Maybe there are editors in development; I do not know.
However, one needs to keep in mind, that Blizzard keeps monitoring the SC2 MPQ files for modifications to detect hacks and similar stuff.
Due to the nature of a modified editor, it would be possible, even likely, that Blizzard detects it as a hack and bans your account for using such an editor.
This is just speculation, though.
However, if there is a desperate need for an improved editor, the community will eventually find a way to create one.
Maybe its no problem at all.
If you want to create such an editor, go ahead :). I cannot help you, though.


Frizi Regular ShmoeHi.
You guys made good work, so far we have some good editors, "galaxy extended" languages and many many other tools. But i feel like something is missing. While developing maps in wc3, we have all hacks together in original WE. Anyone ever tried to create Grimoire-like toolkit for SC2 (dll injection, maybe clever winapi usage), or maybe this actually exists (and i missed it)? It will be extremely useful for in-editor modifications. Just imagine data editor wizards for creating units, items... or galaxy
++/ andromeda inside trigger editor (just like vJass). Another idea, there is no way to diff maps between versions. Simple unpack/pack map in editor next to git or mercurial... awesome :DI'm actually php / javascript (experimenting with NodeJS too) programmer with some c
++experience, but no time :( thats why i just wrote it here without any work... forgive me and just discuss about this idea ;)