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[Co-Op Horror] Haunted Forest (Inspired by Slender)

  • 18 posts
    #1 Oct 06, 2012 at 01:09 UTC - 1 like

    Inspired by Slender, up to 6 players work together to gather all 19 crates while avoiding direct up close eye contact with their pursuer.

    "Haunted Forest" is available in the following regions.
    NA
    EU - Published as "Haunted Forest (EU)"

    NEW - Haunted Forest - Chapter 2 Patch.

    OLD - Beta Footage (Solo Play)

    Last edited Oct 22, 2012 by Bounty_98
    #2 Oct 06, 2012 at 02:00 UTC - 0 likes

    Wow looks pretty cool...camera seems really low to the ground though.

    Want to use Render To Texture in your cutscenes? Try This
    Looking for some new models check Here!

    #3 Oct 06, 2012 at 03:17 UTC - 1 like

    @Bounty_98: Go

    lol, the adjutant. I suppose her face can be kinda creepy

    Last edited Oct 06, 2012 by FuzzYD
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    #4 Oct 07, 2012 at 21:11 UTC - 0 likes

    "Haunted Forest" is now currently available for mass play testing in NA. Other Regions coming soon!

    #5 Oct 07, 2012 at 22:31 UTC - 0 likes

    Definitely a neat concept. I would wonder how well it would hold up long-term, but it's definitely a cool idea, and it looks very well-executed and polished (as always ;) ).

    Feel free to Send me a PM if you have any questions/concerns!

    #6 Oct 07, 2012 at 23:17 UTC - 0 likes
    Quote from zeldarules28: Go

    Definitely a neat concept. I would wonder how well it would hold up long-term, but it's definitely a cool idea, and it looks very well-executed and polished (as always ;) ).

    Crates are randomly placed in a series of preset points on the map. Every game is different :)

    #7 Oct 10, 2012 at 23:05 UTC - 0 likes

    "Haunted Forest" is now available on EU!

    It is under the name Haunted Forest (EU)

    #8 Oct 11, 2012 at 18:52 UTC - 0 likes

    wow, finally somebody is able to make a very good combination of horror and first person in Sc2, really nice work :)

    I wonder how you combined such a big map with a fluent first person system...

    Last edited Oct 11, 2012 by TheUltragon
    #9 Oct 14, 2012 at 16:05 UTC - 0 likes

    I like it!

    Now add heavy depth of field to the cameras!

    Rogue Star: tactical rpg

    Get(hype): Null()

    #10 Oct 14, 2012 at 19:46 UTC - 0 likes

    So is the enemy npc or human controlled? I assume it is 1v1 at most to avoid exploits such as staring the enemy right in the wall to avoid eye contact.

    #11 Oct 14, 2012 at 20:12 UTC - 0 likes
    Quote from DrSuperEvil: Go

    So is the enemy npc or human controlled? I assume it is 1v1 at most to avoid exploits such as staring the enemy right in the wall to avoid eye contact.

    It is AI Controlled and you can do Solo Mode or Co Op (Up to 6 players)

    #12 Oct 22, 2012 at 02:08 UTC - 0 likes

    UPDATE

    New video showcasing everything that been added since launch, more specifically the Chapter 2 Patch.

    Last edited Oct 22, 2012 by Bounty_98
    #13 Nov 01, 2012 at 00:30 UTC - 0 likes

    @Bounty_98: Go

    Camera, sound, everything seems pretty sick, all cept for the terrain (just going from the abandoned mill video) hopefully you can get some variation all up in that map, otherwise, fantastic, really cool stuff bromigo

    edit: also is there a map option in the lobby to switch it from b+w to colour? if not there totally should be.

    Last edited Nov 01, 2012 by EchoedRequiem
    #14 Nov 01, 2012 at 00:55 UTC - 0 likes

    @EchoedRequiem: Go

    to switch to color set your shaders and lighting to low.

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #15 Nov 25, 2012 at 18:39 UTC - 0 likes

    if doing the full playthrough, it should really res all the players after each chapter

    #16 Nov 25, 2012 at 20:01 UTC - 0 likes
    Quote from EchoedRequiem: Go

    if doing the full playthrough, it should really res all the players after each chapter

    Then what would be the diff between just playing Chapters 1 and 2 back to back? :)

    #17 Nov 25, 2012 at 20:12 UTC - 0 likes

    If you get someone to make you a model or two (two types of ghost and perhaps a zombie instead of the AI) this map would instantly become twice as good.

    Like the concept though, well done.

    #18 Nov 27, 2012 at 04:17 UTC - 0 likes

    @Bounty_98: Go

    half the people leave the game when they die in act one, and the people who are left won't get to play with the first half when the rehost, then the new half, having not beaten act 1, choose it, and outvote the two or so players you managed to bring with you from your previous game, thus making you play it over.

    or they vote for the whole playthrough, and you need to beat act 1 again.

    Long story short, I haven't been able to play act 2, nor wish to play it solo.

    And no one wants to just observe for a whole chapter after losing the first one, nor do most people want to leave and rehost the second chapter for those who died in the first, especially cause most people who play, play for the one game, then look for something else to play, like they do with most games.

    Also, would be cool if you make a second game like this, where the bad guy is a player, or two, with illusion, speed, and teleport abilities, fun stuff.

    Last edited Nov 27, 2012 by EchoedRequiem
  • 18 posts

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