, this project has been cancelled.

war of ancients

Nov 29, 2010 Planning
this is just the beginning

Hydra Rancher Pro

Nov 25, 2010 Release
Like the old Hydra Rancher Pro in Starcraft 1, Your main forces are constantly spawning Hydralisks that can upgrade up to 255 levels! Minerals are earned by killing other players units. Buildings and units are created in 1 second.

HGMA 2.0

Nov 18, 2010 Beta
HGMA Defense 2 RECENT UPDATE: BETA has been released! Popular in Broodwar, HGMA Defense lives again in StarCraft II. Release Info Latest Version:0.13.32 Release State:BETA (public) Beta has just started! Search for HGMA Defense 2 on European! We finished implementing all main features and balanced the first 25 levels (available in this beta release). Help us improving the map by testing and reporting comments/suggestions/bugs to: patchone1337 [ at ] googlemail [dot] com Main...
Special Forces Elite

Sparta Special Forces Reloaded

Nov 17, 2010 Release
Sparta Special Forces Reloaded is a 1-6 Players Coop Hero Defense Map with the Target to survive and kill all Zergs. Like all Special Force maps you can build units, grade them up and level them up to kill all Zergs. With new units, abilities, bossfight, secrets and shared Income. New Version 2.2 with a few bugfixes and new features. Credits go to me and jonnydepp/Luke for making the map. Have Fun and feel free to post bugs or impressions in comments.
Special Forces Elite

Sparta Special Forces

Nov 16, 2010 Release
Sparta Special Forces is a 1-6 Players Coop Hero Defense Map with the Target to survive and kill all Zergs. Like all Special Force maps you can build units, grade them up and level them up to kill all Zergs. With new units, abilities, secrets and shared Income. Credits go to me and jonnydepp/Luke for making the map. Have Fun and feel free to post bugs or impressions in comments.

hero defense

Nov 12, 2010 Planning
survive waves of different type of cloned heroes
Shield TD

Shield TD

Nov 11, 2010 Release
Tower Defense with Shield to protect your life. Reputation system Good, Evil, Neutral : let survive monster to get more tower. Solo or Cooperative Mode (choose your allies) on 8 differents Lands. 18 unique towers. 40 waves. Good = best range. Evil = best dmg. Neutral = best speed.

[TDF] Team Death Fight

Nov 09, 2010 Release
Map is basicly a fun team-unit-spawn map, similar to allready existing "Zone Control". The difference are many though. Built from scratch, the main base area is structured to restrain a massive attack and with over 15 custom made spawns, your units advance fast and automaticlly. Your also in a team, which makes this more strategic. Players have their own "lanes" which makes them unlikely to get attacked from any of the other sides then from the direction of the lane. If your Headquarter,...

Zeratul Shrine Defense

Nov 06, 2010 Beta
Note: This map is now fully localized in both ITALIAN and ENGLISH (including voiceovers)! You can choose the language at the beginning of the game! Zeratul Shrine Defense, is a 1-2 players Base Defense mod. You must defend Zeratul's Shrine (represented as a Nexus with protoss rune all around him) localized in the bottom center of the map. Two players (or a single player) must defend it against 21 Zerg waves. Players must build a base and coordinate in order to build defenses ready to stand...

Battlewake®: Shattergrove (offline play )

Nov 04, 2010 Release
The Battlewake Collectives is a collection of highly detailed maps that aims to expand new terrain scenarios for you single-offline players out there This map is for single player off-line play and pits you in a 2 on 2 random race battle with an AI ally against 2 random AI opponents (very hard/insane) difficulties. maps are fairly balanced with 2 different mirrored handicapped starting positions. (opposite positions are fairly balanced). Feel free to drop in your comments/critics that could...