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DooM remake [Project]

  • 12 posts
    #1 Aug 31, 2010 at 11:21 UTC - 0 likes

    http://yoyofr92.free.fr/zdoomz/images/doom2.png

    Hi to all. http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/head1.gif
    Well, that you see. I'm making a remake of the most awesome classic First Person Shooter game: DooM (1).
    By now I'm already making the system, don't worry about the maps, it's too far to talk about those...

    I started about 4 days ago. I'm using the BacklitAvenger FPS engine 1.1 improved by me. For the moment I have done:

    - Enemy A.I recognition.
    - Full riped DooM player weapon sprites and gameplay UI.
    - Half of the weapon system (the fist, the pistol and the shotgun).
    - Full riped of some of the DooM player original sounds.
    - The DooM player death animation (with sound).

    Here are some screenshots:

    OLD:
    http://img830.imageshack.us/img830/9562/screenshot2010083112480.jpg
    http://img823.imageshack.us/img823/5353/screenshot2010083112481.jpg
    http://img576.imageshack.us/img576/2888/screenshot2010083112483.jpg
    http://img411.imageshack.us/img411/9886/screenshot2010083112484.jpg
    http://img291.imageshack.us/img291/2017/screenshot2010083112482.jpg
    http://img227.imageshack.us/img227/1014/screenshot2010083112490.jpg

    NEW:
    http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg

    I'll post a video-gameplay soon, be patient ;)

    http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/play1.gif Things that I'm going to do: http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/play1.gif

    - Obviously complete the weapon system with all the weapon sprites.
    - The Doom guy face animations.
    - Import DooM original riped wall and floor textures.
    - Make the monsters and the objects.
    - And after of all that things. I will make the first map of the original DooM with all his difficult levels:
    I'm too young to die. Hey, not too rough. Hurt me plenty. Ultra-violence. Nightmare!

    http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/poss1.gif Things that I need: http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/poss1.gif

    - As I said I'm using the BacklitAvenger FPS engine: http://www.sc2mapster.com/assets/fps-engine-library-v1-0/ improved by me.
    Well, talking about the Weapon data triggers, the projectile-type weapon, the AoE constant weapon and the Linear fire constant weapon types are terribly bugged. So now I can't make the Chaingun, the Rocket Launcher, the Plasma gun and the BFG Uu
    Please If you are reading this, fix it soon. Thanks.

    - Also I need people (for my team) who knows about triggers and advanced modeling. For more info just PM me.

    Thats all by now, I will update more things soon.
    http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/pinv.gif Thanks for reading. http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/pinv.gif

    PS: Sorry, I'm not a good english talker Uu

    Last edited Sep 01, 2010 by M1n1sh4

    http://img401.imageshack.us/img401/9973/doomsc2accescopia.png

    #2 Aug 31, 2010 at 11:38 UTC - 0 likes

    Looks good i like how you make the doom character into the game. would be a front pager if done good and by the looks of it, its cool :D

    lol

    Banelings explode I love things that explode...

    #3 Aug 31, 2010 at 11:44 UTC - 0 likes

    Add the good old doom music (http://www.cslab.ece.ntua.gr/~phib/doom1.htm) and the different character portraits pretty please :)

    Quote from M1n1sh4: Go

    Please If you are reading this, fix it soon. Thanks.

    Might be a good idea to send him a pm? ^^

    #4 Aug 31, 2010 at 11:46 UTC - 0 likes

    @s3rius: Go

    yea doom music would be awesome :D

    #5 Aug 31, 2010 at 11:50 UTC - 0 likes
    Quote from s3rius: Go

    Add the good old doom music (http://www.cslab.ece.ntua.gr/~phib/doom1.htm) and the different character portraits pretty please :)

    @M1n1sh4: Go

    Might be a good idea to send him a pm? ^^

    Hi, of course I will add the DooM original soundtrack.. don't worry xD I said that I will add the original DooM guy face animations in the original post ;)

    Haha.. ok I'll send the pm now. WTF I was thinking? XD

    #6 Aug 31, 2010 at 11:53 UTC - 0 likes

    This may be such a win if you really try. Truly looks epic :D . A really nice idea too :P

    Last edited Aug 31, 2010 by nukedboom
    #7 Aug 31, 2010 at 17:24 UTC - 0 likes

    Hey, M1n1sha, good to see you around here :).

    It shouldn't be hard to put the Doom sprites in, too, as the enemies. Just play with them and their 2d nature.

    Whatever, if you need help, don't hesitate to ask me ;) :P.

    PS: ask someone to move this to "9886-doom-remake-project/", it's "9886-doo-m-remake-project/" right now xDDD.

    http://sc2.jimluc.com/2693-1.png

    I'm a product of your collective imagination and, therefore, I do not assume responsibility of anything I don't want to assume responsibility of.

    #8 Aug 31, 2010 at 19:52 UTC - 0 likes

    It'll be cool if you make a "Doom Vs SC2" map, where players control doom characters and their role is to eliminate the SC2 game...

    #9 Aug 31, 2010 at 19:55 UTC - 0 likes
    Quote from Lonami: Go

    PS: ask someone to move this to "9886-doom-remake-project/", it's "9886-doo-m-remake-project/" right now xDDD.

    That's cause of the capitalized 'M'. Leat's leave it as it is since DooM is twice as awesome as Doom :3

    Last edited Aug 31, 2010 by s3rius
    #10 Sep 01, 2010 at 10:20 UTC - 0 likes

    * UPDATE *

    - Fixed the sprites transparency bug.
    - Added the original DooM gameplay UI.

    OLD: http://img265.imageshack.us/img265/7423/screenshot2010090112113.jpg

    NEW: http://img135.imageshack.us/img135/1045/screenshot2010090112145.jpg

    Now I'm trying to put the Player life count in the "Health" square of the UI, but I don't know how to do that.
    If someone helps me, I'll be thankful with him
    :)

    Last edited Sep 03, 2010 by M1n1sh4
    #11 Sep 03, 2010 at 09:16 UTC - 0 likes

    Bump!!

    #12 Nov 28, 2010 at 19:22 UTC - 0 likes

    Are you going to add this feature?
    The lower life you have, the more blood will be on your character face.
    Like in the good old games.

    -h34dl4g

    EDIT:
    Just read the to do list a second time
    Fail :D

    Last edited Nov 28, 2010 by h34dl4g
  • 12 posts

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