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Tutorial Request

    #406 Aug 08, 2012 at 11:07 UTC - 0 likes

    There is new tool in 1.5 Galaxy Editor: AI. I was looking through this and I think I can do some TD waves with it, but i can't really get a hold of this. Can anyone make step-by-step tutorial of how to make waves work?

    Edit:

    w/e. Now I can make TD waves by triggers only. Thanks to OneTwoSC and his VersusTD Tutorial.

    Last edited Aug 08, 2012 by dwuoki
    #407 Aug 11, 2012 at 00:46 UTC - 0 likes

    I was wondering if anybody could make a tutorial about how to make a voting system with 2 options to pick what unit you want to be like pobes vs zeelot if anybody has played it. I want it to be like that, if you pick probe you become probe and out of all the people that pick zealot only one becomes the zealot. And if nobody picks zealot then it picks someone at random to become zealot. Thanks :D

    Last edited Aug 11, 2012 by WindowDoor
    #408 Sep 05, 2012 at 03:40 UTC - 1 like

    Any way to copy animation sequences for imported custom units? For those who don't know how to animate?

    #409 Sep 23, 2012 at 17:54 UTC - 0 likes

    Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.

    #410 Nov 17, 2012 at 09:41 UTC - 0 likes

    Id like a tutorial explaining how to do randomized terrain. EG Id like to create a rogue like rpg. However im not sure of anyway to randomize the terrain for different floors of a dungeon. (I would be using a random seed so that if you go back to the same floor it wont re randomize it, will simply recreate that floor)

    #411 Dec 23, 2012 at 19:10 UTC - 0 likes

    Could we get a video tutorial for the Cutscene Editor.

    #412 Jan 18, 2013 at 15:35 UTC - 0 likes

    Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I've got the modified Hyperion with modified attack and Yamato but I don't know what to do now. I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.

    Thank you very much :)

    #413 Apr 18, 2013 at 06:49 UTC - 0 likes

    Hello, i was wondering if someone knew how to make a unit transform into another by pressing a button in the command card. ex: a marine turns into a marauder. thank you to anyone who can help me.

    #414 Apr 26, 2013 at 22:46 UTC - 0 likes

    Hi! I would really appreciate if someone could make a clear tutorial, no video need, just printscreen and text, on how to make an levelable ability, or passive ability (behavior), at hero level 1-3-5-7... In other words, I'd like to make a skip level requirement, so when my hero is level 2, he wont be able to level up the ability that he took at level 1.

    I am not sure if I've been clear enough. Thanks

    #415 May 08, 2013 at 01:14 UTC - 0 likes

    If there's map maker that can help me I'm trying to make a map 2vs 6 AIs and 4 vs 6AIs and so on. If there's anybody that will be kind to me please. I m new to the editor and will like to learn thank you!

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