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Jun 11, 2013 |
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Release |
| https://sites.google.com/site/winterwyverncom/ http://winterwyvern.proboards.com/ If you want to imagine Dota + Diablo Combined with Monster Hunter and/or a new genre of MOBA. Or should I say' MMOBA. Massive Multiplayer Online Battle Arena' with Item / Recipe Hunt Element through RPG. Wait for me, Till 2020. lol.. And' I'm gonna newsletter you guys with surprise. :) Since I notice that I could very much recreate a dungeon siege-like genre game' I will most likely re-expand its features and... |
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Apr 04, 2013 |
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Release |
| Trial of Zeal [3v3 Hero Battle Arena] Enter the Trial of Zeal to join the ongoing gladiatorial conflict between the Corrupt and the Pure. Battle with unique heroes and defeat the opposition! This Map is available in: SEA ,NA, EU. Map Feedback Thread: http://www.sc2mapster.com/forums/player-zone/map-feedback/48514-hero-battle-trial-of-zeal-trailer/#p5 Following the footsteps of the hero arena genre, Trial of Zeal is best described as a gladiator arena, pitting team versus team duels minus the... |
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Nov 01, 2012 |
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Alpha |
| Game takes place on flat land rich by Gas and Minerals. You take control of protoss warp technology and warping in structures. By building pylons you expand territory where to build and ability to take control of resources building on them Mining facilities. Building Training yard you automaticly gain units and they automaticly goes to war!! Published on EU GL HF |
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Sep 29, 2012 |
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Release |
| BiO-WARFARE published in EU -9 Weapons -9 Perks -7 Kill Streak Rewards -12 Characters/Heroes (Head Skin) More to come... if you play call of duty or battle field then you'll find this game fun to play with friends. Please post bugs or suggestions here.. Thread: http://www.sc2mapster.com/forums/player-zone/map-feedback/43449-bio-warfare-call-of-duty-like-shooter-game/ |
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Sep 21, 2012 |
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Release |
| This game has a little of bit of everything for everyone. Here are some of the details Basics It's you versus your opponent but the both of you will face endless Zerg waves. Build turret placements using your SCV & Probe to defend against the Zerg and your opponent. You gather income by killing Zerg and you can use the resources to buy and upgrade your various turret placements. How To Win Keep your opponent and the waves of Zerg from destroying your Planetary Fortress. You lose your fortress... |
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Sep 05, 2012 |
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Release |
| Snipers Promod Published on EU need ppl to test and give sugestions add gizmomcs . 774 My Favourite maps on SC1 were the Sniper Locks and stuff so i decided to make one myself and here it is it can be up to 4vs4 and its a 12 minutes match the team with more points at the end wins. 1 Kill = 1 Point for your team and if you capture the flag you get 5 Points. After respawn you are invulnerable for 2 seconds so theres no spawn camping Both Teams have camera facing the other team base. Hide behind... |
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Jul 18, 2012 |
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Release |
| Hey Starcraft community, I'll give a short introduction... My name is Eric and i come from The Netherlands, i started mapping about 5 months ago and my first project was altering a desert strike map, which turned in to a desert strike hero map. Anyhow since starcraft and warcraft ive been fascinated by the variaty of maps and never really knew how they were created til starcraft 2 came out and i started exploring the editor. So, i have created this new map which mainly envolves battles... |
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Jun 03, 2012 |
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Beta |
| Blood Tournament Intruduction All players starts at one of the end in the blue zone. In a Dialog the Player can buy Units witch are spawned at round begin. You get money by killing enemy units (you cant controll them yourself). If you kill the other player your Units go to the middle (red). In the middle region there are units from the other surviving Players (other blue zones). The last Player recive an extra Bonus and more special Points (Blood Points) You need Blood Points for special... |
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Mar 30, 2012 |
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Release |
| Tower Control This is more a set of maps, or a system, rather; 2 trigger, which can be imported into any map to turn it into a "territories" "King of the Hill" "Zone Defense" or "tower control" type map... Whichever you may call it in your region. What it does (in English) There are variables an individual can set in the init, if they want to change settings. The only 3 are, what type of unit is considered the "hill" currently it is an xel'naga tower; what radius the hill can be controlled... |
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Jan 20, 2012 |
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Planning |
| MP SV TOWERS A any game type map for fun and anything Yoou want. |
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Dec 10, 2011 |
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Planning |
| The elite forces of the terrans are going to take back Mar Sara from the Zerg Swarm. It is up to you to take back Mar Sara or omit the terrans out of Mar Sara Capture the flag from the Zerg or the Terrans to earn gold, experience points, and to add 1 or 2 more creeps to your team |
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Oct 22, 2011 |
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Release |
| 2v2v2v2 Capture the Data 3PS By: MiketheSpike Inspired by: Tigerija Minimap by: .Talon Far into the future the earth is covered in layers of structures built upon the ruins of past cities. Upon these installations you will be engaged in a war for Data. Your team must collect 10 Data units in order to achieve victory. -This map uses an ASDF Movement control along with mouse-look and mouse clicks for firing. -New Version released with smaller map and many changes including new music added... |
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Sep 05, 2011 |
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Beta |
| About continuation: The orginal map has been made by gizmomcs.774 He abandoned his project, but fortunately it was on Public Domain license, so I decided to continue his work Orginal Description: My Favourite maps on SC1 were the Sniper Locks and stuff so i decided to make one myself and here it is It can be up to 4vs4 and its a 12 minutes match the team with more points at the end wins. 1 Kill = 1 Point for your team and if you capture the flag you get 5 Points. After respawn you are... |
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Sep 04, 2011 |
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Alpha |
| A approach to create a mod of the old strategy game Z (Bitmap Brothers, 1996). Working Production Buildings dialogs and change Sector triggers. |
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Aug 26, 2011 |
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Planning |
| boldly going where no terran has gone before |
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Jul 26, 2011 |
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Planning |
| Snipers 2.0 has been taken down from Battle.net and has re-entered development in the Proof of Concept phase. Stay tuned! Snipers 2.0 is based on the original snipers map for Brood War. Play as one of four sniper classes, kill your enemies, and coordinate with your teammates to be victorious! New Features - Sniper rounds are colliding projectiles that fire along a trajectory. Courtesy of the data editor! - Choose an existing class or create your own! - Purchase sidegrades as the game... |
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May 22, 2011 |
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Planning |
| A very hard map where you have to destroy your enemies in heated battle |
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May 22, 2011 |
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Planning |
| [Shooter] Cold War (FPS in style with many game-play options) That is basically what I have planned, this is coming from a shooter I was working on from here: http://www.thehelper.net/forums/showthread.php/118401-Modern-Sniper-Wars That map was based off another person who gave me permission. So this map is like 3 generations deep :P |
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May 06, 2011 |
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Planning |
| Each player is in charge of a capital ship. 2 teams duke it out for supremacy. |
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Apr 01, 2011 |
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Beta |
| So this is my first serious map, I've dabbled in the arts here and there, reason is mainly I am afraid of the data editor, however I'm pretty comfortable with the trigger. Tag based capture the flag. There's a jail system/voting system (for number of rounds, map, and individual runner choices)/round system. Supports up to 7v7. Has a fully working dialog scoreboard. Alpha bot stuff going on, haven't published it yet, I will when I get it more flushed out. Plans for future : Some attributes for... |