I prefer less starmon (like 150) which is enough variety (assuming an even spread of roles and types). Nintendo might come up with enough pokemon to inhabit galaxies making 'catch them all' impossible :P.
I'm really interested in decent EV bugs. Heracross was like the only good bug pokemon. Type-wise they're awesome cuz they resist common high damaging pokemon moves like ground and fighting. Butterfree is prob my fav bug. Sporting psybeam (for useful special attacks) and insanely useful movesets (like sleep powder) + compound eyes made it so versatile. Sadly not many other pokemon were like it and the lower EVs/base weren't useful mid-to-late game.
Why not treat grass types like gods? It's a convenient excuse for lack of grass models :P but they're also 'nature' creatures. Give them some op HP sucking/restore moves to make what few you have special. Even the murderous tree gets a move/ability that ups defense and restores HP at the same time :P.
EDIT: If possible how about an item that speeds up move learning? If I get fire blast at lvl 30 then I now get it at 20 (for example). It just reduces the requirement when held.
Current Project: SquadCraft 2
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Now that's what I call beautiful terrain. Unfortunately I made an oopsie with our mod files, and Soul Filcher's super awesome teleporter and healing machine models didn't make it to battle net. It's fixed now, but I had to take a screen shot when I had the chance ^.^
TheAlmaity ModeratorSeeing as we won't have hundreds of starmon I think it's quite important I make the few we have count, so I think it'll be really rare that any starmon will be at a disadvantage base stat wise. I'm sticking to somewhat simple/boring first zones (The bug chains, a sort of rattata, meowth and doduo, and I need to replace the starmon that is currently the pidgey equivalent - I no longer want to use the models it currently has)
The rare starmon are gonna be better though. You've got Probichu in the forest as well as Skaropede (Evolves into badass fire+ground scorpion), Odoron (Poison tank) and I think Oculus (Somewhat beefy psychic) in the first zone. Rares have a 5% spawn chance and differ depending on day/night.
Oh, and the forest has the Aravon (Ancient protector/ent/tree that wants to murder you) encounter, but you'll probably want to wait a bit before fighting those (Minimum level is 25)
As for starters, we're sticking to the original three, they even have base stats and move sets similar to Bulbasaur/Squirtle/Charmander, mostly for nostalgia's sake. The first impression of the game is somewhat important, and reminding people of the good times they had in the pokemon games with a similar starting choice is I think more useful to us than having more varied starters. If we ever do a part/generation 2 though I wouldn't mind mixing up the starters a bit (That of course has nothing to do with the lack of models for grass starmon, nothing at all *whistles innocently*)
Projects: Starmon - RuneCraft
