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May 14, 2013 |
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Planning |
| I make my first rpg so if you have comment, tell them |
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Mar 31, 2013 |
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Alpha |
| unfinished idea in progress hoping to finish it when i find people to help me kearn the how tos behind the map editor |
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Sep 30, 2012 |
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Planning |
| Mountains Buildings Trees |
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Jun 10, 2012 |
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Planning |
| ok look you just live ok so be sure to make a camp. |
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May 10, 2012 |
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Release |
| Random Maps, Thats all, somewhere to place started projects. |
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Mar 17, 2012 |
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Release |
| [Purpose]: This map demonstrates a bug associated with the SC2 Data editor. Buttons become hidden/masked and orders may not be issued. [Bug]: Unit catalog entries with too many abilities cannot receive commands when 'buttons' on the 'command card' become hidden / masked as additional abilities are added. Seems to occur around 22+ abilities + 1 morph ability. [Bug Details]: Upon running the map, you will notice that the single marine on the game board cannot receive 'move' commands. This is... |
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Feb 17, 2012 |
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Release |
| One of the two abilities doesn't show up in the Human unit. Ability 1: Drag Ability 2: DragRAGE Ability 1 does not show up, while ability 2 does. They are both completely identical as far as I know and I can't find anything in the map that would disable the Drag ability, I searched through all of my XML data and couldn't find anything that would point to that, and the word "Drag" isn't even in my trigger editor. |
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Sep 24, 2011 |
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Inactive |
| Bugged, so I release ( I may have double posted this map, I honestly dont know, so if I have, can a moderator or somethhing remove THIS one? ) |
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Sep 13, 2011 |
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Release |
| In patch PTR 1.4, the camera does not work properly when adding to the current rotation value. The only instance of "glitching" is at the -90° angle. Once the rotation hits this angle or passes it, regardless of velocity or value change, it will cause the camera to momentarily stop in it's track, reset at exactly -90° and continue onwards. It is highly annoying, especially in WASD type movement settings for FPS/TPS cameras. NOTE: Please note that it only glitches when ADDING to the current... |
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Jun 29, 2011 |
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Release |
| editor version 1.3.4 (18701) this map has a broken camera. when loaded its way un in the air but scroll like its very close to the ground. pressing the middle mouse button or the menu selection to return the camera the to game default doesnt do anything, even when the camera is moved away from it original position its an empty map that i created with: - custom dependances, adding campaign - 256 x 256 - castinar tileset with tiles as the defeault placement - ground height 8 with no variance i... |
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Jun 13, 2011 |
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Planning |
| I got a strange type of camera movement that follows both your unit and your mouse, and I am just uploading to ask people to test it out and see if they like it. The camera follows the point 2/5s of the way from your unit and your mouse, so you are always looking at your unit, but you can still move your view a fair amount. |
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May 23, 2011 |
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Planning |
| DON'T let the zerg over run your base use all you have to defend it. DON'T waste all your money on refineries make sure you have defences. And most importantly HAVE FUN! and don't die |
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Apr 13, 2011 |
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Release |
| There are 12 townspeople, with two of them randomly selected for mafia. Those two will be trying to stealthily pick off the rest, one at a time. After they kill someone they have the option of hiding the bodies. If someone finds the body they can use an ability that starts a meeting to execute who they think the mafia is. This continues until either there aren't enough innocents left alive to hold a majority over the mafia or there aren't any mafia left in the game. |
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Nov 29, 2010 |
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Alpha |
| The map is nearly complete, but still missing a few extra features. I've uploaded this because it's been broken since I added the campaign dependencies. I started it with the early beta editor and am uploading at Sixen's request. The primary problem is that I get the "Team (mod)" error which creates a hidden dependency so I have 5/4 possible dependencies when trying to publish. |