Maps from SC2Mapster.com http://http://www.sc2mapster.com//maps/ The latest maps from SC2Mapster.com en-us Tue, 21 May 2013 01:22:09 +0000 SC2Mapster.com (http://www.sc2mapster.com) De Ceniza http://www.sc2mapster.com/maps/mercenaries/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-de-ceniza"><span class="toc-number">1</span> <span class="toc-text">De Ceniza</span></a><li><a href="#w-what-is-this"><span class="toc-number">2</span> <span class="toc-text">What is this?</span></a><li><a href="#w-how-to-play"><span class="toc-number">3</span> <span class="toc-text">How to Play</span></a><li><a href="#w-screenshots"><span class="toc-number">4</span> <span class="toc-text">Screenshots</span></a><li><a href="#w-credits"><span class="toc-number">5</span> <span class="toc-text">Credits</span></a></ol></div></div></section> <h3 id="w-de-ceniza"><strong>De Ceniza</strong></h3> <p>With the Terran and the Protoss military force greatly demise from previous conflicts many of their colony have to rely on a more private company for protection. The Mercenary. Among many mercenary company there is one that is considered to be the black sheep of the family, the Mercenary Company number 452, also know as De Ceniza. This is their stories.</p> <h3 id="w-what-is-this"><strong>What is this?</strong></h3> <p>This is Pilot map/mission, a remake of <a href="http://www.sc2mapster.com/maps/njordysevac/"><strong>njordys</strong></a> Bio Tech 3rd map. Also have cameos of Janus Ora and Sgt. Henderson, the heroes from <a href="http://www.sc2mapster.com/maps/amber-sun/"><strong>EivindL</strong></a> Crimson Moon and Amber Sun Campaign.</p> <p>This is intended as part one of many to come in the future. </p> <h3 id="w-how-to-play"><strong>How to Play</strong></h3> <p>Download file, open it with the SC2 editor and press "test map."</p> <ul><li>Requires Heart of the Swarm. </li><li>Don't forget to turn the TIPS on. </li></ul> <h3 id="w-screenshots"><strong>Screenshots</strong></h3> <p><img src="http://img594.imageshack.us/img594/4479/001lf.jpg" alt="" title=""></p> <p><img src="http://img801.imageshack.us/img801/6897/002tr.jpg" alt="" title=""></p> <p><img src="http://img707.imageshack.us/img707/555/003vrf.jpg" alt="" title=""></p> <h3 id="w-credits"><strong>Credits</strong></h3> <ul><li>njordys - for allowing me to remake his biotech map. </li><li>EivindL - for allowing me to make cameos of his heroes. </li><li>Blizzard - for making such a great game.</li></ul> Tue, 21 May 2013 01:22:09 +0000 http://www.sc2mapster.com/maps/mercenaries/ http://www.sc2mapster.com/maps/mercenaries/ no-reply@sc2mapster.com () The Hungry Swarm [Wastelands] http://www.sc2mapster.com/maps/hungry-swarm-wastelands/ <p>Four sentient zergs fight for dominance over Tarsonis. In order to survive on the strictly limited resourses they have to fight new strategies of living and fighting . Only one will survive long enough to join the Swarm once again...</p> <p>Currently EU only, deep beta.</p> Sun, 19 May 2013 18:04:33 +0000 http://www.sc2mapster.com/maps/hungry-swarm-wastelands/ http://www.sc2mapster.com/maps/hungry-swarm-wastelands/ no-reply@sc2mapster.com () Hurricane Shrine http://www.sc2mapster.com/maps/homspointzeroonebeta/ <p><a href="https://sites.google.com/site/winterwyverncom/">https://sites.google.com/site/winterwyverncom/</a></p> <p><a href="http://winterwyvern.proboards.com/">http://winterwyvern.proboards.com/</a></p> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/XOtAGvMlfGc?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/XOtAGvMlfGc?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <p>If you want to imagine Dota + Diablo Combined with Monster Hunter and/or a new genre of MOBA. Or should I say' MMOBA. Massive Multiplayer Online Battle Arena' with Item / Recipe Hunt Element through RPG.</p> <p>Wait for me, Till 2020. lol.. And' I'm gonna newsletter you guys with surprise. <span class="emote emote-smile" title="Smile">:)</span></p> <p>Since I notice that I could very much recreate a dungeon siege-like genre game' I will most likely re-expand its features and represent 2 types of map.</p> <p>A one which was the previous' will be Arena-based and a revamped which is gonna be far more better and a little spin off Exploration-based with a still-based Tug-Of-War feature alike to the first one.</p> <p>Revamp [Warp Points and Stuff removed all UI, gonna start Basic]</p> <p>and</p> <p>Rebump [Pure PvPing with Items and Stuff]</p> <p><em><strong>Hurricane Shrine Prologue</strong></em></p> <p>Egonn Stetmann: Dude' ever wanna meet a Paradise after the Xel' Naga arrives in our sector? , Wanna see some scientific prodigies ?</p> <p>Rory Swann: Not a chance' I'd rather see some butterfly effects goin on.</p> <p>Jim Raynor: Nah' Just hope' Kerrigan would come back home' But yeah' I'd accept your Invitation, How bout a duel right now?</p> <p>Egonn Stetmann: Wait, up' Still readyin my Potions.</p> <p>Ariel Hanson: Egonn, I got your potions readied up for cook.</p> <p>Egonn Stetmann: W w w what?</p> <p>Ariel Hanson: Nothing.</p> <p>Egonn Stetmann: D d dude' Supposedly that was for the research. H h h ow did you got here anyways.</p> <p>Ariel Hanson: Wanna see some bottle' sack smashin' You called me in the first place?</p> <p>Egonn Stetmann: W w well you said something about a research so I prepared things up'</p> <p>Ariel Hanson: *Psh*</p> <p>Rory Swann: Look's like somebody's havin a good time.</p> <p>Jim Raynor: Better like that' Than never.</p> <p>Rory Swann: What'd ya mean?</p> <p>Matt Horner: Findlay's coming.</p> <p>Rory Swann: That traitor?!</p> <p>Jim Raynor: Watch your tone Swann.</p> <ul><li>Door opens with some smoky props from the side popped out* </li></ul> <ul><li>Someone in suit came in* </li></ul> <p>Tychus Findlay: I'm in.</p> <p>Rory Swann: Looks like someone came back from the dead.</p> <p>Tychus Findlay: Well I chose my bet the other way 'round' Now that Arcturus is dead' The protoss revived me' Somewhere in Char' Could always spare some time to repay my mistakes.</p> <p>Jim Raynor: You better do.</p> <p>Matt Horner: Heh' , So where's our destination cap?</p> <p>Jim Raynor: Hurricane Shrine.</p> <p>Matt Horner: Hurricane Shrine it is. Time warp in 3 2 1...</p> <p>Kachinsky: W wait up !' don't you guys forget about me ! Well I created those Widow Mines.</p> <p>Rory Swann: A kid' Heh.</p> <p>Kachinsky: So I'm a kid huh? Just wait till I could get use of my Mule.</p> <p>Rory Swann: Haha' Just kiddin, Grab my hand and jump over' Can't wait to see some fun.</p> <ul><li>Time Warps* lol XD </li></ul> <p><strong>I aint the one behind this Script, My friend made this up during lunch time.</strong> <span class="emote emote-smile" title="Smile">:)</span></p> <p>Idea for Mule's Skills.</p> <p>Note: This is a Moba but has RPG Elements like hunting down Gigantic Mob Spawns. Like Gargantua, Rathalos etc2. Since I saw Heart of the Swarm's preview which is a little RPGic in nature' It will be combined with Diablo3 functions and Dota's Tri-Kill System.</p> <p>Then update hero skills afterwards anyways. Dota's success was his math in every hero and balancement. This will be just for fun' But maybe soon if I change my mind and still gonna stick with the Monster Hunter style and Score Gapping system. + Guildwars.</p> <p>Mule could plant and remove Mines' Could Toss' Could Launch a Missile which stuns on Impact and Heavy Metal = Extra Def Extremity Max of 12+ for Lv4 = Special Passive Skill</p> <p>Was thinkin about transferring Toss to Dehaka' but since I don't have Heart of the Swarm yet' I'll just make up for it. Or get a newer program which I should make soon in the future.</p> <p>Also I'm gonna try and add up a BlinkStrike for Zeratul (AKA BlinkCharge or whatever its name was)&lt; which will be his first skill. Someone made out a concept for this' Like the same as Burrow Charge from Alpha and TimeBomb from WoL Alpha for future Heroes which are inGame and are still coming.</p> Fri, 17 May 2013 11:28:58 +0000 http://www.sc2mapster.com/maps/homspointzeroonebeta/ http://www.sc2mapster.com/maps/homspointzeroonebeta/ no-reply@sc2mapster.com () Stars of the Arena (Working Title) http://www.sc2mapster.com/maps/stars-arena-working-title/ <p>Star of the Arena (Working Title) or SOTA has just recently been put into production. SOTA is being planned to take MOBA's on the Sc2 Arcade to the next level, with things such as events, boss fights (with phases), beautiful terrain, high skill cap, amazing abilities, outstanding dialogs, custom UI, etc. SOTA is currently being made on the Kaldir or Iceworld Terrain Textures (with some changes) and looks absolutely stunning on high settings. Things added so far consist of a custom chat with multiple line functionality - mainly to clear clutter from text when looking at a dialog, the Hero Selection Dialog it's self - fully working for both teams and looks great, added sound files of a female voice to play off system msg's or whenever some gets a kill, and more.</p> <p><img src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-snc6/165458_10201201996277631_730739733_n.jpg" alt="Hero Dialog" title="Hero Dialog"></p> <p><img src="https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/942846_10201201996917647_2083370637_n.jpg" alt="Team 1 In-Game Start" title="Team 1 In-Game Start"></p> <p>I'm very passionate about this project and will add more info as I progress. If you are interested and would like to assist me in the developement, I'm currently look for a Terrainer, and 1-2 Data people.</p> Fri, 17 May 2013 07:19:31 +0000 http://www.sc2mapster.com/maps/stars-arena-working-title/ http://www.sc2mapster.com/maps/stars-arena-working-title/ no-reply@sc2mapster.com () Death Avenue http://www.sc2mapster.com/maps/death-avenue/ <p>Just a test map. First time map maker here.</p> Fri, 17 May 2013 03:36:37 +0000 http://www.sc2mapster.com/maps/death-avenue/ http://www.sc2mapster.com/maps/death-avenue/ no-reply@sc2mapster.com () Revolution http://www.sc2mapster.com/maps/revolution/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-"><span class="toc-number">1</span> <span class="toc-text">Революция</span></a><ol class="toc-level toc-level-2"><li><a href="#w--2"><span class="toc-number">1.1</span> <span class="toc-text">Обзор</span></a><li><a href="#w--3"><span class="toc-number">1.2</span> <span class="toc-text">Предыстория</span></a><li><a href="#w--4"><span class="toc-number">1.3</span> <span class="toc-text">Персонажи</span></a></ol></ol></div></div></section> <h2 id="w-">Революция</h2> <h3 id="w--2">Обзор</h3> <p>Вам предстоит принять участие в борьбе Сынов Корхала с порочной Конфедерацией. Действие происходит в 2498-2500 годах.</p> <h3 id="w--3">Предыстория</h3> <p>2498 год. Конфедерация терранов, несмотря на настоящую войну с Сынами Корхала - все еще доминирующая сила в секторе Копрулу. О протоссах еще никто не слышал, а о зергах знают лишь немногие в правительстве Конфедерации. До начала Великой Войны еще больше года, но таинственных пришельцев уже видели на малонаселенных окраинных мирах. Существование чужой расы тщательно скрывается от простых людей, и многие платят жизнью за запретное знание.</p> <p>Тем временем молодой офицер прибывает на Хтонию - небольшую сельскохозяйственную планету на окраине сектора. Назначение сулит лишь скуку и отсутствие перспектив, но в один день все меняется...</p> <h3 id="w--4">Персонажи</h3> <ul><li><a href="http://www.sc2mapster.com/maps/revolution/images/2/">Леон Андерсон</a> </li><li><a href="http://www.sc2mapster.com/maps/revolution/images/4/">Роджер Янг</a> </li><li><a href="http://www.sc2mapster.com/maps/revolution/images/3/">Клод Бернар</a></li></ul> Wed, 15 May 2013 18:03:07 +0000 http://www.sc2mapster.com/maps/revolution/ http://www.sc2mapster.com/maps/revolution/ no-reply@sc2mapster.com () Starcraft RPG Master http://www.sc2mapster.com/maps/starcraft-rpg-master/ <p>I make my first rpg so if you have comment, tell them</p> Tue, 14 May 2013 21:48:23 +0000 http://www.sc2mapster.com/maps/starcraft-rpg-master/ http://www.sc2mapster.com/maps/starcraft-rpg-master/ no-reply@sc2mapster.com () Island Troll Tribes Remake http://www.sc2mapster.com/maps/island-troll-tribes-remake/ <p>Currently Enabling Basic AI to play with/against</p> <p>This map is based off of the concept of Island Troll Tribes for warcraft 3.<br></p> <p>The new Map is here.<br> I have gotten rid of all the mountains!!<br> You are now on an exceptionally large map of islands<br> There are bugs still apparent but i need help finding them all i can only test so much.<br> There are new features added cant really remember them all<br></p> <p>You must install the Mod file into your Starcraft II/Mod folder<br> You can then play the map or open it in the editor to take a look and play.<br></p> <p>its been 5 months since i started redoing the terrain and implementing other features i hope everyone enjoys.<br></p> <p>A few things to note:<br></p> <p>Trees can be cut down with an axe Wait about 5 seconds next to a tree with your axe equiped and you can target it and cut it down<br> there are a special type of rock you can mine get a pick axe and stand next to it for about 5 seconds and you can target it.<br> Hunger is now and Attribute it is underneath your other stats.<br> Eating is now an ability use it to increase hunger: USINGthe item in the inventory will heal you not increase hunger level!!!!!<br></p> <p>Still a lot of work to finish Enjoy!<br></p> <p><strong>Current Buildings Available:<br></strong></p> <ul><li>Fire<br> </li><li>Forge<br> </li><li>Workshop<br> </li><li>Witch Doctors Hut<br> </li><li>Tent<br> </li><li>Large Tent<br> </li><li>Mixing pot<br> </li><li>Tannery<br> </li><li>Omni-Defender Enabled will Attack currently Adding more features<br> </li></ul> <p>Features to be added later<br> <strong><strong>Upgrades<br></strong></strong></p> <ol><li>Detection<br> </li><li>Spike Baricade<br> </li><li>Double Shot<br> </li><li>Net Addon<br> </li><li>Reinforced Structure<br> </li></ol> <p><strong>Current Buildings Disabled <br></strong></p> <ol><li>Hatchery Because Currently unused no recipes are made in them yet. </li></ol> <p><strong>Randomly spawning Items<br></strong></p> <ol><li>Sticks </li><li>Rocks </li><li>Flint </li><li>Tinder </li><li>Leaves </li><li>Mana Crystals </li><li>Copper Ore </li><li>TinOre </li><li>Iron Ore </li></ol> <p><strong>Randomly Spawning Plants<br></strong></p> <ol><li>Cattail </li><li>Life Root </li><li>Khadgar Whisker </li><li>Snake Root </li><li>Gold Thorn </li><li>Groms Blood </li><li>Gold Clover </li><li>Star Dust </li><li>Silver Sage </li><li>Terrocone </li><li>Purple Lotus </li></ol> <p><strong>Randomly spawning Animals<br></strong></p> <ol><li>Tiger </li><li>Bear </li><li>Gorilla </li><li>Stag </li><li>Crab </li></ol> <p>Large assortment of equipment:</p> <ul><li>Weapons for 3 classes Shaman, Warrior, and Hunter </li><li>There are 10 weapons per class and 20 generic weapons. 50 Weapons in total </li><li>All weapons require a specific Recipe which is available using the dialog i have created. </li><li>Weapons include Swords, Staves, Daggers, Axes, and Bows </li></ul> <p>Swords are only used by warriors.<br> Staves are only used by Shamans.<br> Bows are only used by Hunters.<br> Daggers and Axes are used by All Classes.<br></p> <p>Weapons Models All taken from WoW<br> All custom Icons from HiveWorkshop,WoW, and Warcraft 3<br> Custom Sounds taken from Warcraft 3 Now using Weather Beta Mod from DarID</p> <p>Scale of all units have been decreased so that the world seems much larger<br></p> <p>Custom UI<br> Game is meant for 3 vs 3 vs 3 <br> 2 vs 2 vs 2 <br> 1 vs 1 vs 1<br> Currently Working Win Condition<br></p> <p>Single Player Noob Time Added<br></p> <p>Have now added 5 types of potions:<br> Health<br> Exhaustion<br> Heat<br> Ability<br> Poisons<br></p> <p>Help Menu Somewhat Working<br> Small Tutorial with Info<br></p> <p>Some terrain pictures located here <a href="http://www.sc2mapster.com/maps/island-troll-tribes-remake/pages/terrain-pictures/">Terrain</a></p> <p>Here are some Pictures of Game Play <a href="http://www.sc2mapster.com/maps/island-troll-tribes-remake/pages/in-game-pictures/">In Game Pictures</a> <br> Currently trying to figure out new Jungle Terrain from WoW.<br> Need to create custom terrain then add custom trees hoping to add it as a Mod/Dependency Will greatly increase Playability<br></p> <p>New Terrain Pictures will be added <a href="http://www.sc2mapster.com/maps/island-troll-tribes-remake/pages/new-terrain/">Here</a></p> <p>New Features Working:<br> -Panthers now have male female status and will mate to create Panther Cubs<br> -Minimap has been reverted to Original can show/hide by pressing M<br> -Weapon Slot and Talent Item Swap are now able to carry both types.<br> -Talent Slot in Inventory will not allow you to equip items strictly for carrying items.<br> When Fishing Rod is Equiped Attack Command gets replaced with fish Command<br> -Fish Now randomly Spawn and can be found by the Fish Icon or Blue Sparkles<br> -Mines are now generic rocks you must have a mining pick equipped to be able to target them<br> -Trees can only be targeted with an Axe<br> -Items now Spawn accross Whole map <br> -Fish and Cattails only spawn in water<br> Currently Takes 3 minutes to get from one side to the other it is HUGE<br> May end up making 4 smaller maps so you would have a choice of what to play any Suggestions?<br> -Eating is now done using an ability<br> -Removed Hunger Bar now uses Hunger Attribute<br> New- May 11 -option to choose Male or Female Troll Complete<br> -Randomized Start Locations<br> -Added Crashed Ship with Random Start Items<br> -Beehive Added as Defensive Weapon -Smoke Bomb -Fire Bomb -Shaman Complete -Warrior Complete -Hunter Complete -Stags, Bears, Tigers, Gorillas, Crabs Complete -Working on Boss for middle Island -Weather Added -More Start Options Added</p> <p>Over View of Entire Map <img src="http://img855.imageshack.us/img855/8262/islandtrolltribesbeta1.jpg" alt="" title=""></p> Mon, 13 May 2013 15:25:56 +0000 http://www.sc2mapster.com/maps/island-troll-tribes-remake/ http://www.sc2mapster.com/maps/island-troll-tribes-remake/ no-reply@sc2mapster.com () Marauders! The Campaign http://www.sc2mapster.com/maps/marauders-orbital-drop/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-marauders"><span class="toc-number">1</span> <span class="toc-text">Marauders!</span></a><ol class="toc-level toc-level-2"><li><a href="#w-orbital-drop"><span class="toc-number">1.1</span> <span class="toc-text">Orbital Drop</span></a><li><a href="#w-features"><span class="toc-number">1.2</span> <span class="toc-text">Features</span></a><li><a href="#w-how-to-play"><span class="toc-number">1.3</span> <span class="toc-text">How to Play</span></a><li><a href="#w-kaput"><span class="toc-number">1.4</span> <span class="toc-text">Kaput</span></a><li><a href="#w-orbital-drop-2"><span class="toc-number">1.5</span> <span class="toc-text">Orbital Drop</span></a><li><a href="#w-sea-service"><span class="toc-number">1.6</span> <span class="toc-text">Sea Service</span></a><li><a href="#w-firejumpers"><span class="toc-number">1.7</span> <span class="toc-text">Firejumpers</span></a><li><a href="#w-bane-of-existence"><span class="toc-number">1.8</span> <span class="toc-text">Bane of Existence</span></a><li><a href="#w-marauding"><span class="toc-number">1.9</span> <span class="toc-text">Marauding</span></a></ol></ol></div></div></section> <h2 id="w-marauders">Marauders!</h2> <p>Marauders! is a collection of single player scenarios focusing on varied ideas and elements. The story is a subtext without any emphasis. </p> <ol><li><a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/pages/main/">Orbital Drop</a> - <a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/files/12-marauders-orbital-drop/">Download page</a> </li><li><a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/pages/sea-service/">Sea Service</a> - <a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/files/16-marauders-sea-service/">Download page</a> </li><li><a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/pages/firejumpers/">Firejumpers</a> - <a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/files/17-marauders-firejumpers/">Download page</a> </li><li><a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/pages/bane-of-existence/">Bane of Existence</a> - <a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/files/11-marauders-bane-of-existence/">Download page</a> </li><li><a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/pages/marauding/">Marauding</a> - <a href="http://www.sc2mapster.com/maps/marauders-orbital-drop/files/18-marauders-marauding/">Download page</a> </li></ol> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/OMjCtVIYVBU?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/OMjCtVIYVBU?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <h4 id="w-orbital-drop">Orbital Drop</h4> <p>Requires Heart of the Swarm.</p> <p>This is intended as part one of many to come in the future. My pet project or whatever. </p> <ul><li>Single player scenario. </li><li>Length: A little over an hour game-time. </li><li>Difficulty: Medium. </li><li>Scenario: Base Defense and Hero assault. </li></ul> <h4 id="w-features">Features</h4> <p>Premise: You, commander, have been sent to a derelict Xel'naga vessel to secure some minerals that the higher-ups desire. Unfortunately, there is also a large protoss force on this vessel. Outmanned and outgunned, all seems lost until KABOOM BABY, the Marauder Squad has arrived!</p> <p>Featuring: Marauders! Who needs the rest of the terran arsenal when you have marauders? Seven kinds of marauders at that.</p> <ul><li>Marauder - The plain ol' Marauder. </li><li>Firebat - Technically a Marauder (or vice versa). </li><li>Roaster - A firebat who ripped the flamethrower off of a hellion and decided he could use it better. </li><li>Spaztastic - A marauder scavenged the parts of a destroyed Stalker and decided to recycle their particle disruptors. It turns out that Stalkers restrain themselves a lot while in action; this thing fires fast! </li><li>Thumper - A similar story to the Spaz, a marauder repurposed the weapons of a dead Immortal. More bang fer yer buck. </li><li>RoboRauder - What happens when you give a squad of Marauders access to cybernetics. </li><li>Big-ass Marauder - Because big-ass is kick-ass. </li></ul> <p>The Marauder Squad doesn't skimp out on its structures either.</p> <ul><li>Marauder Barracks - Who needs marines when you have marauders? </li><li>Punk Blaster - No, we didn't kidnap probes and shove them into our missile turrets. Where did you get that idea? - Former Dominion Technician. </li><li>Tower of Power - Marauders don't believe in sending women out to the front lines. That's barbaric. Instead, willing Medics unite to charge of the Tower of Power to heal nearby allies. </li></ul> <h4 id="w-how-to-play">How to Play</h4> <p>Download file, open it with the SC2 editor and press "test map."</p> <h4 id="w-kaput">Kaput</h4> <p>Future Marauders! maps may include an ocean floor setting and a volcanic area featuring lots of firebats.</p> <p>Credit for the dark protoss portraits goes to Thrikodias.</p> <h3 id="w-orbital-drop-2">Orbital Drop</h3> <p><img src="http://www.sc2mapster.com/media/images/55/65/OD_-_Action.jpg" alt="Orbital Drop" title="Orbital Drop"></p> <h3 id="w-sea-service">Sea Service</h3> <p><img src="http://www.sc2mapster.com/media/images/55/639/SS_-_Combat.jpg" alt="Sea Service" title="Sea Service"></p> <h3 id="w-firejumpers">Firejumpers</h3> <p><img src="http://www.sc2mapster.com/media/images/55/644/FJ_-_Incinerators.jpg" alt="Firejumpers" title="Firejumpers"></p> <h3 id="w-bane-of-existence">Bane of Existence</h3> <p><img src="http://www.sc2mapster.com/media/images/55/723/BE_-_Bane_mother.jpg" alt="Bane of Existence" title="Bane of Existence"></p> <h3 id="w-marauding">Marauding</h3> <p><img src="http://www.sc2mapster.com/media/images/56/99/MR_-_Titan.jpg" alt="Marauding" title="Marauding"></p> Mon, 13 May 2013 02:42:45 +0000 http://www.sc2mapster.com/maps/marauders-orbital-drop/ http://www.sc2mapster.com/maps/marauders-orbital-drop/ no-reply@sc2mapster.com () Dune Strategic Game http://www.sc2mapster.com/maps/dune-strategic-game/ <p>Fight with your friends/ennemies on the only planet in the universe who have spice, Arrakis. Beware to the weather conditions, the meteor falls, the incoming worms and many other difficulties. You can select 1 the 3 legendary races: the Atreide house, the Harkonnen house or the Fremen tribe. Dune Strategic Game is a RTS with many possible scenarios, like king of the hill, capture the flag, protect the specified building, etc.</p> Sun, 12 May 2013 19:45:12 +0000 http://www.sc2mapster.com/maps/dune-strategic-game/ http://www.sc2mapster.com/maps/dune-strategic-game/ no-reply@sc2mapster.com () Dungeon Runners RPG http://www.sc2mapster.com/maps/dungeon-runners-rpg/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-dungeon-runners-rpg"><span class="toc-number">1</span> <span class="toc-text">Dungeon Runners RPG</span></a><ol class="toc-level toc-level-2"><li><a href="#w-starting-a-new-game"><span class="toc-number">1.1</span> <span class="toc-text">Starting a New Game:</span></a><li><a href="#w-dungeon-points"><span class="toc-number">1.2</span> <span class="toc-text">Dungeon Points:</span></a><li><a href="#w-heroes"><span class="toc-number">1.3</span> <span class="toc-text">Heroes:</span></a><li><a href="#w-terrain-layout"><span class="toc-number">1.4</span> <span class="toc-text">Terrain Layout:</span></a><li><a href="#w-quest-of-the-day-daily-events"><span class="toc-number">1.5</span> <span class="toc-text">Quest of the Day/Daily Events:</span></a><li><a href="#w-party-mechanics"><span class="toc-number">1.6</span> <span class="toc-text">Party Mechanics:</span></a><li><a href="#w-the-arena"><span class="toc-number">1.7</span> <span class="toc-text">The Arena:</span></a><li><a href="#w-purchasable-things"><span class="toc-number">1.8</span> <span class="toc-text">Purchasable Things:</span></a><li><a href="#w-dungeons"><span class="toc-number">1.9</span> <span class="toc-text">Dungeons:</span></a></ol></ol></div></div></section> <h2 id="w-dungeon-runners-rpg">Dungeon Runners RPG</h2> <p>In this RPG players do not run around doing quests, finding chickens, killing a wolf, ect. This RPG is based strictly on running dungeons. Teamwork being the most important aspect; the game can be played solo also. Read on for some good information.</p> <h3 id="w-starting-a-new-game">Starting a New Game:</h3> <p>Players are able to pick from 1 of 8 hero classes (so far) and may then pick from 3 skills for each of 4 skill slots, to customize their hero. This allows for each class to have 240 possible builds. Realistically, this will be closer to 5 "Optimized builds" per class, and 20 or so "good" builds per class. More details below. There are 5 save slots for each player to save their hero. This may be limiting, but... well... you can delete your least favorite!</p> <h3 id="w-dungeon-points">Dungeon Points:</h3> <p>This is a currency obtained by players, for playing the game, more or less. Monster kills give points, boss kills give a lot. Completing entire dungeons also gives a large boost to points awarded. Points will scale with hero level compared to the instance level; so a level 10 player trying to roll around with some level 50 players, will not be power leveled so easily. Dungeon points are used to purchase hero levels, skill points, stat points, and all varieties of items. When you die, you will lose some dungeon points. Dungeon points can be transferred between a players characters for a percentage fee.</p> <h3 id="w-heroes">Heroes:</h3> <p>I had 8 heroes planned for the alpha release, but will only be making 4 for now. Each hero can select an offensive skill, defensive skill, miscellaneous skill, ultimate skill, and passive class skill. there are 3 skills from each category, for each hero. Skills level to 30 and can be leveled up every other hero level, ultimate skills to 10 and can be leveled up every 6 levels, and passives are a single point skill that dramatically change your hero; they create the caste for that hero. Heroes only level to 60 (So far). Players can purchase additional skill points to fill in the missing skills, if they choose. Stats can increases damage, spell damage, attack speed, life+regen, energy+regen, and armor. All heroes also have a small energy shield which is armorless. Players can purchase items which improve their energy shield if they chose; though no stats can enhance it, the buffs granted by items are quite strong.</p> <h3 id="w-terrain-layout">Terrain Layout:</h3> <p>Starting players will begin in sanctum; a small town that oddly enough has no conventional way in or out. There is a series of tunnels around sanctum which lead to portals; taking players to the dungeons of their choice. There are vendors and the such in town; an arena, and is otherwise a safe haven from that boss whom may have killed you 10 times. The dungeons will for the most part, not have constantly spawning mobs that players can AFK in, and take a nap and rank up. They will need to be manually reset from the outside.</p> <h3 id="w-quest-of-the-day-daily-events">Quest of the Day/Daily Events:</h3> <p>There will always be a quest of the day, which increases bonuses from a specific dungeon. It changes out every X amount of time. There is a chance you may not finish a dungeon in time to complete the bonus; or that the bonus may change right before you complete a dungeon. There will also be random world events that will make your life more difficult, or offer great reward.... or minor reward. Or may just make some things sparkle. Who knows?</p> <h3 id="w-party-mechanics">Party Mechanics:</h3> <p>A death is never a good thing in an partied dungeon, especially since you are sent back to town, to think about what you did wrong. Thankfully, parties are set when an dungeon is started, and anyone in your party can summon you back into the dungeon; or you can run back. While in the dungeon, you can port yourself back to sanctum, to spend acquired dungeon points. Players not in the party cannot enter than dungeon, and cannot receive a party invite once the dungeon has begun. Dungeon point rewards are based on the difficulty of the dungeon. The dungeon difficulty is based on the number of players attempting the dungeon, and by a difficulty scale, the party leader is allowed to set; which ranges from 10% to 500% increased difficulty. Not only does the difficulty scale increase the stats of monsters encountered; but the number, and strength of their abilities. Running the easiest dungeon with max players on max difficulty, will make it much more difficult, and rewarding, than the most difficult dungeon, solo, with a 0% modifier. Dungeon points are handed out equally to the team; last hitting will get you no where; you do however need to be close enough to the action to get your share of the goods. The penalty for death is a bit more steep than many people would like; so it is always important to have some form of support class giving a hand.</p> <h3 id="w-the-arena">The Arena:</h3> <p>In the arena players can fight to the death, solo, in teams, or in uneven teams. Players wager dungeon points against their opponent. A player may wager up to 10% of their total points on a match; and both players must wager the same amount. A player cannot gain more than 20% of their max dungeon points from a single other player though. This is to prevent a high level player from boosting a low level player without taking too large of a hit in their own points pool. In the situation of a 1v2, points wagered are combined from both teams, then divided among the winners. If a single player were to kill 2 others, he could obtain a max of 40% of his total dungeon points. There may also be an option to face bosses in the arena; which will have lower reward compared to their difficulty; and may only be faced a certain number of times per game.</p> <h3 id="w-purchasable-things">Purchasable Things:</h3> <p>When you start the game, the first NPC you should encounter is an NPC who will offer to transmute your dungeon points into various things. He can give you experience, to level your hero, stat points, to increases the stats of a hero, and gold, to purchase equipment with. When a player gains a level, they are given a skill point, and some stats. This is the only way to increase the max level of your abilities, making it an expensive choice. When buying stat points, which are also rather expensive, you are allowed to invest the points into whichever categories you chose. Items can only be gambled for, and found. Items cannot be sold or traded between accounts. You can trade items between your own characters though. There are two additional currencies as well; one of which is used to upgrade "unique" items, which are rare. The other is used to purchase vanity items. glows, auras, effects, ect.</p> <h3 id="w-dungeons">Dungeons:</h3> <p>While the dungeon content is under wraps (Because I havent started them yet); the theme will be the same. Difficulty is not going to be based simply on numbers. There will be a good deal of both hard and soft counters. A broad party should be able to handle any situation with a little planning. Unique boss fights, mob encounters, and "ohh shit" moments are the firm basis for progression in this game. The more you fight a boss, the more you learn about that boss; and the easier they are to overcome in the future. It may be a while before I reach the level of entertainment I am looking for with boss fights.</p> <h6 id="w-notes-to-self">Notes to Self</h6> <p>Item Bidding</p> Sun, 12 May 2013 17:00:24 +0000 http://www.sc2mapster.com/maps/dungeon-runners-rpg/ http://www.sc2mapster.com/maps/dungeon-runners-rpg/ no-reply@sc2mapster.com () Water Labyrinth http://www.sc2mapster.com/maps/water-labyrinth/ <p>The map is very basic, each player gets a main base and 2 sub bases. If there are teams with 2 players on each team, each player will be directly occupying one corner with their team mate. If there are 2 teams of 4, then it will be a top vs bottom game mode.</p> <p>If there are any issues in the map, please let me know and I will work on fixing them. I am the original author of this map, and the previous version Desert Labyrinth. (link soon)</p> <p>Click here to see the 15 <a href="http://www.sc2mapster.com/maps/water-labyrinth/pages/game-modes/">Game Modes</a></p> Sun, 12 May 2013 03:17:31 +0000 http://www.sc2mapster.com/maps/water-labyrinth/ http://www.sc2mapster.com/maps/water-labyrinth/ no-reply@sc2mapster.com () Legacy of the Void Mission 4: Starcraft Ghost http://www.sc2mapster.com/maps/shut-do/ <p>Starting with this fourth mission in Legacy of the Void, I decided to take a break from the main story and focus on the most underrated and mistreated character of all time: Nova. So begins a sort of subplot about Nova trying to reclaim her past with Zeratul's help. In this mission, you control both characters and must get them to the objective point Zeratul is the more fragile of the two, so be careful. I have modified Nova's snipe ability to work on mechanical units, but sadly not structures, so those cannons must be taken out the hard way. Use Zeratul's void prison on them. Use snipe to take down observers. Enjoy!</p> <p><img src="http://www.sc2mapster.com/media/images/56/67/Terrain_019.jpg" alt="http://www.sc2mapster.com/media/images/56/67/Terrain_019.jpg" title="http://www.sc2mapster.com/media/images/56/67/Terrain_019.jpg"></p> Sun, 12 May 2013 00:33:20 +0000 http://www.sc2mapster.com/maps/shut-do/ http://www.sc2mapster.com/maps/shut-do/ no-reply@sc2mapster.com () SquadCraft 2 http://www.sc2mapster.com/maps/squadcraft-2/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-basic-description"><span class="toc-number">1</span> <span class="toc-text">Basic Description</span></a><li><a href="#w-game-concepts"><span class="toc-number">2</span> <span class="toc-text">Game Concepts</span></a><li><a href="#w-game-flow-and-objective"><span class="toc-number">3</span> <span class="toc-text">Game Flow and Objective</span></a><li><a href="#w-marine-equipment"><span class="toc-number">4</span> <span class="toc-text">Marine Equipment</span></a><ol class="toc-level toc-level-2"><li><a href="#w-sub-machine-gun-smg"><span class="toc-number">4.1</span> <span class="toc-text">Sub Machine Gun (SMG)</span></a><li><a href="#w-plasma-rifle"><span class="toc-number">4.2</span> <span class="toc-text">Plasma Rifle</span></a><li><a href="#w-heavy-armor"><span class="toc-number">4.3</span> <span class="toc-text">Heavy Armor</span></a><li><a href="#w-personal-teleporter"><span class="toc-number">4.4</span> <span class="toc-text">Personal Teleporter</span></a><li><a href="#w-cloaking-device"><span class="toc-number">4.5</span> <span class="toc-text">Cloaking Device</span></a></ol><li><a href="#w-replayability"><span class="toc-number">5</span> <span class="toc-text">Replayability</span></a><li><a href="#w-videos"><span class="toc-number">6</span> <span class="toc-text">Videos</span></a><li><a href="#w-final-comments"><span class="toc-number">7</span> <span class="toc-text">Final Comments</span></a></ol></div></div></section> <p><a href="http://www.sc2mapster.com/forums/player-zone/map-feedback/32067-squad-craft-2-beta-video/">Feedback thread</a></p> <p><a href="https://trello.com/board/squadcraft-2/4fdc11b900d6b4bb5424ed98">Development info</a></p> <h2 id="w-basic-description">Basic Description</h2> <p>A highly strategic and tactical game. Players will alternate between commanding troops and customising them. Plenty of equipment, strategies, and game settings provide tonnes of replayability.<br><br><strong>Inspired by X-COMs designed by Julian Gollop</strong></p> <h2 id="w-game-concepts">Game Concepts</h2> <ul><li>Easy to learn and play, hard to master </li><li>Can have short games, roughly between 30 mins to 1 hr </li><li>Can be played with plenty of friends (11 max) </li><li>Very rewarding towards players that make strategic decisions </li><li>Very dynamic gameplay that contributes to replayability </li><li>Realistic, including a destructible environment </li><li>Balanced gameplay </li><li>Very enjoyable </li><li>Very flexible in many ways, including game setups, competition, and the decisions available </li><li>Risk-reward gameplay. Decisions come with advantages and disadvantages </li></ul> <h2 id="w-game-flow-and-objective">Game Flow and Objective</h2> <p><strong>Objective:</strong> Kill all enemy marines<br><br>Every players starts with 4 marines in any room. After 1 team remains, players can customise their marines in preparation for the next room/round. Each one can equip up to 2 guns, 1 armor, and 6 items. The game ends based on the majority vote on the win condition from the lobby.</p> <h2 id="w-marine-equipment">Marine Equipment</h2> <p>Each one has their own unique strengths and weaknesses. The following are some examples:</p> <h3 id="w-sub-machine-gun-smg">Sub Machine Gun (SMG)</h3> <p>Very effective at wearing down armor. Only accurate at short ranges.</p> <h3 id="w-plasma-rifle">Plasma Rifle</h3> <p>Powerful and regenerates ammo. It is more expensive to obtain than other items.</p> <h3 id="w-heavy-armor">Heavy Armor</h3> <p>Allows marines to survive several more hits. It's weight limits what else you could equip on the marine.</p> <h3 id="w-personal-teleporter">Personal Teleporter</h3> <p>Marines can instantly travel to a target location. There are limited uses and cooldowns in between.</p> <h3 id="w-cloaking-device">Cloaking Device</h3> <p>The marine remains cloaked until they perform an action, that usually involves attacking, and cloak re-enables at the start of each turn. There are ways to detect cloaked units and taking damage also disables cloak.</p> <h2 id="w-replayability">Replayability</h2> <p>The following are sources of randomness:</p> <ul><li>Which room the players fight in </li><li>Lighting </li><li>Where the mineral pickups are spawned </li><li>Where players start in each room </li><li>Firing weapons at long range </li><li>Amount of armor that degrades after being hit by projectiles </li><li>The game mode if random is selected </li></ul> <p>The following are what helps make the map dynamic:</p> <ul><li>The large variety of marine equipment to experiment with </li><li>The different research paths you can choose </li><li>Different game modes for a different experience </li><li>The interesting decision making in tactical battles </li><li>Figuring how to beat or counter other players </li><li>Learning how to adjust play style based on the amount of players </li><li>Learning to improvise with what is available </li><li>The behaviour of enemy players, especially if it changes often </li><li>Weighing the risk and rewards of your decisions </li></ul> <h2 id="w-videos">Videos</h2> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/ZGBB7Myxxs0&amp;feature=plcp&amp;hd=1?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/ZGBB7Myxxs0&amp;feature=plcp&amp;hd=1?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/v1sT9bNG4wA&amp;hd=1?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/v1sT9bNG4wA&amp;hd=1?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/4_Qd5ZIiwcw&amp;hd=1?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/4_Qd5ZIiwcw&amp;hd=1?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <object width="480" height="385"> <param name="movie" value="http://www.youtube.com/v/XKulz2oRWz4&amp;hd=1?fs=1"> <param name="allowFullScreen" value="true"> <embed src="http://www.youtube.com/v/XKulz2oRWz4&amp;hd=1?fs=1" type="application/x-shockwave-flash" width="480" height="385" allowfullscreen="true"></embed> </object> <h2 id="w-final-comments">Final Comments</h2> <p>This is <strong>not</strong> supposed to be an exact replica of the original X-COM games. Just simplified, multiplayer supportive, and my own spin on the gameplay. I've also used many game concepts and mechanics that I feel make the original X-COMs great.<br><br>A big thanks to all who helped make this map possible. This includes those directly involved in this project and the mapster community <span class="emote emote-grin" title="Grin">:D</span> </p> Sat, 11 May 2013 06:37:09 +0000 http://www.sc2mapster.com/maps/squadcraft-2/ http://www.sc2mapster.com/maps/squadcraft-2/ no-reply@sc2mapster.com () CloudKingdom-ReDone-Heroes http://www.sc2mapster.com/maps/cloudkingdom-redone-heroes/ <p>Close imitation and a variant from the wings of liberty map Cloud Kingdom, for helping in difficult levels, has this hero units:</p> <ul><li>Raynor </li><li>Nova </li><li>Tauren </li><li>Kerrigan </li></ul> <p>And scv can build this extras:</p> <ul><li>hive emulator </li><li>mercenary camp </li></ul> <p>This map is a work still in progress, so i'm still making changes. Maybe... maybe i'll do a panda space marine or a wargen marine but i'm not sure, i'm still considering it.</p> <p>Hope you like it my humble try, suggestions are welcome.</p> Sat, 11 May 2013 01:50:06 +0000 http://www.sc2mapster.com/maps/cloudkingdom-redone-heroes/ http://www.sc2mapster.com/maps/cloudkingdom-redone-heroes/ no-reply@sc2mapster.com () Star Heroes http://www.sc2mapster.com/maps/star-heroes/ <p><img src="http://i.imgur.com/VOIF3kc.jpg" alt="" title=""> This is an applicable dependency mod: qxc / flash / kas / babcock / msspyte / DRG / idrA are all op heroes (wip).</p> <p>This is a "warcraft3 hero" sc2 ambianced fast paced gameplay game. i'm pretty satisfied with the stats i got for terran (not finished or polished but very fun already in mirror 1v1 to 1v1v1v1v1v1v1v1 vs cps).</p> <p>i am in the process of working on models / sounds for them.. and triggers to go with "map specific" scenarios</p> <p>Map: Babylone Heroes (just type baby on eu):</p> <p><img src="http://www.sc2mapster.com/media/images/56/0/babylone.jpg" alt="" title=""></p> <p><u>Hero showcase:</u></p> <p><img src="http://www.sc2mapster.com/media/images/55/329/q002.jpg" alt="" title=""></p> <p><img src="http://www.sc2mapster.com/media/images/55/330/bab002.jpg" alt="" title=""></p> <p><img src="http://www.sc2mapster.com/media/images/55/331/kas003.jpg" alt="" title=""></p> <p><img src="http://www.sc2mapster.com/media/images/55/332/kas004.jpg" alt="" title=""></p> <p><img src="http://www.sc2mapster.com/media/images/55/96/flash.jpg" alt="" title=""></p> Fri, 10 May 2013 13:59:02 +0000 http://www.sc2mapster.com/maps/star-heroes/ http://www.sc2mapster.com/maps/star-heroes/ no-reply@sc2mapster.com () Aerial Refuel Station http://www.sc2mapster.com/maps/aerial-refuel-station/ <p>yeah goa makes melee map.</p> Thu, 09 May 2013 15:57:30 +0000 http://www.sc2mapster.com/maps/aerial-refuel-station/ http://www.sc2mapster.com/maps/aerial-refuel-station/ no-reply@sc2mapster.com () Xel'Naga Caverns Neo http://www.sc2mapster.com/maps/xelnaga-caverns-neo/ <p>The main base is tighter forcing a fast expand gameplay, is easy to defend you natural at the begining of the game. But as time goes by new entrances to your base became acessible by destructables rocks. Many bases to mine, and narrow ways with cliffs and valleys to incentive creativity battle positioning.</p> Thu, 09 May 2013 15:51:04 +0000 http://www.sc2mapster.com/maps/xelnaga-caverns-neo/ http://www.sc2mapster.com/maps/xelnaga-caverns-neo/ no-reply@sc2mapster.com () Amber Sun http://www.sc2mapster.com/maps/amber-sun/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-amber-sun"><span class="toc-number">1</span> <span class="toc-text">AMBER SUN</span></a><ol class="toc-level toc-level-2"><li><a href="#w-what-is-this"><span class="toc-number">1.1</span> <span class="toc-text">What is this?</span></a><li><a href="#w-gameplay-variants"><span class="toc-number">1.2</span> <span class="toc-text">Gameplay variants</span></a><li><a href="#w-how-to-play"><span class="toc-number">1.3</span> <span class="toc-text">How to play</span></a><li><a href="#w-missions"><span class="toc-number">1.4</span> <span class="toc-text">Missions</span></a><li><a href="#w-status"><span class="toc-number">1.5</span> <span class="toc-text">Status</span></a><li><a href="#w-music"><span class="toc-number">1.6</span> <span class="toc-text">Music</span></a><li><a href="#w-shout-outs"><span class="toc-number">1.7</span> <span class="toc-text">Shout-outs</span></a><li><a href="#w-screenshots"><span class="toc-number">1.8</span> <span class="toc-text">Screenshots</span></a></ol></ol></div></div></section> <h2 id="w-amber-sun"><strong>AMBER SUN</strong></h2> <p><a href="http://www.sc2mapster.com/media/files/695/856/AmberSunDemo_version3_.zip">Download a demo of mission 1 and 2 here!</a></p> <p><a href="http://www.sc2mapster.com/media/files/700/700/AmberSunDemo2_version1_.zip">Download a demo of mission 3 and 4 here!</a></p> <h3 id="w-what-is-this">What is this?</h3> <p>"Amber Sun" is the follow-up to the "Crimson Moon" campaign. It continues the story over the course of 10 missions. Featuring high quality terrain, recurring characters, new characters and top-of-the-shelf story-telling, the campaign will take you to many places, including dead cities, shallow water grounds, heavily guarded installations, fogged fields, and perhaps even locations you might remember from the previous installment. The emphasis on gameplay originality is higher than ever, with little overlap between missions. Hopefully the maps will both challenge and entertain you.</p> <h3 id="w-gameplay-variants">Gameplay variants</h3> <ul><li>Rescue colonists while battling an invading enemy. </li><li>Destroy cooling towers to divert one enemy to another in a three-way battle. </li><li>Escape a guarded penitentiary using caution and stealth. </li><li>Escort an APC through dead city streets. </li><li>Hunt overlords in a competition set in shallow water streets. </li><li>Hold out against invisible infested terrans, using EMPs to uncloak them. </li><li>Escape the enemy by blasting open an escape route through cliffs. </li><li>Hunt down enemy APCs whilst unpowering bridges to lenghten their pathways. </li><li>Command an air force task unit and take the battle to the enemy in the skies. </li><li>Hold your own against a superior boss in a multi-part climactic fight. </li></ul> <h3 id="w-how-to-play">How to play</h3> <ul><li>Download the file on your computer, and unzip. </li><li>The maps should be placed in a folder named "Amber Sun" in the "Maps" folder. If the placement is wrong, the maps won't connect. </li><li>No mod is required. </li><li>When starting the campaign, use the mission launcher, which lets you choose which mission you want to play (<em>note: the mission launcher has not yet been created, so just start the first map</em>). </li></ul> <h3 id="w-missions">Missions</h3> <ol><li>The Overlord Hunt </li><li>Bayo </li><li>The Khaal-Ro </li><li>Alzadhar </li><li>Homecoming </li><li>Facility 17 </li><li>Breeding Ground </li><li>On the Roof of the World </li><li>Assassins in the Fog </li><li>Back to Square One </li></ol> <h3 id="w-status">Status</h3> <p>Two demos, featuring missions 1-2 and 3-4 respectively, are now available for download!</p> <h3 id="w-music">Music</h3> <p>In addition to using selections from Blizzard's excellent soundtrack for Wings of Liberty and Heart of the Swarm, I've also chosen some tracks from other soundtracks and albums. Some appear several times, but here they are, in the order they appear in the game:</p> <ul><li>"Morton" by Ennio Morricone, from "Once Upon a Time in the West". </li><li>"Forced Hand" by Nobuko Toda/Shuichi Kobori/Kazuma Jinnouchi, from "Metal Gear Solid 4: Guns of the Patriots". </li><li>"La Corsa" by Luis Bacalov, from "Django". </li><li>"Arsenal Gear" by Harry Gregson-Williams, from "Metal Gear Solid 2: Sons of Liberty". </li><li>"Cavern" by KCEJ, from "Metal Gear Solid". </li><li>"Second Chance" by Mark Morgan, from "Fallout". </li><li>"Metallic Monks" by Mark Morgan, from "Fallout". </li><li>"Road to Chicago" by Thomas Newman, from "Road to Perdition". </li></ul> <h3 id="w-shout-outs">Shout-outs</h3> <p><em>To be announced.</em></p> <h3 id="w-screenshots">Screenshots</h3> <p><img src="http://img515.imageshack.us/img515/7452/as02k.jpg" alt="" title=""></p> <p><img src="http://img560.imageshack.us/img560/9350/as01a.jpg" alt="" title=""></p> <p><img src="http://img16.imageshack.us/img16/7851/ambersunt.jpg" alt="" title=""></p> Thu, 09 May 2013 14:44:15 +0000 http://www.sc2mapster.com/maps/amber-sun/ http://www.sc2mapster.com/maps/amber-sun/ no-reply@sc2mapster.com () Testmap7 http://www.sc2mapster.com/maps/testmap7/ <p>An awesome map I dont know how to descripe it but im just testing</p> Thu, 09 May 2013 02:55:58 +0000 http://www.sc2mapster.com/maps/testmap7/ http://www.sc2mapster.com/maps/testmap7/ no-reply@sc2mapster.com ()