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Resources > Art Assets

The Texture Shop (request icons and textures)

    #1 Dec 13, 2010 at 23:52 UTC - 0 likes

    This thread is for:
    • Requests for icons, wireframes, portraits, or just general textures to complete your mapping projects.
    • Artists to come and help create texture assets for SC2.
    • General discussion of texture work for SC2.

    Guidelines:

    For Requests:
    • If you have specific resources (models, pre-existing graphics) that you would like to use, include them in your request post, even if its just the fullname of a certain dds file inside SC2. It'll help immensely.
    • Please give credit where its due, even if you weren't the original requester.
    • Private requests should be done privately through PM system, this is a public repository.

    For Artists:
    • Artists, feel free to let people know you'll be taking a specific request, unless you don't mind having duplicate work.
    • Whether you wanna include a preview image, is up to you. I will make a preview image when I compile it into the list under your name.
    • All Artists will be sorted alphabetically by first initial, and icons will currently be displayed in no particular order, until the need arises.
    • PM me any specific needs/recommendations regarding this thread or questions.

    Instructions for DDS/TGA importing and exporting


    DDS exporting can be done using Photoshop, GIMP, or Paint.net.

    Using Photoshop:

    Installation:

    Assuming you already have Photoshop, download and install NVIDIA Plug-ins for Adobe Photoshop (homepage) (Note: The plug-in only works under Windows, and under 32-bit version of PS) If the newest version won't work for your version of Photoshop, try the legacy version. After installing, you should be able to "Open" or "Save As" D3D/DDS files through Photoshop.

    WTV is also a very useful Windows application for quick previewing of DDS files. Just drag and drop onto the executable, on the WTV window, or open through GUI.

    Opening a *.dds:
    • A pop-up window will display asking for DDS Read Properties. Just use the default settings.

    Saving a *.dds:

    • If your texture has alpha/transparency, keep "Alpha Channels" checked in the Save As menu.
    • Find a location, name the file, save it.
    • Under the "dds Format window" select:

      1. Under the drop-down select your compression type:

        • "DXT3 ARGB 8 bpp | explicit alpha" for general icons with alpha/transparency channel
        • "DXT1 RGB 4bpp | no alpha" for icons without alpha transparency (reduced filesize over DXT3).
        • [more on compression types later]

      2. Select "No MIP maps" radio button under "MIP Map Generation".
      3. Leave the rest default, and press Save

    • Alternatively, you could always save as TGA under 32 bits/pixel setting, but you get better compression results with DDS.

    Using GIMP:

    Installation:

    Download and install GIMP for Windows or Mac, visit gimp.org for other OS choices. When you have GIMP installed, get the zip file for the gimp-dds plug-in (homepage). Extract "dds.exe" into your "plug-ins" as stated in the provided readme file.
    [This section is WIP]

    Using Paint.net:

    Installation:

    For those that don't want to deal with installing plug-ins, I heard that Paint.net has built-in support for DDS format. If you want to give it a try, start here -> http://www.getpaint.net
    [This section is WIP]

    Compilation of Completed Assets

    Saving instructions: Right-Click -> Save As

    Icons


    by Demonette


    Reaper Nitro Packs - off

    Nitro Packs - Closed (re-shadow)

    Nitro Packs - Overheat

    ####

    by draconis137


    Razor Swarm

    T82 Missile Pods 1 (mirrored)

    T82 Missile Pods 2 (mirrored)

    Napalm Burninators Blue

    Napalm Burninators Blue LW

    Force Field Red

    Demo. Charge

    ####

    by jaxter184


    T82 Missile Pod 1

    T82 Missile Pod 2

    Napalm Burninators

    Psionic Shockwave

    Bone Pincers

    Punisher Grenade (Flipped)

    Demo. Charge

    Demo. Charge 2

    Flaming Betty (red)

    Land (Red) (fin. by draconis137)

    Liftoff (Green) (fin. by draconis137)

    Marine Squad

    Extractor (Red)

    Extractor (Blue)

    ####

    ####

    ####

    ####

    ####

    ####


    by onisagi


    Blink (Red)

    Hallucination (Red)

    Psi-Storm (Red)

    Archon (Red)

    Strike Turret

    Devourer

    Creep Colony

    Sunken Colony

    Spore Colony

    Human Kerrigan

    Nitro Boost (Closed)

    Nitro Boost/Pack (Closed fixed)


    bf|gb|gbf|gb-vivid|gbf-vivid


    Crawling Hand

    ####

    ####

    ####

    ####

    ####

    ####

    ####


    by VoidPotato


    Fatty btn

    Fatty

    ####

    ####


    Wireframes


    by Demonette


    ####

    ####

    ####

    by draconis137


    ####

    ####

    ####

    by jaxter184


    zeratul1|zeratul2|zeratul3|zeratul4 (fin. by draconis137)


    ####

    ####

    ####

    by Onisagi


    Strike Turret

    Strike Turret (Thick)

    Devourer

    ####

    ####

    ####

    ####

    ####

    ####


    Misc


    by Demonette


    ####

    ####

    ####

    by draconis137


    ####

    ####

    ####

    by jaxter184


    Kerrigan (w/ Team Colors)

    Extractor (Blue)

    Extractor (Red)

    Hybrid Protoss (w/ Team Colors)

    ####

    ####

    Any requests?

    Last edited Feb 01, 2011 by onisagi

    Need a custom SC2 texture graphic? Or want to help out the community by creating custom icons/wireframes/textures? Welcome to...

    The Texture Shop.

    [Tutorial] Make your loading screen work for all monitor resolutions

    #2 Dec 14, 2010 at 00:25 UTC - 0 likes

    @onisagi: Go

    I made these awhile ago, hopefully someone will find them useful

    Name Size MD5
    btn-building-terran-shriketurret.dds 7.9 KiB 118ae2a250e1...
    wireframe-terran-shriketurret.dds 26.1 KiB 36793c1ab8a0...
    wireframe-terran-shriketurret-thick.dds 26.1 KiB 1ef8e88495c2...
    • btn-building-terran-shriketurret.jpg
    • wireframe-terran-shriketurret.jpg
    • wireframe-terran-shriketurret-thick.jpg
    • TTS_Banner.png
    #3 Dec 14, 2010 at 17:30 UTC - 0 likes

    hy

    Could you pls make an icon and a wireframe from this devourer? Devourer

    oh and pls some icons more: http://images3.wikia.nocookie.net/__cb20100602123220/starcraft/images/9/96/SunkenColony_SC2_DevGame1.jpg http://images2.wikia.nocookie.net/__cb20100602122649/starcraft/images/d/df/SporeColony_SC2_DevGame1.jpg

    http://images1.wikia.nocookie.net/__cb20100523071002/starcraft/images/0/05/CreepColony_SC2_DevGame1.jpg

    Last edited Dec 14, 2010 by Domper

    Chronicles of Azeroth - Brave heroes, walk again in the land of Azeroth, with the remake of warcraft 1,2,3 and new episodes based on world of warcraft lore- Temple of Ahn'Qiraj, Burning Crusade, Wrath of the Lich King, Cataclysm with new races never playable before (for example: Qiraj, Blood Elves, Draenei, Goblin, Worgen, Twilight Hammer Cult and more),

    #4 Dec 14, 2010 at 20:17 UTC - 0 likes

    Hi onisagi. I'd like to request icons and wireframes for Sarah Kerrigan (ghost) and General Warfield. For Warfield, I am using Underp4ntz' model (chaingun) and for Sarah I'm using Unhunted's model. I was hoping you could make the icons and wireframes by editing Nova and Tychus' icons. Here they are:


    Last edited Dec 14, 2010 by Marikh7

    Current Project: Koprulu Mercs

    #5 Dec 15, 2010 at 02:50 UTC - 0 likes

    @Domper: Go Are there other pictures i can use? or even a model i can use to take pictures with? Most of those are black and white, so the icons will come out black and white, unless you want me to try to color them. For now, i'll just do a direct conversion of those into blizzard style icons.

    @Marikh7: Go I'll give it a go. But i thought Warfield comes with wireframes/icons bundled with the model. I'll just do kerrigan for now, until you get back to me on that.

    Last edited Dec 15, 2010 by onisagi
    #6 Dec 15, 2010 at 05:55 UTC - 0 likes

    Hey, could you help me edit the Nitro Boost to be without the flames (Making a toggled speed buff ability, so I need it for the deactivate button). I asked for help a few weeks ago in Adelios thread, then he went MIA. I tried to do it myself, but the results weren't very favorable.

    #7 Dec 15, 2010 at 06:12 UTC - 0 likes

    @draconis137: Go

    I added something to the note for Requesters, thanks for reminding me. xD

    Basically, include any graphics you prefer to use, or a fullname of the ingame texture. So people don't have to look for it. But if all you know is a basic name, then that's okay.

    is it this one? And did you want fumes coming out of it instead? or just make it look like its completely turned off?

    Last edited Dec 15, 2010 by onisagi
    • btn-upgrade-terran-reapernitropacks.jpg
    #8 Dec 15, 2010 at 08:26 UTC - 0 likes

    Yes, that's the one, and I need it to be completely turned off. I did post the image in the other thread, but forgot to do so in this one, my bad ;p

    #9 Dec 15, 2010 at 10:37 UTC - 0 likes

    Not sure if there is stil a need:

    • btn-upgrade-terran-reapernitropacks_off.png
      Turned off boosterpack

    Icons for the Swarm - Visit the spawning cluster! See you there! - Until time.

    Cause you want to be pwned by sweeter zerg!

    #10 Dec 15, 2010 at 13:50 UTC - 0 likes

    @onisagi: Go

    sorry i don't have better pictures :S but delete the icon requerests only make the devourer icon and wireframe pls.

    @Demonette: Go

    Hy could you pls send me that two icon in your signature. Thank you very much.

    #11 Dec 15, 2010 at 14:50 UTC - 0 likes

    @Demonette: Go Nice work, Demonette. Glad you stepped in. I'm not sure i can handle this alone. D: Since its a png, want me to convert to dds for ya?

    @Everyone else I kinda finished all of the icons so far, just haven't had time to upload. xD They're attached to this post, and will be added to the first post. Sample in-game image included, with icons in no particular order.

    @draconis137: Go For nitro boost off, I made one where the thruster flaps close as well as your original request. Good opportunity to simulate animation in a toggle icon.

    Last edited Dec 15, 2010 by onisagi
    Name Size MD5
    btn-unit-zerg-devourer.dds 5.8 KiB bd060e4a0fab...
    wireframe-zerg-devourer.dds 19.3 KiB e50bf14b5174...
    btn-building-zerg-creepcolony.dds 5.8 KiB fd75a927536d...
    btn-building-zerg-sunkencolony.dds 5.8 KiB 54f46d385908...
    btn-building-zerg-sporecolony.dds 5.8 KiB 4edb334f7b94...
    btn-unit-terran-kerrigan.dds 5.8 KiB 8b890e2ac4cf...
    btn-ability-terran-nitroboostoff-color.dds 5.8 KiB 7b5fc758b0bd...
    btn-ability-terran-nitroboostclosed-color.dds 5.8 KiB 5217606078e4...
    • btn-unit-zerg-devourer.png
    • wireframe-zerg-devourer.png
    • btn-building-zerg-creepcolony.png
    • btn-building-zerg-sunkencolony.png
    • btn-building-zerg-sporecolony.png
    • btn-unit-terran-kerrigan.png
    • btn-ability-terran-nitroboostoff-color.png
    • btn-ability-terran-nitroboostclosed-color.png
    #12 Dec 15, 2010 at 14:59 UTC - 0 likes

    @Demonette: thx, that's just what I needed

    EDIT: @onisagi: already imported the one by Demonette before I saw yours, but still thanks for the effort. the closing flaps idea is great though, but the 2 flaps seems a bit short compared to those of what the nitro boost would have possibly looked like: http://i178.photobucket.com/albums/w251/DAvtr/nitroboostpossibleactualart.jpg But hey, it's just my own conjecture, so I may be wrong ;p

    Last edited Dec 15, 2010 by draconis137
    #13 Dec 15, 2010 at 15:38 UTC - 0 likes

    @Demonette: Go @draconis137: Go

    Uploaded DDS version of Demonette's nitroboost icon.

    Name Size MD5
    btn-upgrade-terran-reapernitropacks_off.dds 5.8 KiB d39c26f9a6a4...
    #14 Dec 15, 2010 at 17:09 UTC - 0 likes

    @onisagi: I've already imported the one by Demonette before I saw yours, but still thanks for the effort. The closing flaps idea is great, although the 2 flaps seems a bit short compared to those of what the nitro boost would have possibly looked like:

    Nitro Boost Possible Full Art?

    (Maybe not that long, but just to show the idea)

    But hey, it's just my own conjecture, so I may be wrong ;p

    P.S. I didn't use the original Nitro Boost icon to illustrate, but I checked that it had the same non-matching edge colours problem too

    Last edited Dec 15, 2010 by draconis137
    #15 Dec 15, 2010 at 19:54 UTC - 0 likes

    @draconis137: Go rofl, hey good catch! I completely agree with you on that. And no it's not a wrong conjecture, i'm pretty sure there should be more to that flap.

    Funny thing is, I actually started doing that icon knowing I would have to redraw that specific portion. But i was working on too many things at once and it slipped my mind completely when i went back to working on this icon.

    Thanks for pointing that out. Don't worry about the effort, other people may still find it useful.

    Edit: Fixed and uploaded, keep in mind the flap appears shorter because the mechanism involves the flaps being pulled into the chassis while they close.

    Last edited Dec 15, 2010 by onisagi
    Name Size MD5
    btn-upgrade-terran-reapernitropacks_closed.dds 5.8 KiB 0dd8a24ad88b...
    • btn-upgrade-terran-reapernitropacks_closed.png
    #16 Dec 15, 2010 at 22:39 UTC - 0 likes

    Where's the instructions on how to get the equipment to make these icons?

    Got it...its importing and exporting. I'll try that out later.

    Last edited Dec 15, 2010 by yukaboy
    #17 Dec 16, 2010 at 16:25 UTC - 0 likes

    Sry onisagi... but... but...

    It seemed to be a little flat to me...

    ...so i played around with a few more shadows.

    Name Description Size MD5
    btn-upgrade-terran-reapernitropacks-overheat.dds DDS File 5.8 KiB c805549efa82...
    • btn-upgrade-terran-reapernitropacks_closed.png
    • btn-upgrade-terran-reapernitropacks-overheat.png
      Can't.... resist...
    #18 Dec 16, 2010 at 17:45 UTC - 0 likes

    @Demonette:

    lol, it looks a lot smoother than blizzard's version.

    Nice work, now you gotta have a matching nitroboost_open ;] j/p

    Because the reason i kept it so plain, is it needs to match the nitropacks icon thats already inside the game. If it is to be used as a toggle off version.

    @Everyone
    Anyone got previous work they wanna add? I'll post some new work too. Since nobody is making requests. These forums have been emptying out lately.

    Last edited Dec 16, 2010 by onisagi
    #19 Dec 17, 2010 at 05:33 UTC - 0 likes

    @onisagi: Go

    Hi Onisagi! You were right. Warfield does come with an icon and wireframe. Thanks for the Sarah Kerrigan icon. I'll credit you!

    #20 Dec 17, 2010 at 21:23 UTC - 0 likes

    @onisagi: Go

    Thank you very much for the icons and the vireframe. The credit goes

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