Rush Hour Defense - A map with a new style of play
Rush Hour Defense is not about lagging out the game play with a zillion units on your screen but more of pushing you to the limits of what you can do in the smallest amount of times and quickly throwing your defense playstyle around. You will be hammered apon with numerous unit types as you play through a hardcore survival expirence.
I am looking for players to help with the project due to my extended time away from the editor. Those that have helped me thus far with RHD have a special place in my heart and a "phat" credits line on the loading page. Giving credit to those who deserver it is very important to me. So much work goes un sited here. I am directly supporting those who have helped me with the editor and with such great Ideas.
Our Project does have its own private page and uploads section of my personal website. We use steam chat for most communication as it is supported on the PC and the android smart phone. If you have any questions or concern PM me.
I thank you all for the support thus far. Thank you Sc2Mapster
I have had a few people ask about this map, still no people willing to work on the project with me and help me get back up to speed with the editor
So I am still looking for help :D
Haven't seen you around in quite a while :) Welcome back!
I can't help on the map directly (Got my own stuff to work on), but you can add me on skype / PM if you run into problems and need help.
Projects: Starmon - RuneCraft
Thank you for the welcome back , a nice welcome back is always welcome :)
I will be asking alot of questions about triggers mostly. There wont be too much work in the data editor that I will not be able to search for on these forums. Thank you for the Support Almaity. Greatly appreciated.
Basic map layout so far. Not much added yet just base layout.
Looking for some one to create 3 hero units for this map, unit will not have ability to attack but nearly 40 levels for attributes that modify how the unit interacts in game play. Unit will be probe,scv and drone
Roughly 1/5th Map complete.
Here is the new terrain look!
Just like to add that Shawn91210 and Daara have helped quite a bit in the creation of this map. Credits will be established for these 2 Sc2Mapster Members. Thank you for the assistance guys.
I have some free time when my other team members are working on my map, I would be happy to help with your heroes, it seems like they will just need apply buffs. :P.
as for your poll..." I am looking to make a fresh survival style map, Something that packs a punch and is going to be a fun map to play." Thats the reason i want to help :P I dont care about something being complex as all hell, but if your making a project to be fun, ill gladly assist.
my maps will always be Free. and Available to the public at the earliest possible date.
If you need a tester feel free to ask IShadowWolf.258
You can also catch me on the IRC most times.
Map is currently up and available to test out. Mostly all the bases of the game is complete. If you have questions, Suggestions or Ideas. Please let me know via PM...
If you want to test it out, its not much but you can find it under RushHourDefense
Some screen shots below
Work to be Finished on Rush Hour Defense - Complete breakdown below. *Incomplete for Team AK*
*Marine , Voidray, BattleCrusier, Tanks, Banelings
The following need trigger controlled increasing Attack damage, Movement speed, Armor and health
*Overhaul current system for AAU Pathing
Units entering Region AAU need to randomly attack any unit in the allied region
* Probe SCV and Drone Heros
The following heroic units still need to be constructed. ( Health, Armor, Gather Speed, Movement speed ) Still need to be created
Special Build cards for each unit to build structures in shorter amount of time for less minerals.
Race Specific cannons still need to be constructed and implemented
Perks for the Shrine have buttons but are not connected to abilies yet.
Small scoreboard for unit kills
Vote system needs to be implemented to enable hardcore mode. Hardcore mode makes ammo cost and reduces units HP
Storage of unit kills, hero level
*Management of higher ranking players to do the following
Higher ranked players will start with more working units
Higher mineral pool available at start
Picking of a few starter units for combat
Pick of ally perks at start
Looking for a new trigger guy, I think mine ditched me due to the number of stacking tasks that need to be completed :O
If my trigger guy reads this - PM ME! iMisu :P
Just to clear things up... so...
Are you realy a chick?
Yes sweetie... I am female.
How come you love sc2?
I knew this kind of female once, back at sc1 days. At the end she wasnt a "female" after all... rather then prefix "she"...
What about the terrain of your map? Do you want anything more visualy attractive or are you satisfied with it as it is?
Quote from Argutaris: GoJust to clear things up... so... Are you realy a chick?
Just to clear things up... so... Are you realy a chick?
I'll just leave this here...
I call it Ownage. ;D
OMG This is hilarious Hahaha thanks Mozared
I originally announced that I was female when I started working on maps here because I wanted to see if I could start a female mapping team since this community seem to be over run by men. I was first to talk to Helral and his "meower". After that I found that the guys here are perfectly fine :D I may have been the only one but I am still looking for other female mappers.
Is that your real photograph?
I want to see how a mapmaker girl looks like. I'm a caveman. Flatter me. ;D
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