Quote from KorvinGump: GoOnly one problem, when damage > life of unit. So, he will die and last shot will be in Starcraft 2 system :D
This isnt fun if the unit has about 95% damage reduction
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KorvinGump AuthorHello everyone.
I implemented warcraft 3 armor system in starcraft 2.
Just one moment. Maximum number of behaviors which unit can have = 63. So you can't do many behaviors that corresponds even with precision 1. But in principle it depends on what kind of armor can be in your map. If in your map max armor 40 and your units or hero don't have many behaviors you can create 40 behaviors with step 1 armor reduction. But if your maximum armor is big, for example 100, you must create armor reduction with step 5 or may be more. So, you should consider what the maximum armor can be at your map and how accurately you want to was armor reduction.
You must change damage effect of each weapon, put field armor reduction of damage effect to 0, it's mean that damage effect ignores armor, if you not do this, unit with armor > damage of damaging unit, he will not get any damage(0.5 damage in sc2 only).
Look my simple map, when i implemented wc3 armor system for hero and some units. If armor for hero changes his damage reduction changes too.