The crystals and the slaughter house are animated.
and custom crypt i'm working on
Converted WMO's: http://www.sc2mapster.com/assets/more-converted-wmos-wow-building/
Adding team colors and Attachment points to WoW models: http://www.sc2mapster.com/forums/resources/tutorials/31795-tutorial-wow-models-into-sc2-with-team-colors/
noooo, please! this hurts my eyes! where are the speculars! why! it won't even consume a singly byte! you just define a color type of specular layer. Or you can use diffuse map's channel as a specular. Zero extra filesize, 5 seconds of work, and models are shiny like a dawn after storm!
I agree with Zolden (of course)
my sc][mapster files
my other stuff
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