Changelog
V 0.2
- Added in a save dialog function
- added in the ability to return dialogs using the code left in the bank.
- didn't update title so it still says V 0.1
V 0.2
And it can't hurt to reserve twice
YAY someone likes it. :)
Create Dialog Item of Portrait
Then use actions in the Portrait category to modify that dialog item.
when you say "How unit status bars work"
What do you mean?
such as the UI status bars?
This is a cool idea :). So how does this get your new dialog into the editor? Does it generate a script you can copy/paste into the map? Or is it purely intended to preview your dialogs before making them.
not yet. but planned for the future
Updated with a saving function. Is anyone actually interested in this or should i just abandon it?
Just saw this today. If a good saving-copy/paste system gets implemented, I'd use this all the time.
K i'll get back to working on it then.
Are there any features anyone would like specially worked in. I'm also working on it to make it so that you don't have to publish in order to return the code.
Had an update coming where it would record the items in game and give you the code for it in the game, but patch 2.0.4 broke it.
willuwontu Regular ShmoeDialogception
This is still a work in progress
Are you tired of dreaming dreams within a dream.
Are you ready to take it to the next level
Then this is the library for you.
What is it?
Dialogception is a library where you use dialogs to make dialogs and test them in the actual game. This allows you to be able to see your dialogs before they come into play and find out their exact sizes. Also Dialogception uses the GetResolution library by Desiderius in order to make sure your dialogs are the right size for you.
Some currently supported features of it.
Items refer to dialog items
Coming soon
A button that will create a bank with the sizes of the dialogs you have currently made along with their offsets, types, anchors, and any other relevant stuff that I deem fit to put in.How to
Important
If you add in a text style, when you type in its name copy it character for character into it's name or else it will just look the same as before.
Known Caveats
FYI's
If you know any of these things if you could leave a reply informing me about them that would be great and help the development of this
Interesting dialog facts i learned while making this
I'm watching you
Need Help with dialogs? Use Dialogception