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Mapster Mentoring

    #1 May 03, 2011 at 14:30 UTC - 0 likes

    What is Mapster Mentoring?

    Mapster Mentoring is a scheme to help newbies get better at map making. There will be a list of mentors that newbies can contact to ask about questions, get tips and generally get help from.

    How does this differ from IRC?

    IRC is great, but often either people are already in the middle of a discussion, or are too busy working on their own maps to answer complex questions. The forums are also a good place, but tend to bump threads off the first page too quickly. This means that simple questions that could be answered in a few sentences could take a couple of days to be answered. The mentoring scheme is not meant to replace any of these, but to provide a quick way to get answers to small questions that otherwise would go unnoticed.

    How do I become a mentor?

    To become a mentor, simply post an application in this thread. Almost all applications will be accepted. Here's the format to post:

    Quote:

    Name: <Insert your name here>
    Help type: <Say whether you can help with data, triggers, terrain, galaxy, sc2layout files etc>
    Specialty: <Say what kinds area you specialize in. Such as Dialogs, ability's, actors etc>
    Maps: <Say what maps you are working on/ have made. Can also be assets and librarys>
    Contact: <Post how you would like to be contacted. PM, MSN, Skype, Email, Bnet, anything. Post the contact info if you want to be contacted via anything but PM initially>
    Time Zone <The time zone you are in.>

    How do I become a Mentee?

    To become a mentee, simply pick the person/ people that best suit your needs and either send them a PM asking for contact info or add them if they already have contact information on their mentor application.

    Mentor List

    wOlfLinG

    Help Type: Triggers and data
    Speciality: Dialogs and general triggering
    Maps: Hero Based map, Minigame map. No links yet.
    Contact: Preferred: PM, Skype: wOlfLinG.888, MSN: PM for details, Email: PM for details
    Time Zone: GMT (England)

    FuzzYD

    Help Type: Galaxy/Triggers, strictly where mathematics is involved.
    Examples: Card Sorting, Dialogs with acceleration
    Speciality: Dialogs, Code optimization, System design
    Maps: AoS2 Developer, GXML (Scripting tool for dialog creation)
    Contact: Preferred: PM, Email: If you can't find it in my profile page, PM
    Time Zone: GMT+8 (SEA)

    TheAlmaity

    Help Type: Data, triggers
    Specialty: Effects, Behaviors, ability and hero related things, actors related to those
    Maps: Gates of Darkess, AoS 2 Spell maker (Resigned due to lack of motivation)
    Contact: Preferred: Any. PM for skype, MSN or Email. Twitter: @TheAlmaity
    Time Zone: GMT+1 (CET)
    Notes: Not too reliable... I sometimes forget PMs :( And dont regularly open the editor to work on stuff.

    Helral

    Help type: SC2Layout Files, Triggers
    Speciality: Converting Layout design to SC2 Layout. Cat'alogs
    Maps: RDM, Dialog Based Inventory
    Contact: PM or Email Helral.EU@gmail.com
    Time Zone: WET (GMT +1), WEST (GMT +2)(Summer Time)
    Notes: Has a habit of meowing, often. PM's first reply usually fast after that can take up to 3 days.

    Mozared

    Help Type: Terraining
    Speciality: Details to make your terrain stand out from other terrain
    Maps: Currently working on AoS 2, check my profile for showcases and other stuff.
    Contact: Preferred: PM
    Time Zone: GMT+1 (CET)

    Obatztrara

    Help type: Data, triggers, layout files, game design
    Speciality: Data: Very good with abilities. I made about 30 different abilities, each with 5-8 levels, featuring beams, passive skills, AOE effects, etc. Layout files: Moved most things, changed/added button and hover textures. Triggers: What can I say? I try to keep events to a minimum and use action definitions and functions as much as possible. I actually study computer science.
    Maps: Warlords ORPG
    Contact: For the first contact always PM. Skype or mail are a possibility but I won't give them out right away.
    Time Zone: GMT +1

    Laertessc2|UloseTheGame (Formerly Laertessc2)

    Help type: Complex Data, Basic Triggering
    Speciality: All-Around Data, Trigger/Data combination
    Maps: UloseTheGame's Alternate Melee Mod(A mod comprised of just three original races. The Grugz, the Marine Corp, and the Void Pirates. This mod will showcase the power of the data editor.
    Contact: In-game (UloseTheGame.140 (NA)), Skype (Full name:UloseTheGame), Email (Laertessc2@gmail.com, i do not check this much)
    Time Zone: EST(GMT -5)

    Biophysicist

    Help type: Data and triggers.
    Specialty: Mostly I do custom abilities (and related stuff, such as unusual attack forms or passive buffs). But just about anything involving effects or behaviors... I will sometimes use triggers, but will data-editor everything when I can.
    Maps: Working on a Homestuck AoS, and a fleet game called Crusade of Excessive Violence. Nothing to actually /show/ yet, but mostly because of various school stuff. CoEV in particular is very ambitious. Also used to be working on something called Empyrean Caverns, but it turned out to be boring to play (though the data editor work was sound).
    Contact: MSN (tassadarzeratul@live.com), AIM (tasszer), email (bio@physicist.net), or PM.
    Time Zone: GMT -5.

    Zeldarules28, AKA most amazing mapper to have ever lived

    Help type: Triggers and Data
    Specialty: Basically anything trigger related is good, but for Data I'm better at standard units, abilities, behaviors, and effects.
    Maps: I haven't released any maps to battle net or sc2mapster, but I have built engines for third person shooters, top down shooters, diablo style games etc... I work on lots of different types of stuff. I did work on zergling burgers for a bit before I quit the project
    Contact: PMs at sc2mapster
    Time Zone: (GMT-08:00) Pacific Time (US & Canada). I log in for an hour or so weekdays and a good portion of the weekends, so you should get a response within 24 hrs.
    Notes: ''Most amazing mapper that ever lived'' is probably an exaggeration

    grenegg9 (NA Bnet: Kezaron.812)

    Help type: Anything!
    Speciality: Making maps.... so Terrain, Data and Triggers.
    Maps: I'm a mapmaking machine! I'm over the bnet map limit. Some projects include: RandSquad Arean, Shotgun Defense, 1v1 PARTY! Tug of Power (Not yet released)
    Contact: PM
    Time Zone: EST

    xcorbo

    Help Type: Graphical, From 3ds Max to Photoshop & incorporating that into SC2
    Examples: Some Assets in the DB (Planet Pack, ice tilesets) & all around help in artist tavern
    Speciality: Graphics
    Contact: Preferred: Windows Live Messenger, E-Mail, PMs, Skype...
    Time Zone: GMT-6 (CENTRAL AMERICA)

    TacoManStan

    Help Type: Data WITH Triggers
    Examples: I would say that I specialize in linking the trigger and data editor together to get the best effect. I specialize in finding the simplest and easiest ways of doing things, and reducing lag as much as possible. I will look through and see if there is an easier way to do a trigger or data feature in your map. Complex behaviors, such as a "unit enters range of any unit" and my "custom wander" are also things that I am pretty good at.
    Speciality: Data with Triggers
    Maps: All my currently released maps were made when I was learning the editor, (A couple months ago) but I am working on a virtual market game.
    Contact: Preferred: PM, but you can request a different contact format.
    Time Zone: GMT - 5

    Küken

    Help: Data, Galaxy Script, kinda everything except terrain and modelling ;)
    Speciality: Data, I guess
    Contact: PM or IRC for first contact
    Time Zone: GMT +1

    aczchef

    Help type: Data.
    Speciality: Ablities,Basic Actors.
    Maps: Battle Arena
    Contact: Skype-Aczchef20
    Time Zone: EST
    Availability: Week Days - 5 pm - 10 pm, Weekends - 10 am - 10 pm.May be playing SC NA: TheDoorToGG #828
    PS: I might reject you i have my own data helping thing so could be busy.

    Matthew (Umbra Lamina)

    Help type: Data, Triggers, Terrain, Galaxy, Model Conversions, Texturing
    Speciality: Pritty much all of the editor functions other than layout files (So far), texturing in GIMP and Photoshop, Basic 3ds Max
    Maps: A multiplayer FPS, A single player FPS, A top down survival map, A FPS library
    Contact: MSN
    Time Zone: New Zealand (+12 Hours GMT)

    BorgDragon

    Help type: Data
    Specialty: Abilities, Actors, some Site Ops.
    Maps: I haven't released any maps on BNet or SC2Mapster, but I do alot of self projects, trying to discover new things and come up with some insane ideas. Here's a link to my Youtube with some of my videos. LINK Also have many maps with semi-complex to complex Ability setups that are not displayed.
    Contact: Private Message
    Time Zone: GMT -5 (Eastern Standard) Canada.

    ShardFenix

    Help type: Mostly data, pretty good triggering (not custom scripts)
    Specialty: Anything data-related.
    Maps: Most maps still in development. Have released StarCraft+, debugging trigger libraries, and a gameplay statistics leaderboard.
    Contact on MSN: ShardFenix@live.com (if you add me, say you're from sc2mapster or something)
    Time Zone: Hawaii

    Deepstrike716

    Help type: Data and more data
    Specialty: Almost everything in the data editor although my specialty lies with extremely complex abilities and actors (20+ effects and 10+ actors for a single level ability). I also do everything 100% in the editor. If someone tells you that you will need a trigger, come to me and I'll show you how to do it in the editor.
    Maps: Data Editor for AoS 2 & Deadlock: Tactics
    Contact: PM works, but I prefer vent, if I'm on I'll normally be in it. vent: lead.typefrag.com Port: 58412 Pass: starcraft
    Time Zone: EST
    Notes: No data experience needed, simply motivation to learn. I will not create your map for you ;P

    Yeti

    Help type: Terrain: Art, Structure, Design
    Data: How can you make your terrain stand out with Data
    Other: Importing Music and Models
    Maps: Projects Worked On (Public) Antidiluvian Vale 2.0, Bnet US Public; Twilight Outlands 2.0, Bnet Public; Sc2 Micro Tourny, Bnet Public; WWII Diplo, Bnet Public; and many more.
    I've terrained on some pretty big projects (though it's a shame many never went public!) Some of these are quietly under development, others are probably not ever going to be completed. These include Zerg Hunter RPG III, Deadlocks Tactics, Seismic Smash, Henchman Adventures, and many more. I am currently working on a little project with a friend, and a "big" (highly publicized?) project. Several Yeti Maps have made it to page 2 or 3 for more than 3 months at a time.
    What I can do for you: You have creative ideas and an inspiring vision for that terrain. That's awesome! But going from vision to solid terrain is a big leap! I can show you: How to Import WoW Models and Custom Music to make your map stand out from the crowd, how to reduce water lag in the data editor (there are a lot of things you can do!), how to customize the texture of your textures in order to make Xil-Sand Wavy or Mar Sara Dark Sand plain, Change Terrain-Set Linked Textures of certain doodads so can have MOAR ROCK COLORS, and much, much more. I can help you organize a large project, and teach you effective means of balancing your terrain without spending unnecessary time and energy doing busy work, and can give you artistic advice and feedback.
    Contact: Skype, information given on request. Bnet, Information given on request. Sc2mapster PM. Email: yeti434@gmail.com Contact me for help, advice, consulting, collaboration, or lulz.

    Mark Proveau

    HELP TYPE: triggering, cinematics, data, actors, behaviors, pretty much everything short of scripting
    SPECIALTY: Triggering, Terraining and Cinematic Creation (check out my youtube show StarCrapTV if you want to see my work)
    MAPS: StarCrapTV (check it out on youtube.com/user/StarCrapTV)
    CONTACT: PM, MSN/Email (maceman_black@hotmail.com).
    Time Zone: eastern standard.. for example its 1:28 rite now as i post this!
    notes: I hav a lot of experience i have been using the editor since the beta and used the WC3 editor since that game was released. you can see my work in my show i am really good with triggers and terraining and cinematics/cameras.. also good with the data editor!)

    ZeroAme ^-^

    Help type: Triggers, Terrain, Data
    Specialty: Ill help mostly with Triggers or Terrain.
    Maps: Working on Gem Tower Defense from WC3, other maps working on dont have names yet.
    Contact: Steam: zeroame; PM; xbox live: Naddox; Starcraft ZeroAme.686 (NA) take your pick
    Time Zone: Central or GMT-6

    DrSuperEvil

    Help Type: Abilities, Behaviours, Effects, Actors (especially composite units) and R&D
    Speciality: I try to figure out the fields and events that no one knows what they do. I also help people trying to make funky and unusual abilities. Have made several ability simulations alowing fine tuning of how they function. I developed the method of how to make a functional terratron like units just using data and no model editor. Also was among the first people to co-discover how to use the Texture Select By ID actor event
    Maps: Just some example maps for the SC2Mapster wiki, tough forum problems and contributions to the community project
    Contact: PM
    Time Zone: GMT+1

    Air1

    Help Type: Terrain, i can do pretty much anything in the terrain area.
    Specialty: Umm Still terrain.
    Maps: I have no published maps of my own however i have done multiple terrain jobs
    Contact: Pm preferably

    Cybrok

    Name: Cybrok (Zach)
    Help type: Triggers, Data
    Speciality: Triggers; Period Effects, Dialogs, Leaderboards. Data; Abilities, Units, Models, Actors
    Maps: Frozen Glory (In-Progress), Storming Assult (Old), Helped on Death Haven.
    Contact: PM or Email zachattack970@gmail.com
    Time Zone: EST (-5) Eastern Standard Time, US East Coast
    Notes: Emails are responded to within a day. PM's may take up to 2 days.

    • Direct Ventrilo/In-Game Party Chat is Available Friday-Sunday. Teamviewer program is allowed for the student to watch my screen as I show them.
    • Donations to my project would be great but NOT needed.

    DarlD

    Name: DarlD (Mark)
    Help Type: Triggers (I work in GUI since more people can understand that.)
    Speciality: Anything trigger related.
    Maps: None released yet, Members of a few major projects. Currently working on WW2 Diplomacy Full World Version and *Warcraft: A new dawn.
    Contact: PM, Skype: Mab.youyoux (I'm on this the most), e-mail: lordrage@gmail.com
    Time Zone: EST (-5)

    • I will use any tools needed to help. Teamview, teamspeak, ventrilo, skype. Whatever. I want to help!!!

    Notes: I really just want to help my fellow mappers. I will be more than happy to help ANYONE with any trigger problem what so ever!

    Updated by DrSuperEvil 4/Apr/2012

    Last edited Apr 04, 2012 by DrSuperEvil
    #2 May 03, 2011 at 15:27 UTC - 0 likes

    FuzzYD

    • Help Type: Galaxy/Triggers, strictly where mathematics is involved.
    • Examples: Card Sorting, Dialogs with acceleration
    • Speciality: Dialogs, Code optimization, System design
    • Maps: AoS2 Developer, GXML (Scripting tool for dialog creation)
    • Contact: Preferred: PM, Email: If you can't find it in my profile page, PM
    • Time Zone: GMT+8 (SEA)
    Works
    AoS2
    Coder
    Boss Bars+
    Custom boss bars
    GXML
    Dialog XML parser
    Project X
    Coder
    RandNAligning dialog labels

    #3 May 03, 2011 at 15:40 UTC - 0 likes

    @FuzzYD: Go

    Added you to the list :)

    #4 May 03, 2011 at 15:40 UTC - 0 likes

    TheAlmaity

    • Help Type: Data, triggers
    • Specialty: Effects, Behaviors, ability and hero related things, actors related to those
    • Maps: Gates of Darkess, AoS 2 Spell maker (Resigned due to lack of motivation)
    • Contact: Preffered: Any. PM for skype, MSN or Email.
    • Time Zone: GMT+1 (CET)
    • Warning: Not too reliable... I sometimes forget PMs :( And dont regularly open the editor to work on stuff.

    In the beginning, the universe was created.
    This was regarded as a bad move and made a lot of people angry.
    email: mighty.maity@gmail.com , Twitter: @TheAlmaity
    http://farm8.staticflickr.com/7156/6673861319_b9dd7da737.jpg
    http://farm7.static.flickr.com/6208/6049547173_6340357230.jpg

    #5 May 03, 2011 at 15:41 UTC - 0 likes

    @wOlfLisK: Go

    Great :)

    I'm still wondering how you made it such that the text doesn't wrap into a single paragraph >_> Even when i press enter, my text always wraps upwards, ignoring my enter button.

    @TheAlmaity: Go

    Welcome aboard!

    Last edited May 03, 2011 by FuzzYD
    #6 May 03, 2011 at 15:42 UTC - 0 likes

    @FuzzYD: Go

    use \\. It does a linebreak :D

    @TheAlmaity: Go

    Adding you to the list now.

    #7 May 03, 2011 at 15:44 UTC - 0 likes

    @FuzzYD: Go

    Or use another markup type, for example BBCode. Since in this forum, BBCode gets converted to WikiCreole anyway, you can still use all WikiCreole commands, as well as BBCode tags.

    Last edited May 03, 2011 by Kueken531

    http://img577.imageshack.us/img577/4226/blaj.jpg

    #8 May 03, 2011 at 15:47 UTC - 0 likes

    I need to all of you to mentor me! haha!

    FuzzyYD, are you expecting someone to know a full programming language for Galaxy or just starting out? ^^

    #9 May 03, 2011 at 15:58 UTC - 0 likes

    Name: Helral
    Help type: SC2Layout Files, Triggers
    Speciality: Converting Layout design to SC2 Layout. Cat'alogs
    Maps: RDM, Dialog Based Inventory
    Contact: PM or Email Helral.EU@gmail.com
    Time Zone: WET (GMT +1), WEST (GMT +2)(Summer Time)
    Notes: Has a habit of meowing, often. PM's first reply usually fast after that can take up to 3 days.

    Last edited May 03, 2011 by Helral

    Helral's Lair
    Meow meoow meeow. I'm ze evil SC2MapsterKitten.

    UI Tutorials listing

    current projects:

    #10 May 03, 2011 at 16:21 UTC - 0 likes

    @wOlfLisK: Go

    Thanks!

    @iSaintx: Go

    Some basic knowledge of programming concepts would be great. Though I'd be happy to guide someone who's just starting out, the only thing I ask in return is that the love be spread <3 once you've picked up enough tricks of the trade :P

    Almost forgot:
    Notes: At peak busy periods of life, May take awhile to respond, but nonetheless will do so when able.

    Last edited May 03, 2011 by FuzzYD
    #11 May 03, 2011 at 17:00 UTC - 0 likes

    Excellent initiative, Wolf! Here's my info:

    Mozared

    Help Type: Terraining
    Speciality: Details to make your terrain stand out from other terrain
    Maps: Currently working on AoS 2, check my profile for showcases and other stuff.
    Contact: Preferred: PM
    Time Zone: GMT+1 (CET)

    Last edited May 03, 2011 by Mozared
    #12 May 03, 2011 at 17:16 UTC - 0 likes

    @FuzzYD: Go

    I have basic knowledge. Enough to know how things are put together. Would you mind mentoring? Once I learn this stuff I would be glad to share the love! <3 ^^

    Last edited May 03, 2011 by iSaintx
    #13 May 03, 2011 at 17:36 UTC - 0 likes

    I edited my application in both our posts Wolf - I misunderstood your "Maps:" inquiry, thinking it meant "what kind of maps can you provide help on" while it in fact meant "what maps have you done/worked on?". "Almost everything" seems a rather big boast when considered in the light of the actual question =P

    #14 May 03, 2011 at 17:40 UTC - 0 likes

    @iSaintx: Go

    Sure, drop me a PM, let me know what you expect of me as a mentor there :) We should probably come to a compromise regarding expectations as to avoid any potential disappointments.

    Anyways, I've gotta hit the sack. Will probably respond tomorrow.

    Last edited May 03, 2011 by FuzzYD
    #15 May 03, 2011 at 18:31 UTC - 0 likes

    I'm in. :-)

    Name: Obatztrara
    Help type: Data, triggers, layout files, game design
    Speciality: Data: Very good with abilities. I made about 30 different abilities, each with 5-8 levels, featuring beams, passive skills, AOE effects, etc. Layout files: Moved most things, changed/added button and hover textures. Triggers: What can I say? I try to keep events to a minimum and use action definitions and functions as much as possible. I actually study computer science.
    Maps: Warlords ORPG
    Contact: For the first contact always PM. Skype or mail are a possibility but I won't give them out right away.
    Time Zone: GMT +1

    15/20 :-)

    2

    Looking for testers in EU: Thread on SC2Mapster, Project Page

    #16 May 03, 2011 at 18:42 UTC - 0 likes

    @Mozared: Go

    Easy mistake to make :). The maps thing is just so that people can contact someone who knows what they are talking about. No use contacting someone about heroes when all the person has done is a couple of TDs.

    #17 May 03, 2011 at 19:15 UTC - 0 likes

    @wOlfLisK: Go

    • Name: UloseTheGame(Formerly Laertessc2)
    • Help type: Complex Data, Basic Triggering
    • Speciality: All-Around Data, Trigger/Data combination
    • Maps: UloseTheGame's Alternate Melee Mod(A mod comprised of just three original races. The Grugz, the Marine Corp, and the Void Pirates. This mod will showcase the power of the data editor.
    • Contact: In-game, Skype(Full name:UloseTheGame), Email(Laertessc2@gmail.com, i do not check this much)
    • Time Zone, EST(GMT -5)
    #18 May 03, 2011 at 19:21 UTC - 0 likes

    Name: Biophysicist
    Help type: Data and triggers.
    Specialty: Mostly I do custom abilities (and related stuff, such as unusual attack forms or passive buffs). But just about anything involving effects or behaviors... I will sometimes use triggers, but will data-editor everything when I can.
    Maps: Working on a Homestuck AoS, and a fleet game called Crusade of Excessive Violence. Nothing to actually /show/ yet, but mostly because of various school stuff. CoEV in particular is very ambitious. Also used to be working on something called Empyrean Caverns, but it turned out to be boring to play (though the data editor work was sound).
    Contact: MSN (tassadarzeratul @ live . com), AIM (tasszer), email (bio @ physicist . net), or PM.
    Time Zone: GMT -5.

    If you need proof that I'd be a good mentor, I can show you some practice stuff I did and/or EC when I home.

    Last edited May 03, 2011 by Biophysicist

    May the doacks bless you, and may the light of a thousand kittens shine perpetually upon your liver.

    #19 May 03, 2011 at 20:11 UTC - 0 likes

    Hell, why not.

    Name: Küken
    Help: Data, Galaxy Script, kinda everything except terrain and modelling ;)
    Speciality: Data, I guess
    Contact: PM or IRC for first contact, preferably Skype later, but any instant messengers should work.
    Time Zone: GMT +1

    Last edited May 06, 2011 by Kueken531
    #20 May 03, 2011 at 22:30 UTC - 0 likes

    Name: Mephs

    Credentials: I made smashcraft.

    Pay: $25/hr

    Everything but terraining.

    Last edited May 03, 2011 by Mephs

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