Sorry that I can't provide useful feedback (don't have an EU account) but I wanna say it looks really cool. This is the most complex (and functional) turn based grid system I've seen for sc2 (which is neat).
Nice job and I think you've done it right. For HoMM at least you have a small area of grids for battles. Other games like advance wars have the problem with overly large grid areas or only one board to play on (with one terrain set).
I think it's fine to have mostly a refined combat system. Have you tried out SquadCraft 2? :P. There's no story in there but heaps of tight and interesting mechanics for players to experiment with and take advantage of.
If Zolden has read the op I think he might find this useful for an upcoming project.
Again, very nice work and I'm sure this grid system could be useful in very interesting ways, including being part of an rpg like HoMM or a new type of advance wars with mini battles.
Current Project: SquadCraft 2
Project Page
Feedback Thread
Latest Video
Published Regions: SEA, NA, EU, KOR
Status: Open Beta
Hamstroman AuthorDevelopment History:
About 3 years ago I started a project here on sc2mapster called “Turn based Combat game”, which was an attempt to create a game reminiscent of King’s bounty and the Heroes of Might and Magic series. About 2 years ago I released the first public version of the map, but at that point the only thing you could do was play against the AI in a preset battle scenario. Basically, it wasn’t much of a game, but more like a combat system demonstration.
Since then, progress has been very slow, and I constantly wanted to add more and more features before I felt the map was ready to be released. Nevertheless, I’ve finally ended up with something more than just a system demonstration (at least I like to think so), so I’ve decided to release the map.
Description:
Like I mentioned before, the gameplay is heavily inspired by the Heroes of Might and Magic series and King’s Bounty. Most of my time has been dedicated to the combat system itself, so outside combat the game is relatively simple and straightforward.
Templar’s Bounty is basically a single-player game where you walk around with your hero and a party of up to 5 different unit types, encountering randomly generated enemy parties and buying new troops as you level up/lose troops.
Combat is enacted on hexagon-grid battlefield where units take turns performing various actions such as moving, attacking or using abilities. Your hero is also able to contribute by increasing the strength of your troops and casting spells. Below is a video showcasing a battle:
So anyway, I hope you feel like trying the map and I look forward to hearing your thoughts about it. It is currently published on Europe.
Project Page Link: http://www.sc2mapster.com/maps/turn-based-combat-game/