You will need a unit with an inventory
to use the item i will not be covering that
Why not just use a Target type item instead of an Ability type item and skip the ability? You can get placeholder models to be created through events.
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Considered easy altering of the unit textures?
For my public assets look here!
from what i have tried it is hard to get the footprint to show up when placing the unit. In my original map i was using a Target Item type But it would not allow you to place the structure if you have a working example i would love to see what you mean.
Would love too but still have a large backlog of projects and demo maps in the pipeline. Also not getting alot of time each week to work on em.
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