SC2Mapster Forums

Resources > Project Workplace

Chronicles of Azeroth

    #21 Jan 25, 2012 at 18:49 UTC - 0 likes

    this project looks awesome- I love doing that kind of terrain hit me up if you guys need help.

    BrokenAlliances.com We support modding.

    #22 Jun 21, 2012 at 14:33 UTC - 0 likes

    @Milfeus: Go Is this project still alive?

    #23 Jun 21, 2012 at 15:11 UTC - 0 likes

    Yes, it is.

    The WarCraft I human campaign is completed, the orc campaign follows and the model working.

    +Ark+

    †...No Reality... Only Infinity...†

    https://lh5.googleusercontent.com/-D-n24kqH9xc/T1C4ZUUHsqI/AAAAAAAAABE/3GxJkca8SUo/s800/Tyrael_%2528Diablo_II%2529.gif

    #24 Jun 21, 2012 at 15:37 UTC - 0 likes

    @TheHolyArk: Go When? When? When? I'm simply IMPATIENT! Playing Warcraft 1 remade in SC2 is a dream!! :)

    #25 Aug 30, 2012 at 13:21 UTC - 0 likes

    As Blizzard says: When its done

    Updated Main page about the new ideas concerning the wow based project. Also here are some picture from a warcraft 3 remake gameplay i did against computer

    Last edited Aug 30, 2012 by Domper
    • Screenshot2012-08-30_14_34_47.jpg
    • Screenshot2012-08-30_14_36_33.jpg
    • Screenshot2012-08-30_14_41_19.jpg
    • Screenshot2012-08-30_14_42_42.jpg
    • Screenshot2012-08-30_14_43_26.jpg
    • Screenshot2012-08-30_14_43_34.jpg
    • Screenshot2012-08-30_14_44_25.jpg
    • Screenshot2012-08-30_14_44_32.jpg
    • Screenshot2012-08-30_14_44_59.jpg
    • Screenshot2012-08-30_14_45_04.jpg

    Chronicles of Azeroth - Brave heroes, walk again in the land of Azeroth, with the remake of warcraft 1,2,3 and new episodes based on world of warcraft lore- Temple of Ahn'Qiraj, Burning Crusade, Wrath of the Lich King, Cataclysm.

    #26 Aug 30, 2012 at 13:24 UTC - 0 likes

    Sorry for Doublepost. Picture Pack two

    • Screenshot2012-08-30_14_46_15.jpg
    • Screenshot2012-08-30_14_47_58.jpg
    • Screenshot2012-08-30_14_48_05.jpg
    • Screenshot2012-08-30_14_49_49.jpg
    • Screenshot2012-08-30_14_50_24.jpg
    • Screenshot2012-08-30_14_51_15.jpg
    • Screenshot2012-08-30_14_52_23.jpg
    • Screenshot2012-08-30_14_55_34.jpg
    • Screenshot2012-08-30_14_57_26.jpg
    • Screenshot2012-08-30_14_59_40.jpg
    #27 Oct 11, 2012 at 09:33 UTC - 0 likes

    On a russian site there is a project called Wow Content Remake, and the author posted here: http://www.starcraft2.sc2mapster.com/forums/resources/project-workplace/42987-warcraft-3-content-remake-on-sc2/ I think that if you join forces you can do an even better job, since those guys are remaking Warcraft 3, while you at the moment Warcraft 1.

    #28 Oct 12, 2012 at 21:49 UTC - 0 likes

    @TheTorrasque: Go

    Actually we are in contact already and helping each other, I don't want to fuse our project with them totaly because they do it differently than us (i use regular editor, and they use mpq editing and self writen programs as we talked) . Also they only want to work on wc3 and we have greater plans (wc1-wc3 then wow ones) I'm working on all the three warcraft games data i put on pause a little the wc1 remake and worked on the wc3 and started recreate the wc2 as i lost it. As you can see on the screenshots, orc race is in good state, also undead it means most of upgrades, weapons, stats added mostly need to work on abilities and actors

    Last edited Oct 12, 2012 by Domper
    #29 Oct 12, 2012 at 22:37 UTC - 0 likes

    @Domper: Go

    I know that this is a WIP but I think there could be more work put into the grass look. All the units are barely visible on it in it's current phase of development.

    #30 Oct 13, 2012 at 07:03 UTC - 0 likes

    @Leruster: Go

    Actualy that is a map i did in 10 second for test warcraft 3 , It isn't made by our Terrainer, but i can show you some real Terain Gameplay from wc1 remake. Alos Watch Our moddb page, there are screenshots of mapst from topdown view.

    Last edited Oct 13, 2012 by Domper
    • Screenshot2011-10-23_11_45_57.jpg
    • Screenshot2011-10-23_11_46_02.jpg
    • Screenshot2011-10-23_11_46_08.jpg
    • Screenshot2011-10-23_11_46_48.jpg
    • Screenshot2011-10-23_11_47_56.jpg
    #31 Nov 04, 2012 at 02:53 UTC - 0 likes

    Nice to see you're still working on this. I put my faith in you.

    Of course, there's also a group of people working on WarCraft: A New Dawn, the unofficial sequel to WC3. Do you know of them? They have nice assets and I'm sure they'd be able to share some team colored non-WoW models with you.

    Any and all SC2 related things put on hold for now.

    #32 Nov 04, 2012 at 03:11 UTC - 0 likes

    Looks very cool. May I ask how you got the WoW textures to work? I imported the textures first, saved and closed the editor as advised before importing the models, but still get missing spots or no textures altogether on some models. The tutorial thread I used was so old that I wonder if patches since then have altered the process.

    Last edited Nov 04, 2012 by ChewableProzac
    #33 Nov 04, 2012 at 10:05 UTC - 1 like

    @SGTMeowmers9: Go

    thank you. Actually they have wow models too, just highly edited and added team color. Some of them got from us and wow contect remake mod theme. So i have those models or have better. And as good news Orly again have free time so he start working on models again. Wich models are 100% made by him.

    @ChewableProzac: Go Maybe you put the textures to wrong location. Some of the textures use the root as location, some of them use the Assets/Textures and some of them use completely different. so you have to know the path your model use to reach the textures. If the Textures in wrong location the model can not find it. Also in the newest patch i found that after a good importing it will show it as black but if you go to preview (or now cinematic editor) it will show with texture.

    Also a night elf Huntress Hall WIP, wc1 orc Town Hall wich i forgot to upload here and a Necropolis Concept art.

    • necropolis_by_hai_ookami-d59jofi.jpg
    • finaltownhall.jpg
    • night_elf_hall.jpg
    #34 Nov 04, 2012 at 11:01 UTC - 0 likes

    Awesome project! Do most of the buildings have animations?

    Last edited Nov 04, 2012 by Andrettin
    #35 Nov 04, 2012 at 11:30 UTC - 0 likes

    @Andrettin: Go

    not yet, as in sc2 building and death animation will be seperate models.

    #36 Nov 07, 2012 at 00:42 UTC - 0 likes

    @Domper: Go How might one figure out this path? And does the extension tga vs dds still matter? An old thread I was looking at said to renamed the tga's to dds, but that did nothing for me.

    #37 Nov 15, 2012 at 16:27 UTC - 1 like

    @ChewableProzac: Go

    Experience with it, try first the root then the Assets\Textures, and yeah you must remove the model before moving and reimport it after save close.

    Orly started working on the icons for warcraft 1 remake, here is some of them the last one is wip.

    • icones_by_hai_ookami-d5kgol1.jpg
    #38 Nov 15, 2012 at 20:24 UTC - 0 likes

    Slow but steady. Still following this from time to time.

    Hope it's not gonna end up being a domper :D

    (the word's Dutch for 'letdown')

    #39 Nov 18, 2012 at 17:53 UTC - 1 like

    @Mozared: Go yes, we are working slowly because everybody have/had small amount of free time, but we are working on it and try to do it as blizz like as its possible.

    Orly updated the icon picture so i put it here too.

    • icones_by_hai_ookami-d5l755d.jpg
    #40 May 07, 2013 at 13:58 UTC - 1 like

    Bump : our first portrait Peon Portrait youtube video

You must login to post a comment. Don't have an account? Register to get one!