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May 25, 2013 |
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Planning |
| defend your base and destroy your enemy |
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Mar 15, 2013 |
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Beta |
| FFA Defense map. There are 10 levels each consisting of 5 waves. Each wave starts with 1 column of 5 units, adding an extra column of units each wave. |
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Jan 02, 2013 |
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Release |
| This Map Has its own Tile set configured It uses blizzards Niflheim textures its that secret Ice terrain that is in wings of liberty galaxy editor. YPu can contact me on bnet if any things or here |
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Jul 19, 2012 |
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Release |
| Infestation Survive as long as you can Create units and defend the reactor. Easy gameplay. * Playable units: Marine / Marauder / Firebat / Goliath / Siege Tank / Viking / Void Ray / Nefs / SCV / Medivac / Sci. Ship * Ennemis: Zergling / Banneling / Hydralisk / Ultralisk / Queen / Mutalisk / Broodlord Beta version: may contain unbalances, bugs or weird things. |
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Dec 15, 2011 |
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Release |
| It's a 3v3v3 style with 18 heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned. Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings.... |
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Aug 10, 2011 |
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Inactive |
| Find it on battle.net search Future Survival The year, 2142. Mankind is spread across the vast milkyway and interstellar travel is a common feat. Often ships are struck by unforgiving events, forcing it's crew to survive in the harshest of environments. Utilizing advanced nano-technologies, hapless stranded survivors are granted means of survival, but some worlds are already inhabited by ruthless monsters. Rescue crews often find mangled bodies of the victims unfortunate enough to land on... |
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Mar 19, 2011 |
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Beta |
| 4-player maze TD. The enemies go around the outside of the map and hit the 4 corners. After going to the 4 corners they will go to the center where you will lose lives. If you block they will go around your maze by passing through the center. Please PM me with comments. (Enterest) |
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Mar 15, 2011 |
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Beta |
| This is a fastest map made by tinogripe mineral,gas harvest time 0 food limit 250 added boundaries so that i reduce the dead space by more than half ZERG: -dont have to click a lot to build banelings -queen reduced spawn larva cost to 12 -reduced roaches food cost from 2 to 1 -infestor reduced fungal growth cost to 50 -increased mutalisks food cost from 3 to 4 TERRAN: -reduced ghosts emp cost to 50 -if more ghosts are selected they all snipe instead of 1 -reduced helion food cost from 2 to 1... |
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Feb 16, 2011 |
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Beta |
| Defend your dark shrine from hordes of Zerg and take down the Zerg Overmind. Fuse units together to create deadlier warriors. But be careful, the deadlier you are, the more fragile you become. http://www.youtube.com/watch?v=jhdXj6C0MsY |
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Jan 20, 2011 |
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Planning |
| After years of research the Moebius foundation cuts Dr. Jacob's funding on DNA manipulation to control a generation of lab spawned zerg units to make them docile. The foundation finds Dr. Jacob's project to not be cost effective and would rather find a way to weaponize units or to develop a virus that would kill and effect the zerg only. Angry at the decision to discontinue his life work Jacob's goes nuts. And alters his DNA by splicing it with the DNA of the Overmind amd exposing it slightly... |
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Nov 14, 2010 |
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Release |
| Can you defend and stop the enemy getting through? Can you rebuild your battle cruisers as fast as they are taken out? Can you build up your spawed marines to enough to break through the enemy defenses? Placement of battle-cruisers is crucial to both defending and attacking the enemy. Upgrade timing is crucial. The battle cruisers will spawn marines which will attack their way through the enemy base to portals. But the enemy will be doing the exact same thing to you. And if you both are... |
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Nov 07, 2010 |
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Planning |
| In Flaceland you don´t have to be fast but strong, be very strong. -Evolve to higher Tiers when possible. -Always go with mass of: marines, zealots or zerglings. -Don´t focus in killing the enemy, but in protecting yourself. -Never attack with all your units, you also need to have protection. -Have fun! |
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Sep 23, 2010 |
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Release |
| My Footmen map is based on the Warcraft 3 Map "Footmen Frenzy". Fot those who dont know it: 4 Teams, 3 players each team. Every player has a main building (tier) which spawns units (the "footmen") all the time + each player has a hero. For killing enemy units you get xp and gold which you can use to buy items for your hero or upgrade your tier so it spawns better units. Theres 7 heroes, 20 skills, 30 items (potions, weapons, recipes, ...) The map is still beta but 100% playable. The map is... |
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Sep 15, 2010 |
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Release |
| The map is a turn-based RPG, reminiscent of FF7, based in the starcraft universe (did you know you aren'tt allowed to publish maps with the word "starcraft" in the description? crazy, eh?). Your party consists of 3 characters each with their own special abilities, upgrades, and limit breaks, and you fight through 10 unique battles, with intermittent cutscenes to advance the story. Please email any feedback to Greythepirate@gmail.com |
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Aug 08, 2010 |
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Beta |
| Defend against the Zerg swarm as they try to overpower you and your allies, wait for reinforcements as the brood go at you! This is the Beta, so expect it to be not complete. Any bugs or suggestions: kane.steffens@yahoo.com - -0.1 Beta Release -0.2 Added units: Ghost/Zealot/SCV/Tank and Fixed: Balance issues -0.3 Added units: Stalker/Archon/Thor and Fixed: Tooltip and balance issues -0.4 Added upgrades for all units (excluded Thor) with new enemy waves and Fixed: Balance Issues |
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Aug 03, 2010 |
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Release |
| Forggoten-Island 1vs1vs1 Multiplayer map |
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Jul 24, 2010 |
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Release |
| If you have played Castle Fight or Nexus Wars, you have basic idea of this map, however this map is 3v3v3v3 and takes some more skill with research choices what reset after round and more. Upgrade siege upgrade for siege tanks and they know how to use it automatically and more! Armies automatically move to enemy bases in clockwise order and try destroys any opposition what shoots them. |
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Jun 02, 2010 |
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Release |
| Extremely difficult hero defense map from China which originally map from Warcraft3 Gameplay is designed for 2 or 3 hours. Save function may add in next version or after retail of the game to solve it. Special Thanks to GA and my sponser Duowan.com(http://www.sc2.com.cn/) Special thanks to IchigoShadowdance who done the translation work for me :P I know it's difficult to translate these Chinese style things into English LASTEST DEMO HERE Demo of version1.1 with new hero - Grand the Champion... |
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Jun 02, 2010 |
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Release |
| This is a very fast pace map. There are lovely choke points and even spots for terran to utilize the reapers abilities, much like the Extenction map that you would play 4v4 on. This map is a Melee 4v4 map. It still needs a little work. |
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May 17, 2010 |
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Beta |
| Defend against waves of enemies from reaching the end. The game will require some multitasking towards the end to win. You cannot win by simply letting the units autoattack. The maps how-to-play in stated ingame. |