Well yeah, i suppose it is. Taking certain elements (Mesh,Particle Effect, Armatures, Animations) from Model A, using them in B. Or using them to enchance a custom model.
It didnt support them perhaps, but it was possible. And it would be pretty cool, now that the addon properly imports almost every asset of the models. It wouldnt really be needed, if appending and linking worked properly and recognized the all individual elements.

println Author@seraphlio: Go
The import of the PrimalZergRoach model is fixed now.
@SimplyCool988: Go
The addon never properly supported the import of multiple models. If it's important for you I might implement the necessary changes.