Viacre - Chapter 02 [Another World]

Sep 27, 2014 Alpha
STILL UNDER DEVELOPMENT* - You can check the development history and progress through the "Images" Section. - .... The Viacre.... Visited the underworld.... Visited the dead world... Visited the horror world... Visit.... The world above... Open... The path.... To the other world.... To open... The door..... ... To Another World.... You were weak before.... But you changed... You overcame your weakness... You went to the world above... You are weak no more.... You can fight... You can...

SC2 - Ultimate (Mod)

Sep 19, 2014 Alpha
Search for "Ultimate" in mods on Battle.Net (Americas & South East Asia) Notable features You may submit a Ticket if you wish to provide feedback or ideas! :) StarCraft 2 Ultimate is intended as an extension mod that can be applied to any melee map. It can also be used as a functioning dependency for other maps if you wish. My goal is to include most campaign units, most StarCraft 1 & Brood War units, and many of the various upgrade and strain choices you see in WoL and HoTS. As well as those...
Fire and Sand Editor Shot

SBC Alpha (Fire and Sand)

Sep 18, 2014 Alpha
An alpha release for testing of the map Fire and Sand. note: This version is not intended for public release, and is only posted for testing. Thank you. Zip file includes the Map and Starbow Mod version 1.9 and Asset Mod file 1.7 Instructions contained within the Zip file. Thank you. Please post your findings, such as exploits, errors, difficulty issues, or anything you'd like to say. Thread is here:...
Boss Fight

Heroes III Of Might And Magic v. 0.01 Alpha

Jan 30, 2014 Alpha
Please tell me what do you think about the map


Nov 11, 2013 Alpha
This is a demo for my a new map "The Escape" , I have been influenced by the character switching in GTA 5 and its a easy puzzle game. Please leave a comment if you play my map.


Feb 28, 2013 Alpha
This is the campaign project page for the SCII RS Beta mod: FIRST CAMPAIGN MISSION LIVE ON BATTLENET FOR BETA TEST!! FIRST MISSION VIDEO: → Currently on normal difficulty, no research/bank system implemented. There's a prelude map on the works. Mostly a tutorial and a showoff the campaign. Any feedback's welcome!! MAP NAME: SHADOWGUARD Mission I: Routine Job CREDITS TO: Special Thanks to GhostNova91 for the models provided, SoulFilcher for the...
M1 - Terrain

Exodus - SC 2 Co-op Campaign

Feb 27, 2013 Alpha
Exodus Starcraft 2 Cooperative Campaign A quick brief Raynor and Fenix had chosen to stay in the Protoss homeworld deteriorated by the devastation of the Zerg invasion. As the Executor of the remaining Protoss forces and the commander of the Hyperion, Is your responsibility to extract from Aiur as much Protosses as possible. Mission 1: "The other side": Open Beta. Link in US SERVER: starcraft://map/1/206794 . Link in EU SERVER: starcraft://map/2/147481 Mission 2: "Power down": Down from the...

Random Units

Aug 18, 2012 Alpha
I make random units, Test them, And place them for download. If anyone wants to help, PM me.

Animus Changeling RPG

Mar 22, 2012 Alpha
You are a changeling from a small brood of Zerg that was just getting settled on a random planet. The Protoss noticed you and, paranoid after the loss of Aiur, took you out immediately. One overseer however, had been scouting. Though doomed by Photon Cannons, the overseer gave birth to a Changeling before his death. Now you are all that's left. Master the art of shapeshifting and wipe out the Protoss (and Terran) forces on the planet. Avenge your brood! You learn to shapeshift as almost every...
Proditor Miniature

The Proditor Campaign

Jan 08, 2012 Alpha
THE PLOT "The year 2500 is the year that made history as the year of the zerg invasion of the planet Aiur. Meet the fate of the biggest traitor to the protoss race and see what is the price of honor and dignity." Campaign events of "The Proditor" are happening in parallel to the events of the final phase of the protoss campaign "The Fallen" - the third Starcraft campaign - as well as in certain passages refer to the story of 'Brood War' or even to 'Starcraft II Wings of Liberty'. It is a...

Aftermath of the Overmind (Beta)

Jan 03, 2012 Alpha
A mixture of a 3rd person map and an RPG. Testing.

Birth of a Swarm (campaign)

Jul 28, 2011 Alpha
Birth of a Swarm (campaign) This is a small WIP campaign that I made. I saw the campaign initiative thread/map collection and thought I'd upload an early version. This map is kind of an experiment. It is designed mainly to teach players how to play zerg in general. In these maps you will need to expand and/or harras the enemy if you want to survive (at least on brutal). One major difference between this and the normal liberty campaign is that the AI never cheats. Their economy can be hurt...

StarCraft Universe

Jul 15, 2011 Alpha
Project Thread: While we don't mind comments here, if you're wanting to discuss things the thread is the more appropriate place for it. Forums & Website: This is where the bulk of our information will be released first. StarCraft Universe FAQ: "What is this, I don't even. . ." this is for you. We try to answer some of the more important questions that people are asking. Facebook: Because you know you're all just a bunch of creepers ;P YouTube Channel: Any and all videos we release will be...

FringeworldColonizationProject (FCP)

Jun 18, 2011 Alpha
FringeworldColonizationProject (FCP) On their way to a new planet the FringeworldColonizationProject-Ships were attacked by pirates. The ships made an emergency landing on an uncharted world. Planned Features: No Units popping out of barracks, 1 Colonist = 1 Marine, 0 Colonists = 0 Units 2 special units for each Mission (Different ways to solve main and bonus objectives) Managing food, water, and energy supply Trading/Fighting with other factions

Heroes Of Mind And Majikc(HOMM)

May 13, 2011 Alpha
Demo version of the demonstration version...
Interface - Outside of combats

Misery of living and dying magic

May 11, 2011 Alpha
This Singleplayer-RPG map is created after the pen and paper game 'Shadowrun'. It includes a character creator, regular combat, matrix combat, magic and almost anything you can imagine what can be on such a giant RPG map. The current status should be this at least: Interface: - Regular Combat: 90% - Matrix Combat: 95% - Out of Combat Interface: 80% - Conversations: 100% Functionality: - Regular Combat: 55% - Matrix Combat: 70% - Out of Combat: 75% - Conversations: 95% Map: - The main town:...

Big Sand Canyon Mod[Freedom and Liberty]

May 07, 2011 Alpha
Test Version A Melee Map Sand Canyon Map with about 2.5x resourses Packed with Green Tea AI (modifed, No Cheat at all) First Blood Exist Free Ally and Fight in Battle All Campagin Unit included (e.g. Odin,Hyperion, Darkken Drills,Void Seeker,Overmind,rip-field) All Camagin Technology included (e.g.Dark Protoss) All undevlopmented Units, Spells (Blizzard setting) added (eg. medic use Flare) Banlanced race (data) Original Units (e.g.Terra thon Gundam, Nuclear silo,APC) All skill adjusted...

Echo One

Apr 19, 2011 Alpha
You are Echo One, a lone operative deployed to search the future streets of Moscow for a lab containing an artifact or archive of some sort. This urban war zone will be filled with enemies of varying type as well as a few allies. With the world on the brink of destruction, it is vital that you do not fail. Author's Comment: This is my first map ever created and I just wanted people's opinions about it. Expect it to be really buggy. You won't be able to understand the storyline because I'm...
Project Logo (Small)

Warcraft: Legacy of the Damned

Mar 26, 2011 Alpha
WC: Lotd is a highly ambitious project that will utilize the immense power of the Galaxy Editor in order to breathe life into the Warcraft RTS series once more.This will be a fully fledged conversion featuring a breathtaking, lore abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes and new features as well as a fully fledged melee mode.Of course this will not happen overnight; if this project is to live up to its namesake a whole host of skilled...

Codename Hope [1 player] [scenario]

Mar 14, 2011 Alpha
Untitled Project [Codename Hope] During the multiplayer beta, I experimented with the map editor a bit. I started working on a single player campaign, and while it seemed cool at first, things quickly got frustrating. The map was way to small, important scripted events were buggy, AI was pretty much non-existent. I didn't know much about code structure, so, even though I was using the GUI, triggers quickly became a complete mess. Since then I've learned PHP, and knowing the way a programming...