Weather is a .Sc2mod file containing a library which gives the user the capability to create weather systems in their maps.
This mod will be featured in Warcraft: A new Dawn. It was created for this mod in particular but was released as a stand-alone for the community.
Ie.: Say you have an RPG which is situated in a forest. Wouldn't it be nice if it rained once in a while?
Weather comes equipped with four different "Weather Types". Forest (Rainy), Desert (Windy dust), Snow, Heat Wave(Sun/winds).
Each can be set at different intensities (Light, Medium, Heavy).
"Weather" currently uses "+Weather" action definition to start a chain reaction that creates a storm for an approximate X number of time and a Clear Skies for an approximate X number of time. Note that the storm & clear skies period will last longer than the bounds you set it too. The purpose was to give each storm a receding feeling. Also it reduces the stress on the engine.
+Weather( "Weather Type", "Weather Intensity","Storm ID", "Storm min duration", "Storm max duration", "Clear skies min duration", "Clear skies max duration")
+Weather Stop( "Storm Id")
No. I want to give the user the capability to choose between random intensity storms and constant intensity.
Download Weather here...
For live trigger help add me on Skype
Tutorial:Keeping your code clean and organised
Tutorial:Simple Tug of War system
Tutorial Custom Dialog Technique
Could you figure out how to make a storm follow a unit? I am asking because I have made a third person shooter with black fog making players unable to see past that point instead of screwing around with skyboxes, and creating heavy storms at the point of the player unit would make it less work for the computer. I will try making a periodic event and constantly creating a new heavy storm at the position of the player unit lasting only 10-20 seconds.
Yes is this possible. Environmental doodads are actors which can simply be attached to a unit via triggers.
When I want your opinion...I'll give it to you!
I used your Weather Effects & it looks fricken nice in Third Person Aspect.
here i'll show you.
Oh yeah i'll make sure to give full-credit.
You must login to post a comment. Don't have an account? Register to get one!