Looks good i like how you make the doom character into the game. would be a front pager if done good and by the looks of it, its cool :D
Banelings explode I love things that explode...
Looks good i like how you make the doom character into the game. would be a front pager if done good and by the looks of it, its cool :D
Banelings explode I love things that explode...
Add the good old doom music (http://www.cslab.ece.ntua.gr/~phib/doom1.htm) and the different character portraits pretty please :)
Quote from M1n1sh4: GoPlease If you are reading this, fix it soon. Thanks.
Might be a good idea to send him a pm? ^^
Quote from s3rius: GoAdd the good old doom music (http://www.cslab.ece.ntua.gr/~phib/doom1.htm) and the different character portraits pretty please :)
Might be a good idea to send him a pm? ^^
Hi, of course I will add the DooM original soundtrack.. don't worry xD I said that I will add the original DooM guy face animations in the original post ;)
Haha.. ok I'll send the pm now. WTF I was thinking? XD
Hey, M1n1sha, good to see you around here :).
It shouldn't be hard to put the Doom sprites in, too, as the enemies. Just play with them and their 2d nature.
Whatever, if you need help, don't hesitate to ask me ;) :P.
PS: ask someone to move this to "9886-doom-remake-project/", it's "9886-doo-m-remake-project/" right now xDDD.
* UPDATE *
- Fixed the sprites transparency bug.
- Added the original DooM gameplay UI.
OLD: http://img265.imageshack.us/img265/7423/screenshot2010090112113.jpg
NEW: http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg
Now I'm trying to put the Player life count in the "Health" square of the UI, but I don't know how to do that.
If someone helps me, I'll be thankful with him :)
Bump!!
Are you going to add this feature?
The lower life you have, the more blood will be on your character face.
Like in the good old games.
-h34dl4g
EDIT:
Just read the to do list a second time
Fail :D
M1n1sh4 Regular ShmoeHi to all.
Well, that you see. I'm making a remake of the most awesome classic First Person Shooter game: DooM (1).
By now I'm already making the system, don't worry about the maps, it's too far to talk about those...
I started about 4 days ago. I'm using the BacklitAvenger FPS engine 1.1 improved by me. For the moment I have done:
- Enemy A.I recognition.
- Full riped DooM player weapon sprites and gameplay UI.
- Half of the weapon system (the fist, the pistol and the shotgun).
- Full riped of some of the DooM player original sounds.
- The DooM player death animation (with sound).
Here are some screenshots:
OLD:
http://img830.imageshack.us/img830/9562/screenshot2010083112480.jpg
http://img823.imageshack.us/img823/5353/screenshot2010083112481.jpg
http://img576.imageshack.us/img576/2888/screenshot2010083112483.jpg
http://img411.imageshack.us/img411/9886/screenshot2010083112484.jpg
http://img291.imageshack.us/img291/2017/screenshot2010083112482.jpg
http://img227.imageshack.us/img227/1014/screenshot2010083112490.jpg
NEW:
http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg
I'll post a video-gameplay soon, be patient ;)
- Obviously complete the weapon system with all the weapon sprites.
- The Doom guy face animations.
- Import DooM original riped wall and floor textures.
- Make the monsters and the objects.
- And after of all that things. I will make the first map of the original DooM with all his difficult levels:
I'm too young to die. Hey, not too rough. Hurt me plenty. Ultra-violence. Nightmare!
- As I said I'm using the BacklitAvenger FPS engine: http://www.sc2mapster.com/assets/fps-engine-library-v1-0/ improved by me.
Well, talking about the Weapon data triggers, the projectile-type weapon, the AoE constant weapon and the Linear fire constant weapon types are terribly bugged. So now I can't make the Chaingun, the Rocket Launcher, the Plasma gun and the BFG Uu
Please If you are reading this, fix it soon. Thanks.
- Also I need people (for my team) who knows about triggers and advanced modeling. For more info just PM me.
Thats all by now, I will update more things soon.
Thanks for reading. 
PS: Sorry, I'm not a good english talker Uu