Yea, they look definitely nicer now. You could also increase specularity parameter of the metallic materials and decrease for wooden materials.
Also, the color of specular map is ok to be white for wood or plastic, but for metal it could be a bit more colorful. Add some blue maybe, or green, or red - it will make matel parts look more realistic.
Also, since you don't use normal moaps for details, you could use sc2 color layer instead of sc2 bitmap for specular maps, it would save some filesize.
IggNight AuthorI updated all the models for this mod to use the art tools. They also all now use smoothing groups, and have a specular and diffuse map. I updated all the screenshots of models in this thread to show the new versions from inside the map editor. I also moved all the screenshots to the original post to make them easier to find.
Unfortunately these versions of the models are not yet uploaded to the Bnet version of this map. I am still adding in the co op mode and need to finish some stuff up on that before uploading the map again.