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Zombie Survival

Jun 07, 2010 Beta
Survive for 10 minutes and eliminate the remaining zombies. Collect ammo around the map so you can shoot and throw grenades. Heal your allies and stay together to survive.
Loading Screen

LorenzTD

Jun 07, 2010 Release
All players get the same amount of minerals when a creep dies, so no fighting over kills Over 60 increasingly difficult levels with many types of enemies 6 huge bosses, nydus worm attacks, bonus zerg and more Towers can be mazed, upgraded multiple times, and sold Looks nice too Video:
Starship troopers (SP) (own version) image

StarShip Troopers (SP)(own version)

Jun 06, 2010 Release
You have to survive in your base. Read changelog.
Screen Shot

Basic Defence

Jun 06, 2010 Release
A basic defence style map. Use minerals from killing enemy units and completing levels to recruit units and build turrets to stop the enemies from reaching the end. Enemies spawn at the top lane and travel left to right towards the bottom lane. Make sure you move your units around after the enemies pass each lane and use spells wisely or you wont last long!
Overrun

Overrun!!

Jun 06, 2010 Beta
Overrun!! is a 4 Player Co-op Base/Tower Defense Map. The goal is to keep the Communication Tower alive. Build a variety of units, bunkers, and turrets to defend against waves of attacking enemies. All units have unique mechanics and upgrades available. The game is split into 3 tiers of increasing difficulty and complexity. Version Changelog Release Two Notes: This version of the map only covers the first 2 tiers (20 levels, about 55 minutes). Tier 1 is pretty tightly balanced, but some...
Impossible is Nothing

Impossible is Nothing

Jun 03, 2010 Release
A 6-player Impossible Scenarios map with inspiration from the original SC I maps. 6 Levels total, players must work as a team and maximize their unit choices to defeat enemy units in each scenario. The final level can be unlocked by completing 3 of the simpler ones. This final level involves receiving reinforcements every # kills. If players are not present, their control is shared amongst the team (it may be difficult to fill a full house online). The map has been published, good luck!
Gameplay Screenshot

Zergling Wars

Jun 02, 2010 Release
Two separate teams must work to survive longer than other team. An onslaught of zerglings will attack the two teams, spawning one zergling for the enemy for every zergling the other team kills. Minerals can be gained from kills and can be used to upgrade your units and build buildings while vespene gained over time can be used to upgrade the zergling on the opposing side. Over time superwaves will charge for both sides, sending out a wave of superlings when fully charged. Teams can charge up...
Zork TD

Zork Tower Defence

Jun 02, 2010 Release
4 Player Co-op tower defense. 5 Towers: Missile Turret, Auto Turret, Laser Drone, Lightning Rod, Buff Tower. 10 Waves finishing with a boss level.
Special Forces BETA picture

Special Forces 2

Jun 02, 2010 Beta
A remake of "Special Forces", -for testing purposes only, only about 75% finished so far. Please give me feedback on the pack through private message, or my battle.net account, or through the battle.net forums (See my Special Forces thread in the Map Devlopment section) Crayon.fdsfgs
Screenshot

Zergling Assault!

Jun 01, 2010 Beta
1-6 Players The Zerg come, you survive. For 50 waves. But you can't. I dare you to try... Triple Dog Dare you to try. Bugs? Suggestions? Comments? Feel free to contact me! If you have a replay of you (and possibly another friend) playing this game and you don't mind sharing, then please send it to me! It would greatly help me balance the game.
Map Preview

Zombies Attack

May 31, 2010 Beta
Defend against hordes of zombies until rescue arrives! Eight players control a Human, and Two control a Super Zombie. - Use abilities with Q, W, E, and R. - Quick select your Human with 1, and purchase upgrades with 2. - When a Human dies, he becomes a Super Zombie. - When a Super Zombie kills 2 Humans without dying, he is redeemed as a Human. - The game ends when all humans are dead, or 15 minutes has passed. Here is a simple video of the map in action. The video is filmed with only one...
Overview

Pix' Team Survival

May 30, 2010 Beta
This map is similar to Hero line wars in Wc3, but without heroes. It's all about spawning the right unit composition and money management. Features: - Custom spawn & Upgrade menus - 50% of your income is shared Income that is split between all team-members - More expensive units grant less income/cost, thus spawning powerful units may be risky but still necessary. - Leaver income will be distributed between teammates - Multiple upgrade levels for different upgrades (currently 23 levels for...
TankDef 2.0 BETA

Tank Def 2.0

May 30, 2010 Beta
Finally its here. Its nothing special, like all these FPS games and RPG´s plopping up nowdays. Its just an simple Remake of the old broodwar TankDefense with some little improvements. The map is NOT Balanced, thats why im releasing it - to collect informations about balance stuff, and trigger issues. Map Informations: - 2-4 Players - added some extra money for the Start, to ensure 2 Players are able to at least beat the first 10 Levels. 4 Players Recommended. - Tutorial on Startup - Use...
Map

Desert Tower Defense

May 29, 2010 Beta
Desert Tower Defense: The Map is still in Beta, It Requires Balacing of Units and towers and extra upgrades added to the towers. This map is intended to be played with 11 players. There are 20 waves in this map, every 5 waves extra boss units spawn. The map has 5 following tower types: - Air - Damage - Splash - Gun - Slow
Level 1

Turret Defense 2010 -Final-

May 26, 2010 Mature
Eureka! Its done. I can't believe it... After more than 24 hours of nothing but playtesting and making this map from scratch, I have finished it! Click the download link to get it! I'd like to thank the following testers and friends who stuck with me from the beginning, all of whom are in the US gateway: ShadowJutsu Guz ILoveZerg Minus ShadowClaime Darius Shizot And also a big thank you to Blizzmod and PR team for giving me their Wraith and Valkyrie models to use as targets so that this map...
map overview

4 Marine Defence

May 26, 2010 Beta
v0.2 - Minor chages - Bunker bug fixed - Barricades added (mini supply depots), will not work very well against roaches and hydras, they will atack towers instead of barricades - Roaches Hp decresed from 145 to 75 v0.1 Protect the sensor tower, of the invasion of zerg: -kill leaderboard -wave timers -respawn -boss bars -4 players -3 buildings to be implemented: - Wave Timer need to be fixed - overflow trigger problem, hp player bar will be 0/100 after respawn - difficulty choose - more waves...
The Planetary Boss Fortress

The Planetary Boss Fortress

May 25, 2010 Release
You play as a Dark Templar sent to destroy the Planetary Fortress of Bosses! Supports WASD movement and move click attack and mouse look Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit LOTS OF UPDATES Version 3.0 Fixed issue with camera during opening cinematic Fixed a whole lot of boss bugs! Boss should be 99% bug free v3.1 Increased Broodling lifetime to 1 minute Increased spawn Broodlings cooldown to 10 seconds Increased...

TGS SC2 edition

May 23, 2010 Planning
What is TGS (The Great Strategy)? TGS is a brilliant map that went practicly unnoticed by the custom game community in WC3. It was a kind of Dota clone. 5v5, heroes fighting alongside spawned units from each teams base with the sinister goal of destroying the others. Gaining levels,buying items -> becoming unstoppable. What made it unique was that heroes didn't have abilities by default. They were bought(the ability pool to choose from was about 40) by resources gained by leveling up.Also...
Avoid The Bombs

Avoid The Bombs!

May 23, 2010 Release
v1.0 Up to 6 players Modes:(Player 1 must activate) Hardmode - Engages and activates timers for all Beacons. Super Hard Mode - Engages Faster spawns with larger explosions. Speed - Changes the game speed. Last Man Standing - Pauses Rescue timer and changes win condition to last player standing. v 0.9.5 Added ability for Single Players to control both units. WASD and up/down/left/Right control units. Adjusted Difficulty. Set players to Allys, Give ability to push each other. Gave credit to the...
Me in trouble

Exodus

May 22, 2010 Release
Exodus By Eldrazor Story Your squad was ambushed. You, a technician and up to 3 others made it out alive. You decided to go to the nearest outpost, in hope of finding a communications relay to get outta there. Features A wave system that shows you the unit composition of the current and next wave A leaderboard showing kills of each player and the remaining amount of units in the current wave A boss A 'Calldown' system that lets your main unit call down units at any visible location on the map...