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BarCraft - A Card Game Mod

    #1 Dec 18, 2012 at 07:05 UTC - 4 likes

    Barcraft is a multiplayer online card game mod for the video game Starcraft II: Wings of liberty and its expansion, Starcraft II: Heart of the Swarm. A bunch of Blizzard Heroes walk in to a bar...then they begin a bar brawl! Every player plays a unique hero to join the fight, stay with you own secret role, play card to protect yourself or beat your opponent up!

    BarCraft

    • Name: BarCraft
    • Genre: Card game
    • Starring: Blizzard game characters
    • Duration: 20-40 minutes
    • Players: 2-8 (AI player available)
    • Servers: US CN TW EU
    • Language: English, Simplified Chinese, Traditional Chinese
    • Official Website: http://www.sc2mapster.com/maps/barcraft/

    TRAILER

    SCREENSHOTS

    Press F12 in game for help

    Hold TAB key to enlarge cards

    Learn how to play by clicking "Tutorial" in the lobby!

    Play cards to protect yourself or beat someone else!

    GAMING

    1. At the beginning, the Bar Owner reveals himself by turning his card face up, all other players know their role but KEEP IT SECRET.
    • WHEN BAR OWNER IS DEFEATED: If only the Bar Bartender survived, he wins; otherwise the Drunk win.
    • WHEN ALL DRUNK AND BAD BAR TENDER DEFEATED: The Bar Owner and his Bouncers win.
    1. Select a hero to join the bar fight.
    2. Play cards to protect your self, or beat someone else.
    3. Stay with your role, defeat your opponents to gain victory.

    FEATURES

    • Only the Bar Owner's role card is public, the players have to speculate on the role of each other.
    • Many scene can be chosen, fight in different bars!
    • Use the jukebox to play songs.

    HOW TO & Q&A

    • How to join a game?

    Go to "Create Custom Game" and search for "BarCraft". Please remember when you host games to press the "Open to Public" button to ensure your playtime counts towards the popularity meter.

    • How to find other players?

    Go to the BarCraft chat channel.

    LATEST VERSION

    • EU Server Launched at 2012.12.21

    ABOUT US

    • Crusade of Blader Presents
    • Mail: [email protected]
    • Contact us for more information and bug feedback!
    Last edited Dec 21, 2012 by sc2modders
    #2 Dec 18, 2012 at 15:53 UTC - 0 likes

    This looks very well done. Looking forward to a EU release :)

    Developer of Aradia

    #3 Dec 19, 2012 at 02:49 UTC - 0 likes

    @ScorpSCII: Go

    We don't have a EU account yet :( As soon as we got one, we will launch in EU, Stay tuned please :) Thank you for your attention!

    #4 Dec 19, 2012 at 03:00 UTC - 0 likes

    Wow, this looks great, and really polished too :D

    Feel free to Send me a PM if you have any questions/concerns!

    #5 Dec 19, 2012 at 03:57 UTC - 0 likes

    Hah just played the tutorial and a game against AIs, aside from a few translation/spelling errors it is great stuff and very polished!

    I hope some more people start playing it soon on the US server, must be quite fun with some real people.

    #6 Dec 19, 2012 at 04:52 UTC - 0 likes

    @Mandrilx: Go

    I'm sorry for my bad english lol. maybe we can fix it in the next version!

    #7 Dec 19, 2012 at 12:49 UTC - 0 likes

    When will this be on the EU server? Is this uploaded on the HOTS BETA yet?

    I strongly recommend you post this also on TeamLiquid > try here http://www.teamliquid.net/forum/index.php?show_part=44

    #8 Dec 19, 2012 at 13:24 UTC - 0 likes

    @Fullachain: Go

    Thank you, we will post on TeamLiquid tomorrow :) Now we released on US CN and TW, AND HOTS BETA! but we don't have EU account right now, as soon as we got one, EU will be done :)

    #9 Dec 19, 2012 at 13:42 UTC - 0 likes

    guys over in teamliquid ill go crazy with this :p

    My little baby map: Snipers Promod

    #10 Dec 19, 2012 at 14:08 UTC - 0 likes

    Ive been wondering why there has not been more card/board games made using the engine! Looks really nice, I hope it will be released on EU servers too ;)

    #11 Dec 19, 2012 at 21:07 UTC - 0 likes

    guess cause u could do it in other place with flash or wtv. only advantage in sc2 is you can use blizzard stuff xp

    #12 Dec 19, 2012 at 21:36 UTC - 0 likes

    This is such an awesome map, I feel like quitting mapping and playing it all day long instead.

    One note, Tychuses "reckless" isn't limited to once per turn as toltip says. I hit a guy 3 times in 1 turn with it :D

    Bomberman for SC2!

    Status: habitating the duck side of the moon

    #13 Dec 19, 2012 at 22:00 UTC - 0 likes

    Very beautifully made map, BUT it can get a bit slow, but overall was really fun :D

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #14 Dec 19, 2012 at 22:05 UTC - 0 likes

    Extremely fun with group of friends.

    On another note, I could not imagine this being fun with people who dont know how to play.

    Its sorta like cool mafia.

    I also experienced the horrifying death of dying before even getting chance to play any cards at all.

    fun game

    My youtube channel: Here!

    Project "Magic RPG" - Enter the Magic

    Project "Goku Firebat" - Kaaameeehaaameee...

    #15 Dec 20, 2012 at 06:46 UTC - 0 likes

    @GizmoPT: Go

    I just posted on the teamliquid :) http://www.teamliquid.net/forum/viewmessage.php?topic_id=389191

    #16 Dec 20, 2012 at 06:50 UTC - 0 likes

    @zenx1: Go

    Yes, being defeated too soon makes you have nothing to do, that is kind of boring, we are trying to make it better. And I think we should make the tutorial more conspicuous. Thanks for your posing! :)

    #17 Dec 20, 2012 at 16:44 UTC - 0 likes

    Well after playing a bit more (mostly 3 player games) I got some idea how the game goes.

    • Russin roulette card should be changed or removed. Effect could be more like "discard 2 cards" or take 1 damage. Now its just ridiculous when its completely random and pretty much fucks over allies or enemies....most games even are decided by this random card. I wouldnt like discarding cards either thou, since you can run out of cards quite fast.
    • some heroes feel weaker than others (cant pinpoint all of them)
    • add rematch option
    • one heroes ability is to gain 2 life when other player dies. You can obviosly see how useless this is!!
    • 3 health vs. 4 health is quite a disavatange. Russian roulette insta kills you, you can hold less cards, you die faster. In teamgames taking 3 damage might happen quite fast too.

    Currently the gameflow is really random. Sometimes you get epic battles, sometimes it ends up in one round. I guess I would just try to balance things out to take out a little bit of that randomness.

    I would also perhaps like to see something like "sacrifice health to get more cards". If you are stuck with 0 cards and get only 2 cards per turn....it can get a waiting fest of trying to get 1 card that would allow you to get more cards. Or perhaps something like "skip this turn to gain 3 extra cards".

    Last edited Dec 20, 2012 by zenx1
    #18 Dec 20, 2012 at 17:02 UTC - 0 likes

    I just wanted to tell that I'm really loving the art style and the grin on bartenders face when he wins! Actually, I'm loving every single outro screen, once again, awesome job!

    #19 Dec 21, 2012 at 02:16 UTC - 0 likes
    Quote from zenx1: Go

    Well after playing a bit more (mostly 3 player games) I got some idea how the game goes. Russin roulette card should be changed or removed. Effect could be more like "discard 2 cards" or take 1 damage. Now its just ridiculous when its completely random and pretty much fucks over allies or enemies....most games even are decided by this random card. I wouldnt like discarding cards either thou, since you can run out of cards quite fast. some heroes feel weaker than others (cant pinpoint all of them) add rematch option one heroes ability is to gain 2 life when other player dies. You can obviosly see how useless this is!! 3 health vs. 4 health is quite a disavatange. Russian roulette insta kills you, you can hold less cards, you die faster. In teamgames taking 3 damage might happen quite fast too.

    Currently the gameflow is really random. Sometimes you get epic battles, sometimes it ends up in one round. I guess I would just try to balance things out to take out a little bit of that randomness.

    I would also perhaps like to see something like "sacrifice health to get more cards". If you are stuck with 0 cards and get only 2 cards per turn....it can get a waiting fest of trying to get 1 card that would allow you to get more cards. Or perhaps something like "skip this turn to gain 3 extra cards".

    • About the Russian roulette, it's main strategy is whether to use it or not, if you and you allies are in disadvantaged(or you are the Bad Bartender - you don't have allies at all!), then Russian roulette benefits you (and you allies). May be we can change it into deal 2 damage or so, then the 3 health heroes won't be insta killed.
    • Yeah, some hero is more suitable for a larger game, and some hero is good at 1 on 1. Some hero can't fight alone, must play with the other heroes.
    • Rematch option is a good idea! Thank you :)
    • Because it's a defensive hero, he is more powerful when he can stay on the ground long enough :)
    • We tried to give 3 health heroes more powerful skills to keep balance with the 4 health ones. Different hero good at different roles.

    Many new heroes is in progress, we will consider your opnions! Thanks for playing! Look forward to more of your views ;)

    Last edited Dec 21, 2012 by sc2modders
    #20 Dec 21, 2012 at 02:20 UTC - 0 likes

    @DuckyTheDuck: Go

    Yeah, and I love the victory scene of the Drunk too, three drunk mess around at the counter ;)

    Last edited Dec 21, 2012 by sc2modders

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