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Introducing: Malum Ruina

    #41 Apr 06, 2011 at 14:15 UTC - 0 likes

    Version 1.80:

    - Fixed an exploit allowing players to climb walls

    - Fixed a bug with the chatbox where a random player's name would be displayed in front of a message instead of the person speaking

    - Increased the max HP gained and HP recovery time for units under the Survival Instincts buff

    - Survival Instincts now properly applies to the Psion's tier 1 form

    - New command "-aliens" to check and see who is infected. Only works for aliens and observers.

    - The intro now talks about the Psion

    - The intro is now prettier with higher settings

    - Fixed "-track x"... it sounds better now.

    - Minor bug fixes

    My Projects:
    Malum Ruina: SC2Mapster
    Eternal Exile: SC2Mapster
    Spine Crawler Madness: SC2Mapster
    Xeno Crisis: SC2Mapster

    #42 Apr 08, 2011 at 22:52 UTC - 0 likes

    Version 1.81

    - Added Psion opt-in/out options

    - Modified game mode tooltips

    - The game now defaults to Survival mode with 6 or more players instead of Normal mode

    - Grenades now properly collide with objects and walls

    - Fixed the '-aliens' command

    #43 Apr 25, 2011 at 15:15 UTC - 0 likes

    Version 1.83

    New in this version:

    - Board now works better

    - Fixed the Psion's Consume ability

    - Reduced the damage upgrade amount for the Psion's Lightning ability from 40 to 25

    - Reduced the damage caused by the Dragon FT-8 from 12 to 9

    #44 May 13, 2011 at 22:34 UTC - 0 likes

    Version 1.84

    - Walkers now use the Dragon FT-8 as their secondary instead of the normal flamethrower

    - Fixed a bug where units could sometimes survive the end-game apocalypse

    - Removed the camera change that used to occur when accessing the rescue freighter's computer terminal

    - Reduced difficulty of the "Bat Outta Haroth" mission

    - Psion now gains evo whenever he uses an ability

    - Psion abilities now cost Psi (Vespene)

    - Adjusted some Psion abilities to account for changes

    - Added new alien form: Maniacal

    - Fixed a bug causing kit factory resources to not be refunded when canceling a project

    - Fixed a bug where the escape pod menu would still appear after the player leaves the terminal

    - Psionic Scanner now shows "ALIGNMENT: 0" when scanning humans or aliens

    - Added UI buttons for the "-camera" and "-unstuck" commands

    - Added UI button to fix the chatbox if it becomes flooded

    - Tweaked the functionality of the "-unstuck" command

    - Minor bug/glitch fixes

    #45 Jun 26, 2011 at 12:50 UTC - 0 likes

    Malum Ruina is now available in Europe under the name "Malum Ruina EU." Enjoy! :)

    #46 Jul 21, 2011 at 00:24 UTC - 0 likes

    Version 1.86

    - Alien chat can now be triggered by preceding messages with . as well as [
    - Fixed an issue causing the unstuck button to make players become... stuck...
    - Fixed a glitch that allowed elevator doors to be destroyed
    - Fusion bombs are now approximately 73% more awesome
    - The alien no longer gains vision of living players when it dies on Survival Mode
    - Changed the position of the UI buttons (camera, unstuck, reset chatbox)
    - Chatbox now hides when moused over
    - The Emergency Beacon now requires 2 minutes to warm up once activated before sending out a distress signal
    - If the Alien Overlord dies or quits the game within the first 6 minutes, a new one is chosen randomly from the remaining players
    
    #47 Oct 16, 2011 at 19:41 UTC - 0 likes

    Version 1.88

    - Fixed a bug that would cause units to disappear while using the "unstuck" command
    - Fixed a bug that would sometimes cause problems when another player died
    - Combat Armor damage reduction increased from 15% to 25%
    - Laser Pistols base damage increased from 4 to 6
    - Added a new item to special utility caches: Shock Pulse
    - Maniacal Alien's Mock ability is now restrticted to Human or Psion units
    - Maniacal Alien is now cloaked while out of combat
    - The Alien gains evo more quickly in Normal mode
    
    #48 Oct 17, 2011 at 01:02 UTC - 0 likes

    Version 1.89

    - Fixed a glitch causing the Maniacal alien to not respawn in survival mode
    - Fixed a bug causing the Psionic Scanner to do absolutely nothing
    - Fixed a bug involving the appearance of the Alien Overlord in relation to his spawns
    
    #49 Mar 22, 2012 at 15:31 UTC - 0 likes

    Version 1.90

    - Improved efficiency of some triggers to reduce lag
    - Maniacal alien can no longer transform while Mocking
    - Increased Consumption Alien's hp from 1350 -> 1850
    - Fixed a bug where the train would sometimes get stuck
    - Increased Maniacal Alien's energy from 100 -> 200 and energy regeneration from 2 -> 2.5
    - Fixed a bug where the Maniacal Alien would lose items while mocking or reverting
    - Shock Pulse base damage increased from 50 -> 80 and effect chance increased from 25% -> 35%
    - Fixed an exploit allowing a player to leave the playable game area
    - New weapon mission, "Split The Heavens"
    - Ballistic Accelerator now spawns at a randomized location
    - Removed annoying life bars from some units

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