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Voliar's Revenge

  • #1 May 24, 2010 at 21:09 UTC

    Logo

    Introduction

    I've always been a huge fan of the Final Fantasy franchise and I've always worked on an FF engine. It all started back in wc3, I managed to create most of it but there were too many limits and my triggering knowledge was not great. Now it's been several years and with a new more vastly unlimited editor, I feel like I can pull it off.

    Story

    Characters

    Voliar

    Voliar plays the main role of this story, he is a former Kal'Har general of the Torin empire. More will be revealed through here or the game.

    Taras

    More to come...

    Loxxa

    More to come...

    Features

    Combat System

    This game takes core in the battle system which is turn-based. It is solely based on the concept of the classic Final Fantasy games.

    Actions

    • Attack - You attack a foe once dealing melee or ranged physical damage. (I will post the formula when stats and balance is finished)
    • Skill - This action contains certain abilities learned by a specific character. You will gain new skills through leveling and fighting. If you a fight is completed fast and you're unharmed and depending on the enemy's level, you will gain BP (Battle Points) which will allow you to advance in certain specs of a skilltree.
    • Summon - Call strong entities to fight for you. You will obtain new summons through questing and side-questing, some summons will be related to the story so you'll obtain them as you progress through the game.
    • Item - Use an item you have in your inventory. Ex: Potion (HP), Ether (MP) and Phoenix Down (Revive).
    • Defend - Crouch into a protective stance, you will take 50% and block the next incoming attack on a friendly party member. Lasts one turn.

    Videos

    Version 0.3 http://www.youtube.com/watch?v=5FnsVcGE-64

    Version 0.2 http://www.youtube.com/watch?v=Vjuf7DELz9s

    Version 0.1 http://www.youtube.com/watch?v=7H6RwSpA4BI

    Last edited on 29 Oct 2010 by Skoite

  • #2 May 24, 2010 at 22:25 UTC

    Uhhhhh....

    That... was shocking. :O

  • #3 May 24, 2010 at 22:34 UTC

    Is that a good thing???

  • #4 May 24, 2010 at 23:07 UTC

    @Skoite: Go

    Seeing how I had lost my choice of words, yes it is an incredibly good thing.

  • #5 May 24, 2010 at 23:16 UTC

    That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.

  • #6 May 25, 2010 at 00:50 UTC

    Impressive. I hope you get some customs models made i the future!

  • #7 May 25, 2010 at 04:57 UTC

    @Skoite: Go

    nice i just got the Final fantasy 13 battle system working. i am working on lighting's crysarium trees, unit model, summon and spells. she should be done in a week or two cant wait to post the vid =).

    nice work man!

    Evocation Open RPG
    http://www.sc2mapster.com/maps/evocation/

    NeoDeathXp

    Stick that in your juice box and suck it!

  • #8 May 25, 2010 at 20:16 UTC
    Quote from Windflamedmon: Go

    That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.

    Great suggestions!

    • Now implemented!
      • Info UI at the top for action info and hints during battle.
      • Added a unit highlight aura thing when it's the unit's turn.
      • Added a impact effect for all units.
      • Knockback added using a previous trigger i made.
  • #9 May 25, 2010 at 21:08 UTC

    Really impressive, hope you do something awesome with this! :D

    FMA signature

  • #10 May 26, 2010 at 00:34 UTC

    We really need a mod that works in the lines of White Knight Chronicles kind of battle system: Watch it in HD to grasp the most of it.

    This game has a lot of potential but it's the sequel that's got people's attention, as it suppose to have 6 player online coop now instead of 4.

    It's like combining Monster Hunter with Final Fantasy 11/12.

    Basically, all monster function in real time, but the combat system is kind of revamped so they can become hostile, and have their own style of combat using a global "real time turn based" kind of system.

    Large monsters would have weakpoints that if planned properly, will completely stun it for a period of time.

    Now imagine someone use that end result screen and combine it with a pseudo mmo, you'll have a main server that saves the player profiles.

    Also, this idea isn't limited to just mmorpgs, what if you can include it into Hero Wars?

    If used in Hero wars, you'll have smaller battles but more epic because of all the strategies you can use (instead of plainly massing units etc).

    Last edited on 26 May 2010 by dra6o0n
  • #11 May 26, 2010 at 13:56 UTC

    Is this a remake of the original or an original game in the ff universe?

  • #12 May 26, 2010 at 15:21 UTC

    The story isn't gonna be anything related to Final Fantasy, only the gameplay.

  • #13 May 26, 2010 at 16:53 UTC

    When can we expect to download it? I want to know how you were able to do it or is it a secret? I also want to know if its an active time battle system or basic and what is going to decide who goes first.

  • #14 May 26, 2010 at 17:03 UTC

    A download will take some time, I'm gonna release it when finished. It's not a secret so just ask away if you wanna know anything specific. It uses the standard ATB with a wait when a unit is acting. The ATB is randomly set at the start of each battle.

  • #15 May 26, 2010 at 20:01 UTC

    How indepth will the class system be? Also which you like better ff7 or 10?

  • #16 May 26, 2010 at 20:10 UTC

    Not sure yet, I'm still working on the battle system. FF7 FTW! /spooge!

  • #17 May 26, 2010 at 20:57 UTC

    Ff7? Ff7?! Gtfo ff10 ftw wakka wakka wakka

  • #18 May 28, 2010 at 17:15 UTC

    New vid with some changes.

  • #19 May 28, 2010 at 18:39 UTC

    It gets better and better. Did put in critical strike yet?

    Last edited on 28 May 2010 by marine63
  • #20 May 28, 2010 at 18:39 UTC

    Wow, that's pretty intense. And I was disappointed when they said they didn't have plans to actually remake FFVII, they'd just made a tech demo.

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