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Tutorial Request

    #1 Apr 25, 2010 at 09:47 UTC - 0 likes

    Would you like a tutorial? Just throw your ideas here, maybe someone will be kind enough to write it :)

    #2 Apr 25, 2010 at 10:03 UTC - 0 likes

    @vjeux: Go

    Objectives, how to trigger them and how to make a trigger to complete them.

    Edit: Upgrade system based on levels.

    Last edited Apr 25, 2010 by Sharp142
    #3 Apr 25, 2010 at 10:31 UTC - 0 likes

    hiho,

    I would love to see a tutorial which explains how to make hero abilities which i can learn with my hero after he leveled up. The abilities should have about 10 levels and i want to know what i have to do to get x skillpoints at lvl y per level up.

    Robbepop

    Chuck Norris is able to convert text to string in galaxy script!

    #4 Apr 25, 2010 at 10:37 UTC - 0 likes

    I would like to get a tutorial which allows heroes to have stats like in wc3.

    And maybe a tutorial on how to terrain with the water, change the way it runs etc.

    Last edited Apr 25, 2010 by Kimphoe

    FMA signature

    #5 Apr 25, 2010 at 11:25 UTC - 0 likes

    @vjeux: Go

    There really should be a tutorial on how to 'graft' units to other units (think: Uberlisk). I realize there's that XML tutorial for the uberlisk - but it would be great if someone could translate that into how to do it in GE. I spent a couple of hours messing around in the data editor but still can't figure out how to attach models to each other and make them be able to attack.

    #6 Apr 25, 2010 at 13:18 UTC - 0 likes
    Quote from Sharp142: Go

    @vjeux: Go

    Objectives, how to trigger them and how to make a trigger to complete them.

    This.

    and Leaderboards.

    #7 Apr 25, 2010 at 16:19 UTC - 0 likes

    Hero attributes? I can't figure it out for the life of me.

    "Arguing on the internet is like competing in the Special Olympics. Even if you win, you are still retarded." -Somebody

    #8 Apr 25, 2010 at 20:20 UTC - 0 likes
    Quote from nZifnab: Go

    There really should be a tutorial on how to 'graft' units to other units (think: Uberlisk). I realize there's that XML tutorial for the uberlisk - but it would be great if someone could translate that into how to do it in GE. I spent a couple of hours messing around in the data editor but still can't figure out how to attach models to each other and make them be able to attack.

    I second this. I'd really like to know how to do this.

    #9 Apr 25, 2010 at 20:24 UTC - 0 likes

    I would like to see a tutorial that explains attaching an ability to a unit, and then having that ability fire a trigger every time it's used.

    #10 Apr 26, 2010 at 01:36 UTC - 0 likes

    Actually, a full out tutorial on how to MAKE an Uberlisk would be great. Why? Because creating an Uberlisk combines many parts of data editing. Actors, abilities, weapons modifying, and so forth.

    #11 Apr 26, 2010 at 12:15 UTC - 0 likes

    1) Remove a requirement such as "Armory" from an upgrade (AKA Infrantry Weapons Level 2)

    2) Make it so Terran units can receive Protoss Plasma Shields upgrades. I gave them shields, and I also edited it so they are listed under the upgrade.. It still doesn't work. The upgrade doesn't effect them.

    Cause I can't figure it out and it's required for my map

    Last edited Jun 03, 2010 by Sixen
    #12 Apr 26, 2010 at 12:33 UTC - 0 likes

    Ok i have alot of questions i dont want to give to much away what im creating but i wish to learn how to edit the models of units like say marines without the gun? or making him melee. Next is i would realy like to know if u can combine maps say if u have somewhere u want to warp to but u need more room then just 1 map. Next is just how to make an underground map. Next is how to Import other files like skins or tiles or pictures or anything like that into the editor and be able to use it. That is all for now thanks.

    #13 Apr 26, 2010 at 15:51 UTC - 0 likes

    The best tutorial thats absolutely necessary to practically every custom game is a tutorial for an advanced leaderboard that can keep track of kills, a players level, life and/or (optional energy) and what level wave a person is on.

    An optional tutorial would be to make a simple 5 level wavemap that will only spawn the next wave once all the units are dead from the current wave and a timer reaches the end of 30 seconds.

    Im absolutely positive this could help around 90% of the community that wants to generate any sort of fun multiplayer map for a lot of different gameplay types.

    The uberlisk tutorial is great. but TBH its an asthetic tutorial, and isnt that vital to many maps. Whereas leaderboards and waves are crucial to a lot of maps that will be released in starcraft II. It may be better to start out with tutorials that focus on general gameplay before going into asthetics.

    Thanks in advance for reading and listening to this post guys, you guys have been immensely helpful during my Starcraft II mod making process.

    Last edited Apr 26, 2010 by afire007
    #14 Apr 26, 2010 at 17:06 UTC - 0 likes

    @afire007: Go

    A tutorial about making various type of conversations working would be great. With/without choices etc.

    #15 Apr 26, 2010 at 17:55 UTC - 0 likes

    Tutorial for Creating 3D-Models and Convert them for SCII, so i can create models and others can use them for example :).

    would be very nice thanks.

    #16 Apr 26, 2010 at 19:56 UTC - 0 likes

    Can someone explain me how to make the lava rises up and down? Thanks a lot. ;)

    Last edited Jun 03, 2010 by Sixen

    SORRY, I'M FRENCH, SO YOU MAY NOT UNDERSTAND WHAT I WRITE!

    #17 Apr 27, 2010 at 22:11 UTC - 0 likes

    @vjeux: Go

    Tutorial on how to make casters (HT, infestors, Ravens etc) have a normal attack)

    You can skip the add ability and command card part :P

    Last edited Jun 03, 2010 by Sixen
    #18 Apr 28, 2010 at 20:36 UTC - 0 likes

    I need a Tutorial about how to attach Models to other Models (Auto-Turret on top of Bunker, Hellion Turrets on Siegetanks etc.) and how to properly change attacks and weapons with the right attachment points. I tried to give Thor 2x Flamethrowers instead of his Guns but the Flame came out of his chest and I couldnt find out how to change it .. (Not the easy stuff, I mean stuff like Uberlisk and his spinecrawlers or if someone can find it out TERRATRON :D http://www.youtube.com/watch?v=KgO6APquCc4 )

    Last edited Apr 28, 2010 by Mugumaster
    #19 Apr 29, 2010 at 12:42 UTC - 0 likes

    I would love if someone could do a tutorial on how to add dialog boxes for character selection / race selection and how to add timers for mission objectives ^^

    #20 Apr 29, 2010 at 15:23 UTC - 0 likes

    id like a tutorial for an introduction to using scripts in maps

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