SC2Mapster Forums

Resources > Project Workplace

Headquarters

  • 13 posts
  • on Tue, 31 Aug 2010 23:10:33

    Headquarters

    The goal of the game is to destroy the other players' headquarters while protecting your own.

    You send units to another player's lane through your barracks. You increase your income by sending units. The minerals from income is used to send units.

    Each player has a targeter. The targeter is almost exactly the same as a crosshair in an FPS game. You control it by moving your mouse. To kill units in your lane you have to hit spacebar or left click while units are near the targeter.

    The closer a unit is to the center of the targeter the more damage will be done.

    Targeter attacks are upgraded based on your income. There are 4 levels of attacks. There are 3 attacks for each level. The 3 attacks are Single Target, Multi-Target and All Targets. Attacks that hit a lower amount of units deal increased damage, while attacks that hit multiple or all units deal lower damage.

    Attack specializations are chosen at the beginning of the game to allow you to gain bonuses in a certain attack type.

    The game can either be FFA or 2v2. In FFA all players have their own lane, but in 2v2 there are two groups of players and they share a lane.

    In 2v2 players are able to choose to be either an Attacker of Defender.

    • Attackers gain increased income for sending units and their sent units have increased health.
    • Defenders receive reduced income from sending units, but deal increased damage with targeter attacks and gain income from units killed in their lane.

    Headquarters has fully functioning AI. This allows you to play against computers when you are unable to find other players. Just add a AI(Computer) to the game lobby and you're set. Multiple computers can be added (up to a max of 4 players). Computers can play in both FFA and 2v2.

  • 15 minutes later (on Tue, 31 Aug 2010 23:25:44)

    Looks interesting. Took me a bit to realize what the units in the command card were for, then I noticed that you send some of your units to the other lanes.

    BTW, you get bonus points for having an AI.

    Last edited on 31 Aug 2010 by Mienk
  • 38 hours later (on Thu, 02 Sep 2010 13:48:43)

    @Fiftysix56: Go

    Fun game. I enjoyed helping you test it. We will have to try and get it popular now :)

  • 110 minutes later (on Thu, 02 Sep 2010 15:39:21)

    I'm not sure I get it right, so I'll ask: is this map released on battle.net already? if yes, neat!

    if yes, is it on the EU servers too?

  • 7 minutes later (on Thu, 02 Sep 2010 15:46:24)

    The map looks really fun to play, neat use of cursor change and mouse-follow.. i hope you remembered to write at least some tutorial infos on how to play as you needed a whole wall of text to describe whats going on..

    nevertheless, nice map, get it popular now!

    Quote from vjeux: Go

    it does not have to be big to be fun :)

  • 47 minutes later (on Thu, 02 Sep 2010 16:33:27)

    It's published on the NA servers only for now.

    There's a skippable introduction at the beginning that shows the basics on how to play. It can be a bit overwhelming for new players, though most games can be for the first time playing.

    Anyone interested in playing feel free to add me to friends on BNet (NA). Fiftysix #461 Can't do real-id as it appeared to be the cause of some BNet lag I've been having, so I have removed all real-id friends.

  • 13 minutes later (on Thu, 02 Sep 2010 16:47:26)

    can you release it on the EU servers? do you want it released there? the map looks great and I'd love to play it

    Last edited on 02 Sep 2010 by ciopo
  • 42 minutes later (on Thu, 02 Sep 2010 17:29:43)

    easiest way, let me download it manually, i will start to diseminate in LA, i want to hace a check of this map ^^

  • 41 minutes later (on Thu, 02 Sep 2010 18:11:16)

    looks like an advanced version of wc3's click defense

    me like very much

    edit: In your tutorial it says something like this "the fuller the damage meter is, the more damage is delt" i believe it should be dealt.

    Last edited on 02 Sep 2010 by GlassMan68
  • 3 hours later (on Thu, 02 Sep 2010 22:01:54)

    Looks fun, this kinda reminds me though, when is the AC130K gunner map ever gonna come out.

  • 6 hours later (on Fri, 03 Sep 2010 04:34:28)

    I like this, blow all the shit up style :)

  • 14 minutes later (on Fri, 03 Sep 2010 04:48:44)

    Tried it in beta.

    Interesting idea, but after playing once, never again. Having to spam click is brutal.

    http://www.rudankort.me/Linai/OrangeSorc95503H.gif

  • 15 minutes later (on Fri, 03 Sep 2010 05:04:31)
    Quote from KerenskyLI: Go

    Tried it in beta.

    Interesting idea, but after playing once, never again. Having to spam click is brutal.

    During the Starcraft 2 beta? The map has completely changed :P

    The original idea behind the map still exists, but the method has changed. The sc2 beta you were forced to actually click on the unit itself several times. Now you can either hit spacebar or just in general click. It sounds the same, but with the power meter and the accuracy penalties I have introduced you can kill most units early to mid game in a single attack with near perfect aim. Spam clicking/spacebar smashing will actually reduce the damage you do. Clicking in "bursts" say 2-3 times every couple seconds is highly effective.

    I suggest you give it a try against maybe one computer and see if you like the change since the sc2 beta. Or even try out 2v2 with 3 computers. I would say players, but it is extremely hard to find a group to play. In 2v2 mode the computer does most of the work early game. (they are quite good).

    A 4 player ffa with computers is quite hectic. The units never stop coming...

    Last edited on 03 Sep 2010 by Fiftysix56
  • 13 posts

You must login to post a comment. Don't have an account? Register to get one!