There is new tool in 1.5 Galaxy Editor: AI. I was looking through this and I think I can do some TD waves with it, but i can't really get a hold of this. Can anyone make step-by-step tutorial of how to make waves work?
w/e. Now I can make TD waves by triggers only. Thanks to OneTwoSC and his VersusTD Tutorial.
I was wondering if anybody could make a tutorial about how to make a voting system with 2 options to pick what unit you want to be like pobes vs zeelot if anybody has played it. I want it to be like that, if you pick probe you become probe and out of all the people that pick zealot only one becomes the zealot. And if nobody picks zealot then it picks someone at random to become zealot. Thanks :D
Any way to copy animation sequences for imported custom units? For those who don't know how to animate?
Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.
Id like a tutorial explaining how to do randomized terrain. EG Id like to create a rogue like rpg. However im not sure of anyway to randomize the terrain for different floors of a dungeon. (I would be using a random seed so that if you go back to the same floor it wont re randomize it, will simply recreate that floor)
Could we get a video tutorial for the Cutscene Editor.
Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I've got the modified Hyperion with modified attack and Yamato but I don't know what to do now. I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.
Thank you very much :)
Hello, i was wondering if someone knew how to make a unit transform into another by pressing a button in the command card. ex: a marine turns into a marauder.
thank you to anyone who can help me.
I would really appreciate if someone could make a clear tutorial, no video need, just printscreen and text, on how to make an levelable ability, or passive ability (behavior), at hero level 1-3-5-7...
In other words, I'd like to make a skip level requirement, so when my hero is level 2, he wont be able to level up the ability that he took at level 1.
I am not sure if I've been clear enough.
If there's map maker that can help me I'm trying to make a map 2vs 6 AIs and 4 vs 6AIs and so on. If there's anybody that will be kind to me please. I m new
to the editor and will like to learn thank you!
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