Hi guys.
I messed around a lot with my infestation ability and i'm sorry that i'm not done yet but it became very difficult.
At the moment it is and ability on the infestors that can be toggled to auto-cast with and has range of 8. Only terran building with lesser then 1/3 health can be targeted (so they have to burn). After that the infestor will start to channel its ability for 5 seconds (it were 10 seconds on an earlier version but it was too difficult to infest an building before it burns down and scv can still save building by repairing them).
Anyways if the infestation has sucsess the building turn into an infested version of itself controlled by the owner of the infestor.
Actually there are 3 different kinds of infested building and more are going to follow:
| Type | Units | Description |
| Infested Command Structures | Command Center, Orbital Command, Planetary Fortress | These big structures start to produce a varity of different infested creature strains as infested terrans (look at the infested civilians), infested marines and abberation, a true monster. |
| Infested Production Facilities | Barracks, Factory, Starport | These infested structures have access to civil and militar ressources and are able to spawn infested marines beside the standard infested terrans. |
| Infested Research Facilities | Machinering Bay, Weaponry, (Refinery) | These infested structures have corrupted everyone inside them and are able to breed big amounts of infested terrans. |
| Other Infested Structures | Bunker, Turrets, Supply Depots | These structure are taken over by infesting hyper virus of the zerg. There original function are mostly taken out. For example supply depots can't lower anymore. If one of those structures is destroied a small swarm on infested terran pops out. |
Infested structure can only hold a limited amount of infested lifeform at a moment and to breed new unit they pay with there own health. An infested building with lesser then 1/2 life won't be able to spawn more infested lifeforms unless it is healed or regenerate it health. A infested building always starts with half of there units prebuilt. (Rounded down)
| Type | Infested Terrans | Infested Marines | Infested Monster(Abberation) |
| Infested Command Strucutures | 12 | 6 | 1 |
| Infested Production Facilities | 8 | 6 | 0 |
| Infested Research Facilities | 12 | 0 | 0 |
Please note that non of the infested lifeforms can be controlled by the player directly. They will just swarm around there starting building and try to kill what comes in there way. So they are pretty dump, but useful if you are able to take over one of the enemies building in an harasse. It distracts him and will deal serious damage if it is being ignored.
Sadly the auto-cast for this ability didn't works to well at the moment, but i hope i will be able to make this ability easier to use.
You can post any additional idea or comments here of cause.
Oh and i will add some screenshots soon.
If you want to be informed ievery time i got some updates, please send me a PM or just post in this thread that you want to be added to a PM list. Everytime i update i will send a PM to everyone in that list.
Cheers!









Demonette AuthorThanks for your feedback.
So i will start to make a mod out of it. I will see if i get the time to make a terran claw icons... Sadly i'm not very good at drawing mechanic stuff at the moment, but i will give it a try.
As i seen my defiler ability icons on some of the Sc2 BW maps i was so happy that i started to remake the old metasynaptic node upgrade for it.
Enjoy
WIP - Cerebrate - Khydarial ...
Preview - Khaydarial Exposion
WIP - Antennae
Preview - Antennae
SC2 Preview - Buff - Queen: ...
WIP - Queen Attack Icon
WIP - Random Mouth
Firebat: Upgrade - Juggernaut ...
Vulture: Upgrade - ...
WIP - Unknown...
WIP - Sporecrawler Attack
...
Cause you want to be pwned by sweeter zerg!