The marine already has a throw animation I believe it's spell and fly superior and fly inferior could be done through data.
One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
Want to use Render To Texture in your cutscenes? Try This
NewWorldAssassins Regular ShmoeThis request is for the Starcraft Earth mod, which chronicles the story of the Terran from the beginning of the 20th century until their First Contact with the Protoss.
.m3a animations can be applied to models and then used with actors
Marine animations
For extra awesome points consider animations for a jump, a running drop kick, unpowered start (fall down), unpowered (lay on the ground), unpowered end (stand up), surrender (drop weapon and raise hands), knock back (as if the marine were struck by a punch and is knocked back)
All of these animations could be used for many of the models with the basic marine body structure, including the normal marine, marine sniper, marine gunner, rocket marine, mercenary marine, tychus, and warfield marine models, and any other marine models that come about
Currently there is an .m3a asset on sc2mapster that adds a hand wave animation to marines when they idle, it could also be cool if this could be used as a spell animation or accessed another way besides stand, since it could be useful for a spell ability (like for sending commands to other marines). Does anyone know what it takes to make that modification?
Wraith / Valkyrie / Viking Aerobatic maneuvers