Abandonment (Campaign)

Oct 21, 2014 Beta
ABANDONMENT "Abandonment" is a part of the Custom Campaign Initiative. Check it out! What is this? Abandonment is my 1st attempt at making a Starcraft Campaign. I started with zero experience with programming, story-building and art/design. It has been an arduous task, but one filled with a lot of reward. I have made a half-hearted attempt to document my experiences and one day I hope to actually make a Beginner Campaign Tutorial. Please check out my Diary of a Programming Newbie to get the...
Octo gone

Octo gone

Sep 25, 2014 Release
in sane map for up to 8 players the tiling/texturing while a work in progress is to be considered ex per mental
BattleCraft Ultimate

BattleCraft Ultimate

Sep 15, 2014 Release
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers. Recommended players :: 2 :: [1v1] (or) 4 [2v2] [ All Units, Unique Base, Achievements, Ranking ] [ UniqueArmies, Abilities, Heroes, Towers ]


Aug 27, 2014 Planning
defend base and kill everything you see on sight

The Zerg Are Coming

Aug 17, 2014 Inactive
Defend the city from waves of zerg by building a variety of turrets. Train Pets to attack for you and follow you.

Under Siege!

Aug 13, 2014 Inactive
Buildings are contructed from Nexus, Command centers and Hatcheries. New Battle UI for quick base and army management. Redesigned base construction mechanics. All units and buildings have the same stats and requirements as in Classic Starcraft 2. Added a Unit to capture buildings and a Wall for defense. Build Mineral extractors and Vespene gas extractors for Resources. Destroy the enemy Nexus, Hatchery or Command Center! Remember to vote! =)

Moonwalkers CooP

Aug 09, 2014 Planning
2 Player CooP Campaign map. With checkpoints, limited lives for heroes, defend, attack, escort missions.


Aug 04, 2014 Planning
COMMANDO WARS COMMANDO WARS Playstile is very easy. You controll to begin a single unit. It´s called COMMANDER. Your Commander can build: Mercenaries, Elite Units, Special Units, Heroes and Buildings. You must protect your commander of all cost. When you lose him, you have lost, because he is the only unit who can build a real army. Also you must kill the other Commanders. This map is completly other from normal gameplay. So what features will be in the FULL-Game?. -A single unit where you...

Zombie Survival - Stop Watch

Jul 24, 2014 Alpha
Zombie Survival - Stop Watch This map is a remake of the original map. The first map was create in Starcraft BW an easy 10 years ago. Description You and your team of self selected heroes are stranded atop a city building during your last stand as you defend against which seems like an endless zombie horde. If your safe house becomes overrun you all lose since survival without a safe house is miniscule. However, venture out and you may not regret it. There is a 'stop watch'-like timer on the...

Bel'Shir Castles

Jul 11, 2014 Inactive
Good day. Present to you 1x1 melee map "Bel'Shir Castles". We designed this map for more than two weeks and spent more than 60 test games, map redrawn again and again until we finally achieved the desired result. Map is published today for the open test and exciting battles. Image maps: 30 degrees: 90 degrees: Details - Symmetrical. - 116x170 playable (large). - Rush distance...

Retribution TD remake

Jul 08, 2014 Inactive
This is a remake of Retribution TD.


Jun 27, 2014 Inactive
Build your base along the icy rivers to survive


Jun 26, 2014 Release
Strikefall is a modified Ladder melee Bio-Lab map that features even a little background story you can find in information inside the game. Terran here are balanced and have almost all the campaign units (except the science vessel cause it's too OP). Other Factions are untouched but i'll be pleased to release something for them as well since the map is constantly updated. If you're terran and you've got 5000 minerals and 5000 vespene, well....upgrade your base to fortress and see what...

Waves Survival

Jun 12, 2014 Inactive
WAVES SURVIVAL Waves Survival is a tower defense based map. The objective is pretty easy : you have to defend a reactor for 30 waves. Each wave is different, and has its weaknesses. It can be played alone or with 1 ally. But, contrarily to traditional TDs, you have create and control units, instead of towers. You gain most of your ressources by gathering them with SCVs, on the bottom of the map. Every 4 waves come air units, after wave 15 some units are hidden. There are currently 30 waves, I...

Battle of Three

May 26, 2014 Inactive
This is my first map I ever made, I'm very new at this, so if you like it and want me to make more maps. Please contact me on Facebook, or Skype. (Facebook: Matthew Harwood - [email protected]) (Skype: Live:matthar98_1)


May 09, 2014 Inactive
my map one. Is testing polan made in poland.
Rainbow Gunner in action


Apr 26, 2014 Release
This is Base defence. You can defense yourself with towers or units or both. There's 3 little missions (destroy specefied building, boss) Actually theres only one zombie - zombie-dog, but i have skeletons, archers, bosses and many more for you. The most successful unit i made is a RainbowGun man. His rainbow gun attacks 3 targets at once changing colors of shell. Its early alpha, just want to know what people think about this map. So please comment this map, tell me whats good whats bad about...
Barrowfen Marsh - Whole Map

Barrowfen Marsh

Apr 20, 2014 Release
My third map created for SC2. Desiring to create a more natural and 'untainted' environment, I decided to create a strange, alien and forboding rain-slick Swamp. Designed in honor and appreciation of one of the most favorite environments in any game I've ever played (Zangarmarsh, from WoW), the Barrowfen Marsh is a harrowing endless Swamp where the constant undulating rainfall and choir of the Fen Stalkers may be your only companion before the deep waters claim you. * 4 Player Map Primarily...
Vhun Wilderness Preserve - Whole Map

Vhun Wilderness Preserve

Apr 20, 2014 Release
A large team-play focused map, with each team starting within a solid, defensible Fortress and a single natural expansion for each of the three players located within Fortress Walls. Additional resources must be fought over whilst traversing the vast, open and vulnerable Wilderness that divides the two teams. 6 Players. Primarily designed for 3v3 or 2v2 battles. Initial position is extremely defensible. Additional resources are located beyond your Fortress base. High-Yield minerals located...
Hallowed Arboretum

Hallowed Arboretum

Apr 19, 2014 Release
A large map featuring crumbling Protoss ruins, derelict Xel'Naga relics and ominious, forboding deep murky water and alien flora. Primarily designed for team-play with larger battles fought back-and-forth through the ruins. < Availble in the Americas and South-East-Asia regions on Battlenet, through Custom Games > Alternative Download : * 6 Player Map Primarily designed for large-scale 2v2 or 3v3 battles F.F.A. suitable High-Yield...