Manage localization for a map is very difficult. Using SC2Localizer is not a problem, but you cannot translate into another languages.
Well... You can translate, but you must to open the MPQ Archive and export GameStrings file separatly... Very boring and can be difficult to manage for translaters for example.
Save and open difficulties are completely hidden for the user with this program. Open the MPQ file and all locale fields can be edited in the interface and saved when you want.
Final interface version
The opening is fast. Chrono Agents (1286 locale fields) is opened in 1-2 seconds in an old computer.
The edited locales are saved temporary in the program folder.
Each time you edit a locale, the temp file is saved. Hidden for the user.
The program is coded with .NET Framework 3.5 with C#.
Not available for Mac users, sorry :'(
Galaxy Editor Localization
Where is download？
Quote from Karawasa: GoLooks nifty.
Pretty sweet, :D.
The Chat Gem Lives!
A programmer started to cuss
Because getting to sleep was a fuss
As he lay in his bed
Looping 'round in his head
Was: while (!asleep()) sheep++;
Hey, maybe it still works :p
Projects: Starmon - RuneCraft
if you find a download link, maybe
And /bump !
The software works, not the UI for the moment.
I'm waiting the end of my work at school... And I hope to release the first version... Middle-April if I must set a release date.
The game of the 7 changes anyone ?
The project is not paused anymore. The main problem is resolved and a release can be hoped in june.
Exams are finished. The software works well, but still remains several bugs.
A huge annoying bug is the saving. Each time you save the map with GLE the size will grow up until insane sizes of 20-30Mb.
If I load and I save this map with GE, the size will return to normal values.
I'm using the MPQLib component for C#, If you know how to removes this annoying behavior, don't hesitate!
I use the strom lib for my editor. My editor is also written in c#, however the library is not, so a bit of conversion is needed to call the functions in the library, but the files seem to have reasonable sizes. One thing I ran into is adding many files to the mpq will eventually fail. Don't know if that is a limitation in the mpq file architecture or the library.
Files in an mpq can be saved with various compression techniques. The problem might be that you forgot to tell your c# mpq library to compress files?
Thanks for the reply.
The library contains a "Compact" function, but triggers an error when used.
Btw i found the problem. I had to "Compact" the archive file each time i add a file, not only at the end.
I will check the library you use. The functions are very similar. Maybe it works well than MPQLib... :)
Hi! Are you considering to place download link for your release? :-)
Quote from The_DimoK: GoHi! Are you considering to place download link for your release? :-)
When it's done ? xD
Sincerely, I doesn't work anymore on this work for the moment. Maybe a day. But not currently. This isn't a abandonware but I'm thinking about release Sources project.
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