I’m proud to announce that I’ve just launched Station Control, a brand new battle arena game for the Starcraft 2 Arcade. In Station Control it’s all about the action and each game is fast, frantic, and fun. Choose your hero class, capture and defend control points, gather power ups for your team, and hold off the Zerg as you battle for victory! Grab some friends, jump into SC2 and head to the Arcade, you’ll have a blast!
Features:
• Easy to learn!
• 5v5 MOBA combat!
• Capture and Control gameplay!
• Team PowerUps!
• Contend with Zerg forces, as well as the opposing team in 3-way battles!
• No hour long battles, games last about 10 minutes! Play, Win, and Play some more!
Gameplay Footage:
https://www.youtube.com/watch?v=mnMhmCaKEOQ
Live on US! Coming soon to EU!
soapninja Regular ShmoeGreetings everyone!
For the past few months, I've been working on a 5v5 MOBA game for the Arcade. After lots of hard work I'm ready to release it this week.
My goal with this game was to create a MOBA that is easy to learn for new players and strategically satisfying for experts. I did away with things like items, shops, and XP and created something closer to what you'd find at a video arcade...if video arcades had MOBA games. Instead of a ridiculous amount of heroes and archetypes, I wanted to start this game with a handful of well-designed classes that feel valuable and unique. Instead of trying to destroy enemy towers, your goal is to capture them like you would in games like Arathi Basin, TF2, and Battlefield; the longer you control a tower, the more points you gain.
Don't let the simplicity fool you though, there's a lot of strategy to this game. In addition to the capture and control gameplay, there are also powerful Team Buffs that randomly spawn during the game. The power up locations are located away from the control points, but if a player grabs a power up, it will buff their entire team. This often creates a risk vs reward scenario: Do I leave my team to grab a powerup that will help us later, or do I stay with them now to help attack or defend? In addition, nydus worms frequently spawn around the map spewing out zerg units. If a team is not careful, they can be overwhelmed by the amount of units swarming the map. This creates a chaotic environment that requires excellent teamwork and decision making to succeed.
Station Control games also differ with most other MOBA titles in yet another way: The games last between 10-15 minutes. You can fit in a couple games during your lunch break, or play for hours on the weekend. Leavers are less of a problem because they don't have to wait for 30 minutes to start a new game. I also decided to make the game score only visible at the end of the match, so if players are tempted to leave but want to see how many kills, deaths, or captures they had; they need to wait a few minutes until the match is officially over.
I hope that you all give the game a chance and that you enjoy it. Personally, I think it's got a lot to offer.
Station Control Gameplay Video