Once again, progammer does something cool.
+1
Resources > Project Workplace
[Blizz Dota] Hero Selection Interface
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EternalWraith Moderator
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progammer Moderator
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I'm overflown with awesomeness.
Should've call it the model previewer, 100 time less lag than the editor's previewer
Last edited Oct 25, 2010 by progammer -
Marikh7 Author
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How did you do this so fast? BlizzCon just ended yesterday.
Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I very well might use this! Excellent, Programmer. You're my man. I'm super excited. This could be my hero selection screen. I'll definitely credit you!
Last edited Oct 26, 2010 by Marikh7Current Project: Koprulu Mercs
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Jackolas Author
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most of these things are not that hard to make. the skill comes with thinking them up.
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Mephs Regular Shmoe
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zenx1 Regular Shmoe
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Good job!
now you can make the rainbow archon and other things :) (the tornado thing seemed a bit hard to make)
My youtube channel: Here!
Project "Magic RPG" - Enter the Magic
Project "Goku Firebat" - Kaaameeehaaameee...
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Jackolas Author
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http://forums.sc2mapster.com/development/data/14005-solved-actors-how-to-change-color-pereodically/#p3
rainbow archon. (not yet finished with the wheel) -
Fullachain Author
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progammer Moderator
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Keyeszx Regular Shmoe
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Any word on when Blizzard is going to release those maps? My friend said he couldn't find Blizzard Dota at Blizzcon and he didn't want to wait in line for something else, I think it was Diablo 3. I'm guessing if they had Auir Chef and the bejewled one and left 2 die out the maps were pretty much done. So I'm hoping they release them with the next patch.
Anyways that is pretty cool. I'm just thinking of what I could use it for.

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FuzzYD Author
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Awesome stuff. Bravo. It makes me jealous that I don't have as much free time to play with the editor as most of you guys.
There's seriously a lot of concepts I'd like to try get running in the editor. =/
Last edited Oct 27, 2010 by FuzzYDWorks AoS2
CoderBoss Bars+
Custom boss barsGXML
Dialog XML parserProject W
CoderRandN Aligning dialog labels -
greythepirate Author
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I like this. I will pirate this in a semi-original fashion to continue making epic maps. How did you make the mysterious black area in the NW corner? IDGI.
PS. I am post 17. Coincidence?
Last edited Oct 28, 2010 by greythepirateDevelopment: TACTICS
Development Log: Legend of Z
Release: TagCraft: Ehlna Ruins
Release: Facility 17: A Terran RPG -
progammer Moderator
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Remove terrain cell
Quote from greythepirate: Go
No, you intentionally wait until the 16th person post to follow up.
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greythepirate Author
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Adelios Author
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and blizzard said its awesome and hard to do....only 1 user with high skills recreated it ....GJ and GG Blizzard, give us something rly cool and usefulll....
Last edited Oct 28, 2010 by Adelios

progammer ModeratorDescription
A small system that recreate the famous Blizzard DOTA interface.
Just because I can. Eat that.
Uses
For learning purpose. Feel free to open the map. Credits when its due.
Use as a model previewer with any units and animations.
- To select any other unit, enter "-unitname" (no space, no case-sensitive)
- To play any other animations, enter "play Anim" (case-sensitive, Space between each animation brackets)
- To scale unit scale, type "scale Real" (I auto scaled them based on radius, use it in case it get too small/big)
- To change unit height (if needed) type "high Real"
Notes
- Works best with 16:9 resolution. Will need some small number adjustment to work in 3:4
Explanation
A simple explanation of how I recreate the system. Sorry for not having a library due to lazyness and other manipulation outside of triggers for the map to work
To be done. Edit it in later
Download: Below
(Direct Link)
http://www.mediafire.com/?wfwg7zcew7az60t
<Retired>
Bejeweled TD
Bomberling Arena
The Amazing Probe
ChessCraft
Library:
Blizz Dota Hero Selection(UI)
StarMovie (play video in map)
Planet View