FuzzYD
- Help Type: Galaxy/Triggers, strictly where mathematics is involved.
- Examples: Card Sorting, Dialogs with acceleration
- Speciality: Dialogs, Code optimization, System design
- Maps: AoS2 Developer, GXML (Scripting tool for dialog creation)
- Contact: Preferred: PM, Email: If you can't find it in my profile page, PM
- Time Zone: GMT+8 (SEA)
| Works | ||
|---|---|---|
| AoS2 Coder | Boss Bars+ Custom boss bars | GXML Dialog XML parser |
| Project X Coder | RandN | Aligning dialog labels |



15/20 
wOlfLisK AuthorWhat is Mapster Mentoring?
Mapster Mentoring is a scheme to help newbies get better at map making. There will be a list of mentors that newbies can contact to ask about questions, get tips and generally get help from.
How does this differ from IRC?
IRC is great, but often either people are already in the middle of a discussion, or are too busy working on their own maps to answer complex questions. The forums are also a good place, but tend to bump threads off the first page too quickly. This means that simple questions that could be answered in a few sentences could take a couple of days to be answered. The mentoring scheme is not meant to replace any of these, but to provide a quick way to get answers to small questions that otherwise would go unnoticed.
How do I become a mentor?
To become a mentor, simply post an application in this thread. Almost all applications will be accepted. Here's the format to post:
How do I become a Mentee?
To become a mentee, simply pick the person/ people that best suit your needs and either send them a PM asking for contact info or add them if they already have contact information on their mentor application.
Mentor List
wOlfLinG
Help Type: Triggers and data
Speciality: Dialogs and general triggering
Maps: Hero Based map, Minigame map. No links yet.
Contact: Preferred: PM, Skype: wOlfLinG.888, MSN: PM for details, Email: PM for details
Time Zone: GMT (England)
FuzzYD
Help Type: Galaxy/Triggers, strictly where mathematics is involved.
Examples: Card Sorting, Dialogs with acceleration
Speciality: Dialogs, Code optimization, System design
Maps: AoS2 Developer, GXML (Scripting tool for dialog creation)
Contact: Preferred: PM, Email: If you can't find it in my profile page, PM
Time Zone: GMT+8 (SEA)
TheAlmaity
Help Type: Data, triggers
Specialty: Effects, Behaviors, ability and hero related things, actors related to those
Maps: Gates of Darkess, AoS 2 Spell maker (Resigned due to lack of motivation)
Contact: Preferred: Any. PM for skype, MSN or Email. Twitter: @TheAlmaity
Time Zone: GMT+1 (CET)
Notes: Not too reliable... I sometimes forget PMs :( And dont regularly open the editor to work on stuff.
Helral
Help type: SC2Layout Files, Triggers
Speciality: Converting Layout design to SC2 Layout. Cat'alogs
Maps: RDM, Dialog Based Inventory
Contact: PM or Email Helral.EU@gmail.com
Time Zone: WET (GMT +1), WEST (GMT +2)(Summer Time)
Notes: Has a habit of meowing, often. PM's first reply usually fast after that can take up to 3 days.
Mozared
Help Type: Terraining
Speciality: Details to make your terrain stand out from other terrain
Maps: Currently working on AoS 2, check my profile for showcases and other stuff.
Contact: Preferred: PM
Time Zone: GMT+1 (CET)
Obatztrara
Help type: Data, triggers, layout files, game design
Speciality: Data: Very good with abilities. I made about 30 different abilities, each with 5-8 levels, featuring beams, passive skills, AOE effects, etc. Layout files: Moved most things, changed/added button and hover textures. Triggers: What can I say? I try to keep events to a minimum and use action definitions and functions as much as possible. I actually study computer science.
Maps: Warlords ORPG
Contact: For the first contact always PM. Skype or mail are a possibility but I won't give them out right away.
Time Zone: GMT +1
Laertessc2|UloseTheGame (Formerly Laertessc2)
Help type: Complex Data, Basic Triggering
Speciality: All-Around Data, Trigger/Data combination
Maps: UloseTheGame's Alternate Melee Mod(A mod comprised of just three original races. The Grugz, the Marine Corp, and the Void Pirates. This mod will showcase the power of the data editor.
Contact: In-game (UloseTheGame.140 (NA)), Skype (Full name:UloseTheGame), Email (Laertessc2@gmail.com, i do not check this much)
Time Zone: EST(GMT -5)
Biophysicist
Help type: Data and triggers.
Specialty: Mostly I do custom abilities (and related stuff, such as unusual attack forms or passive buffs). But just about anything involving effects or behaviors... I will sometimes use triggers, but will data-editor everything when I can.
Maps: Working on a Homestuck AoS, and a fleet game called Crusade of Excessive Violence. Nothing to actually /show/ yet, but mostly because of various school stuff. CoEV in particular is very ambitious. Also used to be working on something called Empyrean Caverns, but it turned out to be boring to play (though the data editor work was sound).
Contact: MSN (tassadarzeratul@live.com), AIM (tasszer), email (bio@physicist.net), or PM.
Time Zone: GMT -5.
Zeldarules28, AKA most amazing mapper to have ever lived
Help type: Triggers and Data
Specialty: Basically anything trigger related is good, but for Data I'm better at standard units, abilities, behaviors, and effects.
Maps: I haven't released any maps to battle net or sc2mapster, but I have built engines for third person shooters, top down shooters, diablo style games etc... I work on lots of different types of stuff. I did work on zergling burgers for a bit before I quit the project
Contact: PMs at sc2mapster
Time Zone: (GMT-08:00) Pacific Time (US & Canada). I log in for an hour or so weekdays and a good portion of the weekends, so you should get a response within 24 hrs.
Notes: ''Most amazing mapper that ever lived'' is probably an exaggeration
grenegg9 (NA Bnet: Kezaron.812)
Help type: Anything!
Speciality: Making maps.... so Terrain, Data and Triggers.
Maps: I'm a mapmaking machine! I'm over the bnet map limit. Some projects include: RandSquad Arean, Shotgun Defense, 1v1 PARTY! Tug of Power (Not yet released)
Contact: PM
Time Zone: EST
xcorbo
Help Type: Graphical, From 3ds Max to Photoshop & incorporating that into SC2
Examples: Some Assets in the DB (Planet Pack, ice tilesets) & all around help in artist tavern
Speciality: Graphics
Contact: Preferred: Windows Live Messenger, E-Mail, PMs, Skype...
Time Zone: GMT-6 (CENTRAL AMERICA)
TacoManStan
Help Type: Data WITH Triggers
Examples: I would say that I specialize in linking the trigger and data editor together to get the best effect. I specialize in finding the simplest and easiest ways of doing things, and reducing lag as much as possible. I will look through and see if there is an easier way to do a trigger or data feature in your map. Complex behaviors, such as a "unit enters range of any unit" and my "custom wander" are also things that I am pretty good at.
Speciality: Data with Triggers
Maps: All my currently released maps were made when I was learning the editor, (A couple months ago) but I am working on a virtual market game.
Contact: Preferred: PM, but you can request a different contact format.
Time Zone: GMT - 5
Küken
Help: Data, Galaxy Script, kinda everything except terrain and modelling ;)
Speciality: Data, I guess
Contact: PM or IRC for first contact
Time Zone: GMT +1
aczchef
Help type: Data.
Speciality: Ablities,Basic Actors.
Maps: Battle Arena
Contact: Skype-Aczchef20
Time Zone: EST
Availability: Week Days - 5 pm - 10 pm, Weekends - 10 am - 10 pm.May be playing SC NA: TheDoorToGG #828
PS: I might reject you i have my own data helping thing so could be busy.
Matthew (Umbra Lamina)
Help type: Data, Triggers, Terrain, Galaxy, Model Conversions, Texturing
Speciality: Pritty much all of the editor functions other than layout files (So far), texturing in GIMP and Photoshop, Basic 3ds Max
Maps: A multiplayer FPS, A single player FPS, A top down survival map, A FPS library
Contact: MSN
Time Zone: New Zealand (+12 Hours GMT)
BorgDragon
Help type: Data
Specialty: Abilities, Actors, some Site Ops.
Maps: I haven't released any maps on BNet or SC2Mapster, but I do alot of self projects, trying to discover new things and come up with some insane ideas. Here's a link to my Youtube with some of my videos. LINK Also have many maps with semi-complex to complex Ability setups that are not displayed.
Contact: Private Message
Time Zone: GMT -5 (Eastern Standard) Canada.
ShardFenix
Help type: Mostly data, pretty good triggering (not custom scripts)
Specialty: Anything data-related.
Maps: Most maps still in development. Have released StarCraft+, debugging trigger libraries, and a gameplay statistics leaderboard.
Contact on MSN: ShardFenix@live.com (if you add me, say you're from sc2mapster or something)
Time Zone: Hawaii
Deepstrike716
Help type: Data and more data
Specialty: Almost everything in the data editor although my specialty lies with extremely complex abilities and actors (20+ effects and 10+ actors for a single level ability). I also do everything 100% in the editor. If someone tells you that you will need a trigger, come to me and I'll show you how to do it in the editor.
Maps: Data Editor for AoS 2 & Deadlock: Tactics
Contact: PM works, but I prefer vent, if I'm on I'll normally be in it. vent: lead.typefrag.com Port: 58412 Pass: starcraft
Time Zone: EST
Notes: No data experience needed, simply motivation to learn. I will not create your map for you ;P
Yeti
Help type: Terrain: Art, Structure, Design
Data: How can you make your terrain stand out with Data
Other: Importing Music and Models
Maps: Projects Worked On (Public) Antidiluvian Vale 2.0, Bnet US Public; Twilight Outlands 2.0, Bnet Public; Sc2 Micro Tourny, Bnet Public; WWII Diplo, Bnet Public; and many more.
I've terrained on some pretty big projects (though it's a shame many never went public!) Some of these are quietly under development, others are probably not ever going to be completed. These include Zerg Hunter RPG III, Deadlocks Tactics, Seismic Smash, Henchman Adventures, and many more. I am currently working on a little project with a friend, and a "big" (highly publicized?) project. Several Yeti Maps have made it to page 2 or 3 for more than 3 months at a time.
What I can do for you: You have creative ideas and an inspiring vision for that terrain. That's awesome! But going from vision to solid terrain is a big leap! I can show you: How to Import WoW Models and Custom Music to make your map stand out from the crowd, how to reduce water lag in the data editor (there are a lot of things you can do!), how to customize the texture of your textures in order to make Xil-Sand Wavy or Mar Sara Dark Sand plain, Change Terrain-Set Linked Textures of certain doodads so can have MOAR ROCK COLORS, and much, much more. I can help you organize a large project, and teach you effective means of balancing your terrain without spending unnecessary time and energy doing busy work, and can give you artistic advice and feedback.
Contact: Skype, information given on request. Bnet, Information given on request. Sc2mapster PM. Email: yeti434@gmail.com Contact me for help, advice, consulting, collaboration, or lulz.
Mark Proveau
HELP TYPE: triggering, cinematics, data, actors, behaviors, pretty much everything short of scripting
SPECIALTY: Triggering, Terraining and Cinematic Creation (check out my youtube show StarCrapTV if you want to see my work)
MAPS: StarCrapTV (check it out on youtube.com/user/StarCrapTV)
CONTACT: PM, MSN/Email (maceman_black@hotmail.com).
Time Zone: eastern standard.. for example its 1:28 rite now as i post this!
notes: I hav a lot of experience i have been using the editor since the beta and used the WC3 editor since that game was released. you can see my work in my show i am really good with triggers and terraining and cinematics/cameras.. also good with the data editor!)
ZeroAme ^-^
Help type: Triggers, Terrain, Data
Specialty: Ill help mostly with Triggers or Terrain.
Maps: Working on Gem Tower Defense from WC3, other maps working on dont have names yet.
Contact: Steam: zeroame; PM; xbox live: Naddox; Starcraft ZeroAme.686 (NA) take your pick
Time Zone: Central or GMT-6
DrSuperEvil
Help Type: Abilities, Behaviours, Effects, Actors (especially composite units) and R&D
Speciality: I try to figure out the fields and events that no one knows what they do. I also help people trying to make funky and unusual abilities. Have made several ability simulations alowing fine tuning of how they function. I developed the method of how to make a functional terratron like units just using data and no model editor. Also was among the first people to co-discover how to use the Texture Select By ID actor event
Maps: Just some example maps for the SC2Mapster wiki, tough forum problems and contributions to the community project
Contact: PM
Time Zone: GMT+1
Air1
Help Type: Terrain, i can do pretty much anything in the terrain area.
Specialty: Umm Still terrain.
Maps: I have no published maps of my own however i have done multiple terrain jobs
Contact: Pm preferably
Cybrok
Name: Cybrok (Zach)
Help type: Triggers, Data
Speciality: Triggers; Period Effects, Dialogs, Leaderboards. Data; Abilities, Units, Models, Actors
Maps: Frozen Glory (In-Progress), Storming Assult (Old), Helped on Death Haven.
Contact: PM or Email zachattack970@gmail.com
Time Zone: EST (-5) Eastern Standard Time, US East Coast
Notes: Emails are responded to within a day. PM's may take up to 2 days.
DarlD
Name: DarlD (Mark)
Help Type: Triggers (I work in GUI since more people can understand that.)
Speciality: Anything trigger related.
Maps: None released yet, Members of a few major projects. Currently working on WW2 Diplomacy Full World Version and *Warcraft: A new dawn.
Contact: PM, Skype: Mab.youyoux (I'm on this the most), e-mail: lordrage@gmail.com
Time Zone: EST (-5)
Notes: I really just want to help my fellow mappers. I will be more than happy to help ANYONE with any trigger problem what so ever!
Updated by DrSuperEvil 4/Apr/2012
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