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Aug 16, 2010 |
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Planning |
| Build units for your fighter . Fight ennemy for your glory . |
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Aug 16, 2010 |
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Release |
| Notice: Game development has been halted indefinitely pending changes in the Custom Game system to make it possible for me to update the damn map, and, hopefully, the removal of the popularity system. So, the map is up for grabs. It's in the Public Domain and you can pick it up, fix it, change it, break it, fork it or whatever. It you do try to take a stab at taking over, I'm likely available for light consulting in explaining just what the hell is going on in the code. Best chance of getting... |
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Aug 15, 2010 |
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Alpha |
| == GALACTIC CONQUEST - Lunar == == Description: == This is basically diplomacy in space, but its more like risk... There are no countries or special units. This game was in StarCraft 1. == How to play: == Ok this is how it's explained.. The more money you have the more ships you can build and upgrades you can buy. The more upgrades and ships, the more you can kill other enemy ships, players, planets, systems and spaceports and them over. The more things you control, the more money you will... |
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Aug 14, 2010 |
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Planning |
| Create towers, by selecting a beacon, that will not attack enemies, but attack the ground in front of them at all times Towers range in damage, speed and splash amount. Please read newer posts for more updates and pictures. |
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Aug 14, 2010 |
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Planning |
| made by kiler goodluck havefunn!!! ur gonna need it XD |
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Aug 13, 2010 |
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Planning |
| atk of the zerg hold the line untill evac comes.hundreds of zerg will try 2 kill u,surive 20 waves of enemys and u will win! |
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Aug 13, 2010 |
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Alpha |
| This is a cooperative map where it (should be) nigh impossible to defeat all the waves by yourself. Enemies comes from two sides for all 4 players. Buy heroes and upgrades to complete this map. As this is the first map-creature I toutch in 8 years, expect slow progress :P Ideas are welcomed with thanks. To do list: Rename units properly Set mob triggers Set spawn triggers Set anti-block triggers Set buying unit triggers Set leadboard Set wave counter Set income \ kill Set income \ wave... |
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Aug 12, 2010 |
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Alpha |
| Um this is a remake of the special forces that was in the original starcraft. Pretty much why im posting this is cause i cant seem to figure a few thing out. -why its soooooo lagy after 5 seconds - how to get the score gets traded in and changed into minrals -last how to get my engnering bay and suply depot to desplay time and how to shorten time - if you find any bugs please tell me - also for the lag issue i did a few triggers trying to hide the terrain and some of the models for units but... |
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Aug 12, 2010 |
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Alpha |
| ok this map is a 2v2 melee map it had new units some from campaign and much more in its state right now ill say its in alpha sorry no pictures yet because i havent finished the other 2 player bases ok the beta of this map might be released tomorow or later this week this is a terran vs zerg so far the units terran can build is marine your standar marine marauder standard marauder firebat maxlife 100 maxarmor 1 forgot damage requires techlab killer marauder maxlife 145 requires techlab damage... |
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Aug 12, 2010 |
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Beta |
| Remake of the WCIII map Hell TD -==Now in Beta phase==- Current features: 40 Creep Waves 1-8 Players Players vote for difficulty on map start! (70 / 85 / 100 / 120 % Creep HP) Lives are calculatet at the beginning the following way: 20+(Players*5)! Enemy kills give money based on current wave! Your income is shared with your neighbour! Typing "-getlost" will destroy every tower in your territory that isn't your own! (To HELL with these kill stealers ;D) You can sell your tower for 75% of what... |
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Aug 11, 2010 |
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Beta |
| Work in Progress - Try to survive an onslaught of 50 waves of enemies, including boss fights and escorts. Players have the ability to build towers to defend their base, minerals, and call-in air support and base guardians. |
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Aug 10, 2010 |
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Release |
| Defend your dome and send creeps to your opponents to win the game. Different modes make the game even more interesting. Features: 46 towers 34 creeps 11 modes (All Pick, All Random, Same Race, No Air, Kill Air, Fog of War, Lifesteal, Buy Lives) mode choosing by host or all players Most interesting modes: Weather Mode (The weather changes and influences the game) Event Mode (Random events influences the game) Total Chaos (The modes change during the game) Freax Tower Wars is published on the... |
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Aug 10, 2010 |
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Planning |
| Team vs Team Buy squad of units on your barracks You earn by killing an enemy squad The higher the unit Tier you want the more you have to kill Team-up to defeat your enemy by reducing their reserves Or infiltrate their base and destroy their planetary fortress to win Coming soon at your nearest Starcraft 2 installed PC |
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Aug 10, 2010 |
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Planning |
| As a team of marines, you are sent by the US government to a remote island in help to evacuate any survivor of the current virus outbreak, little do you know that the virus is spreading faster than you can imagine and it's about to change everything and test the brotherhood amongst you marines. 8 players or more Survive the virus outbreak as a marine. Infect the marines as a zombie. Includes, multiple abilities and equipments as a marine that will help you survive including cloaking, stim... |
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Aug 10, 2010 |
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Beta |
| So In this survival game, your goal is to live for 25 minutes. It is 4 player friendly. (The map is not fully polished) There is 3 spots where you can place units for a strategic advantage If you are playing solo the mobs will be easier then they would if you were playing with 4(so yes this is solo friendly) Every different time you see the monsters there health will be increased slightly. And at the last 2 minutes of the game, You have to fight a boss with 10000Health, and 45 armor.... |
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Aug 10, 2010 |
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Alpha |
| A virus has broken out on Rew, and the creatures it's created are headed straight for you and your team. Bring the automated base defenses online and call the calvary, because it's going to be one hell of a fight. (Currently in pre-alpha and has only a fleshed out map and a heap of work to go.) |
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Aug 09, 2010 |
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Planning |
| Go through this rpg upgrading your character and beating the final boss. |
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Aug 09, 2010 |
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Planning |
| Infestation upto 8 players with multiple classes dropped into an infested area. players are giving multiple random objectives at random positions. certain rewards for completing objectives. eventually leading up to something. probably destroying a zerg base? havn't planned that far yet. |
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Aug 08, 2010 |
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Planning |
| Select one of three races and defend with four friends from oncoming waves. For my tower defense I wanted the game to be less about mazing towers and more about tower placement and tower choices. As such I've added different upgrade paths and towers with special abilities for each race. For Protoss I want the player to worry less about what the towers come with instead I want them to make choices based around the upgrade center to add different abilities to their towers. The Protoss ultimate... |
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Aug 08, 2010 |
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Planning |
| My 1st map. Please enjoy :)<<code lua>> <</code>> |