I tested it on single player. So here we go
- The intro of the game is weird. There is nothing to it. You just spawn on random forrest and are pratically given no goal nor any info whats going on.
- The quests are extremely hard to follow. The subtitle text is very hard to read on the varying backround and mostly it feels like there is nothing interesting to it. Also Its extremely hard to say who is saying what...
- Night/day cycle is cool but I dislike the overly bright day or whatever it was...
- Where can I see my exp???
- Fighting against monsters feels quite bad. Without autoattack I felt its so hard to target those small and fast zerglings. Also some spells felt like they do nothing (the poison sting) I would want more impact on spells and improved targeting...and sometimes the units are at angle where you cannot click them, that means you cannot cast spells!!!!
- I sort of liked the spell UI. Simple to use and swap spells, I might even consider modifying my own spellbooks to something similar since it felt nice.
- Terrain was nice.
- Avoid using lame clishes. It might be fine to give missions that evil has invaded the world and you are hero. But using lines like "I hate banelings, they are like deadly green land mines" feels like super lame husky reference and even if its isnt, its pretty obvious thing....
Im not sure if the "ship" location is best place to start the game. Perhaps add a town nearby or something...Basically I think it needs more fluent combat, more immersive world (do questing better, give somekind of info whats going on). You can use cinematics or something to help telling the story and creating atmoshere.
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Project "Magic RPG" - Enter the Magic
Project "Goku Firebat" - Kaaameeehaaameee...
JakeCake26 AuthorCorruption RPG