iMisu and Nooblark bring you Teamplay II King of The Hill
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In this melee style game play we recommend you bring a friend along to help you manage. Your team must hold the hill while you conquer any enemy that try's to encroach on your turf! Resources are gained for holding the hill so help further the power of your army! Spend your valuable resources you gain while holding the hill to increase your army size or other variants like damage and armor. The choice is yours.
How to play -
This is your standard game play Melee with a few twists and turns. You must have the basic understanding of how micro management works and how to play a standard Starcraft II game. It is your job to hold the middle of the map with your teammate and become as strong as possible to prevent loss of your territory and terrible defeat.
Things you should know *
This is a team-play map. Players will vote on a race they wish to be. You will control that race as a team to defeat your enemy. Without communication your team will waste time. It is important that you let your teammate know what you are doing as you both set a goal in your end game achievements.
King of the hill has a timed release and cannot be captured and controlled until that time has reached zero. The time for the hill starts as soon as the game does so be fast and take what is rightfully yours!
The map is very small and has been designed for quick painful battles. There is plenty of high and low ground for your forces to easily get wrecked from poor planning with your teammate. Make the right choices and lead your units to victory.
When you play this map on Battle.net please Look the map up as Team Play II King of the Hill.
Please leave your suggestions for the map here as we are still developing the map and making it the most fun possible!
Requests for new terrain have been made multiple times by many people because the map was too small or the terrain "wasn't my best work" I have listened to you all and I am making new terrain.
Terrain completed. Suggestions or comments are always welcome !
looking good iMisu. did you get you problem sorted out with units attacking a certain type like scv instead of marines.. or was that for a diffrent map. why is there only oneway in and out of the four lower levels?.
Since the map is heavily centered around game play on the hill. Its very unlikely people will be wasting time attacking players anywhere else. But there is actually 3 exits for each main platform.
Because this is a team play map and the way that nooblark and I have created the team play we are unable to see the rings on units that players are selecting. What is the best way to create the dotted rings around units to show what player on the team is using / selected the unit?
I am referring to the rings you see around units when you watch a replay. To see what units the player has selected.
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