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[Blizz Dota] Hero Selection Interface

    #1 Oct 25, 2010 at 23:01 UTC - 0 likes

    Description

    A small system that recreate the famous Blizzard DOTA interface.

    Just because I can. Eat that.

    Uses

    For learning purpose. Feel free to open the map. Credits when its due.

    Use as a model previewer with any units and animations.

    - To select any other unit, enter "-unitname" (no space, no case-sensitive)

    • For example: "-voidray"

    - To play any other animations, enter "play Anim" (case-sensitive, Space between each animation brackets)

    • For example: "play Morph"
    • Or: "play Stand 01"

    - To scale unit scale, type "scale Real" (I auto scaled them based on radius, use it in case it get too small/big)

    • For example: "scale 0.5" (1.0 = 100%)

    - To change unit height (if needed) type "high Real"

    • For example: "high 0.5" (base height = 0.0)

    Notes

    - Works best with 16:9 resolution. Will need some small number adjustment to work in 3:4

    Explanation

    A simple explanation of how I recreate the system. Sorry for not having a library due to lazyness and other manipulation outside of triggers for the map to work

    To be done. Edit it in later

    Download: Below

    (Direct Link)

    http://www.mediafire.com/?wfwg7zcew7az60t

    Last edited Oct 30, 2010 by progammer
    Name Description Size MD5
    bdota.SC2Map hero selection 557.9 KiB 080d28562168...
    #2 Oct 25, 2010 at 23:06 UTC - 0 likes

    Once again, progammer does something cool.
    +1

    #3 Oct 25, 2010 at 23:12 UTC - 0 likes

    @EternalWraith: Go

    I'm overflown with awesomeness.

    Should've call it the model previewer, 100 time less lag than the editor's previewer

    Last edited Oct 25, 2010 by progammer
    #4 Oct 26, 2010 at 00:45 UTC - 0 likes

    How did you do this so fast? BlizzCon just ended yesterday.

    Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I very well might use this! Excellent, Programmer. You're my man. I'm super excited. This could be my hero selection screen. I'll definitely credit you!

    Last edited Oct 26, 2010 by Marikh7

    Current Project: Koprulu Mercs

    #5 Oct 26, 2010 at 01:28 UTC - 0 likes

    most of these things are not that hard to make. the skill comes with thinking them up.

    #6 Oct 26, 2010 at 01:32 UTC - 0 likes

    hmm. I cant dl the map. When i click on it it goes to this static.sc2mapster page with all these weird lines of coding or something

    #7 Oct 26, 2010 at 01:33 UTC - 0 likes

    right click -> save as

    #8 Oct 26, 2010 at 05:24 UTC - 0 likes
    Quote from Jackolas: Go

    most of these things are not that hard to make. the skill comes with having a larger budget and more artists/modellers on your team to do shit for you.

    Fixed.

    #9 Oct 26, 2010 at 10:33 UTC - 0 likes

    Post it on Blizz forums, fast ! :D

    #10 Oct 26, 2010 at 11:12 UTC - 0 likes

    Good job!

    now you can make the rainbow archon and other things :) (the tornado thing seemed a bit hard to make)

    My youtube channel: Here!

    Project "Magic RPG" - Enter the Magic

    Project "Goku Firebat" - Kaaameeehaaameee...

    #11 Oct 26, 2010 at 11:27 UTC - 0 likes

    http://forums.sc2mapster.com/development/data/14005-solved-actors-how-to-change-color-pereodically/#p3
    rainbow archon. (not yet finished with the wheel)

    #12 Oct 26, 2010 at 21:23 UTC - 0 likes

    Awesome man :)

    #13 Oct 26, 2010 at 22:55 UTC - 0 likes
    Quote from Jackolas: Go

    right click -> save as

    Doesn't work.

    #14 Oct 26, 2010 at 23:02 UTC - 0 likes

    @Reach0: Go

    The site tried to open the map and the weird line is what it get. Right click, Save As or any other equivalent action in a browser allows you to download the file directly to your computer. Or try to use another temporary browser.

    #15 Oct 27, 2010 at 00:08 UTC - 0 likes

    Any word on when Blizzard is going to release those maps? My friend said he couldn't find Blizzard Dota at Blizzcon and he didn't want to wait in line for something else, I think it was Diablo 3. I'm guessing if they had Auir Chef and the bejewled one and left 2 die out the maps were pretty much done. So I'm hoping they release them with the next patch.

    Anyways that is pretty cool. I'm just thinking of what I could use it for.

    #16 Oct 27, 2010 at 07:09 UTC - 0 likes

    @progammer: Go

    Awesome stuff. Bravo. It makes me jealous that I don't have as much free time to play with the editor as most of you guys.

    There's seriously a lot of concepts I'd like to try get running in the editor. =/

    Last edited Oct 27, 2010 by FuzzYD
    Works
    AoS2
    Coder
    Boss Bars+
    Custom boss bars
    GXML
    Dialog XML parser
    Project W
    Coder
    RandNAligning dialog labels

    #17 Oct 28, 2010 at 02:18 UTC - 0 likes

    @progammer: Go

    I like this. I will pirate this in a semi-original fashion to continue making epic maps. How did you make the mysterious black area in the NW corner? IDGI.

    PS. I am post 17. Coincidence?

    Last edited Oct 28, 2010 by greythepirate

    Rogue Star: tactical rpg

    Get(hype): Null()

    #18 Oct 28, 2010 at 02:23 UTC - 0 likes

    @greythepirate: Go

    Remove terrain cell

    Quote from greythepirate: Go

    @progammer: Go PS. I am post 17. Coincidence?

    No, you intentionally wait until the 16th person post to follow up.

    #19 Oct 28, 2010 at 02:47 UTC - 0 likes

    @progammer: Go

    ty, oh wise one

    #20 Oct 28, 2010 at 20:37 UTC - 0 likes

    and blizzard said its awesome and hard to do....only 1 user with high skills recreated it ....GJ and GG Blizzard, give us something rly cool and usefulll....

    Last edited Oct 28, 2010 by Adelios

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