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Jul 18, 2012 |
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Beta |
| Current Status (07/19/12) I'm putting the finishing touches on the terrain. Completed Advanced Terrain (mountains, hills, rivers, fords, passes, textures, etc.) 90-95% completed. (07/18/12) Basic terrain (the landmasses are created, excluding rivers). (07/17/12) Description Essentially, this is a Risk map in a Wheel of Time setting. I will have the Westlands and the Blight. The game mechanics will draw from CrazyRusski's (code 925) popular Risk Revulsion map. Probably the most notable... |
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Feb 13, 2012 |
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Planning |
| First project of team Zug-zug. Have a lot of ideas but want to start small, get a playable alpha as soon as possible. (internal play test) Looking for trigger experts, Data guru's, Terrian enthusiasts play testers and anyone wanting to help. The plan is to have a clean ui, with a clean way to choose your hero and purchase items. Currently completed - Terrian is completed and waiting for play testing - Place Holders for towers/barrack/HQ created. - Jungle set up and creep placement |
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Jan 31, 2012 |
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Release |
| PUBLIC RELEASE ON EU AND NA SERVERS December 16, 2011 War of the 12 Kingdoms, the wildly popular map by Mr. MoneyBags and Edited to it's final form by King_Leopold on Warcraft 3 is now entering development. The map is being terrained by Milpheus and Coding By Shock on NA Server. Some footage of the gameplay in alpha testing: A terrain overview: The project will be officially hosted at www.12kingdoms.net, and is part of the projects @ BrokenAlliances.com, the official home of Broken Alliances,... |
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Aug 04, 2011 |
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Planning |
| A battle for the control of a planet. |
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Aug 04, 2011 |
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Release |
| A defensive siege map. Like many of the other (10? 20? more?) Helm's Deep maps, it follows the same basic guidelines for objectives. The defenders (Rohan, the Elves, Aragorn, Legolas, and Gimli) have to hold out long enough for the Riders of Rohan to arrive with Gandalf, or kill the two commanders of the Uruk-Hai (Saruman and Ugluk). Saruman's forces (Saruman, Ugluk, and Lugdush) must destroy the fortress before the Riders come (50 minutes). My version was derived from the Helm's Deep-Annatar... |
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Jul 10, 2011 |
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Planning |
| one path to the enemy by ground. capture the expansions close by. high yeild is hard to keep. |
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Jul 02, 2011 |
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Release |
| This map is basically a war between two Terran forces and they are duking it out to see who the better one is so the player must build up mass forces and the goal is to kill the town hall and that player wins |
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Apr 06, 2011 |
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Beta |
| Four elemental worlds meet at a crossroads; it is there that the forces of earth, air, fire and water battle for supremacy. Join forces with an element and defend it from the others, in return you will be able to call upon the champion of your element from your factory, lair, or robotics facility. |
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Dec 08, 2010 |
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Release |
| ATTENTION: Due to an error where we were not being registered as a new map, Warlords is now hosted on Battle.net as "Warlords: Battle for Captum" by my partner MrVanderCake Warlords is a “wars” style game similar to Desert Strike, Colonial Line Wars, or Nexus Wars, but with a personality all its own. Less of a focus on the unit stacking “tug” effect, making the victory of each wave have a more concrete impact. 4 player FFA, meaning your victories and defeats are attributed entirely to your... |
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Nov 29, 2010 |
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Planning |
| this is just the beginning |
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Aug 31, 2010 |
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Planning |
| build units and then send them across the map to kill the opponets base |
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Aug 25, 2010 |
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Beta |
| A small perfectly symmetrical map divided between two teams Red and Blue. Each team has its own HQ building and a Requisition Center building. The objective is to destroy the enemy HQ. You earn credits through a special income system mainly by killing enemy units. You spend credits at the Requisition Center to buy units. There is a low unit cap so you must work together with your team mates to complement each other's unit types. The team that scores first blood will get a one-time credits... |
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Aug 24, 2010 |
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Beta |
| 4 teams of 2 players duke it out in the Wasteland Arena. Fight with an endlessly spawning army of Marines and build other units like Mercenaries to destroy your opponents. |
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Aug 22, 2010 |
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Beta |
| Hello everyone, im redoing the WC3 Campaign in SC2 !_! so i will be updating the maps when i can. I began to use the Editor two weeks ago and i need to learn a lot of things !_! Enjoin and have fun! ATENTION: Set the Portraits to 2D, I need to learn how to force this !_! |
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Aug 21, 2010 |
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Planning |
| Two teams battle with unique units and spells. |
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Jul 29, 2010 |
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Inactive |
| This map is a remake of the most known scene in the movie Starship Troopers. You start of with one SCV and only one you have a couple of minutes to prepare for the attack waves. So far the waves only attack one spot but I'm working on it. You start with 10,000 Minerals and Vespene Gas, you earn by killing enemies. That is all I can tell you for now. I will be releasing the alpha version soon. |
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Jul 10, 2010 |
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Inactive |
| Game Play 3 Teams Team 1: 1 Builder, 2 Heroes Team 2: 1 Builder, 2 Heroes Team 3: 3 Computers: Terran, Protoss Zerg Goal for Team 1/2: Destroy the other team's builder. Job of the Heroes: Defend the builder from the initial computer attacks and capture the control points. Job of the Builder: Build up an army strong enough to support your heroes as they destroy the other player controlled side. This map is still in the construction phase. Currently it has most game play triggers set up but no... |
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Jun 22, 2010 |
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Release |
| Use your Warpgate to warp in units to defend your Master Pylon from waves of attackers. Each unit warped in lasts only 10 seconds, and there are no static defenses, so you will need to constantly reinforce each ramp with new units. How long can you survive? Features: • 21 Waves • 9 Defender Units • 3 Levles of Difficulty |
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Jun 19, 2010 |
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Alpha |
| Survive as many rounds as possible while utilizing different weapons to help you stay alive. This game is really meant for multiplayer but it's playable with one player. The zombies grow stronger and faster every level. Project Plans This map is still a work in progress and is far short of being completed. Even though it's not done i find it enjoyable to play around with I plan on adding penetrating bullet damage different types of grenades and other equipment the m2 flamethrower rifle... |
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May 29, 2010 |
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Planning |
| evreone is a lode to trie my map |