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[Request] Team for New Map

PICKATHINGER!

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    #1 Jan 05, 2013 at 03:31 UTC - 0 likes

    Rush Hour Defense - A map with a new style of play

    Rush Hour Defense is not about lagging out the game play with a zillion units on your screen but more of pushing you to the limits of what you can do in the smallest amount of times and quickly throwing your defense playstyle around. You will be hammered apon with numerous unit types as you play through a hardcore survival expirence.

    I am looking for players to help with the project due to my extended time away from the editor. Those that have helped me thus far with RHD have a special place in my heart and a "phat" credits line on the loading page. Giving credit to those who deserver it is very important to me. So much work goes un sited here. I am directly supporting those who have helped me with the editor and with such great Ideas.

    Our Project does have its own private page and uploads section of my personal website. We use steam chat for most communication as it is supported on the PC and the android smart phone. If you have any questions or concern PM me.

    I thank you all for the support thus far. Thank you Sc2Mapster

    Last edited Jan 09, 2013 by iMisu

    http://img577.imageshack.us/img577/9202/mirr.png
    1/12/2013 Misu

    #2 Jan 05, 2013 at 19:22 UTC - 0 likes

    I have had a few people ask about this map, still no people willing to work on the project with me and help me get back up to speed with the editor

    So I am still looking for help :D

    #3 Jan 05, 2013 at 19:46 UTC - 0 likes

    Haven't seen you around in quite a while :) Welcome back!

    I can't help on the map directly (Got my own stuff to work on), but you can add me on skype / PM if you run into problems and need help.

    Projects: Starmon - RuneCraft
    http://i.imgur.com/1jpXAne.png

    #4 Jan 06, 2013 at 05:29 UTC - 0 likes

    Thank you for the welcome back , a nice welcome back is always welcome :)

    I will be asking alot of questions about triggers mostly. There wont be too much work in the data editor that I will not be able to search for on these forums. Thank you for the Support Almaity. Greatly appreciated.

    Last edited Jan 06, 2013 by iMisu
    #5 Jan 06, 2013 at 06:15 UTC - 0 likes

    Basic map layout so far. Not much added yet just base layout.

    • Terrain_001.jpg
    • Terrain_002.jpg
      Some Foliage!
    #6 Jan 07, 2013 at 04:37 UTC - 0 likes

    Looking for some one to create 3 hero units for this map, unit will not have ability to attack but nearly 40 levels for attributes that modify how the unit interacts in game play. Unit will be probe,scv and drone

    Last edited Jan 08, 2013 by iMisu
    #7 Jan 08, 2013 at 14:57 UTC - 0 likes

    Progress

    Roughly 1/5th Map complete.
    Here is the new terrain look!

    • Terrain_003.jpg
    #8 Jan 08, 2013 at 15:29 UTC - 0 likes

    Just like to add that Shawn91210 and Daara have helped quite a bit in the creation of this map. Credits will be established for these 2 Sc2Mapster Members. Thank you for the assistance guys.

    #9 Jan 08, 2013 at 16:28 UTC - 0 likes

    @iMisu:

    I have some free time when my other team members are working on my map, I would be happy to help with your heroes, it seems like they will just need apply buffs. :P.

    as for your poll..." I am looking to make a fresh survival style map, Something that packs a punch and is going to be a fun map to play."  Thats the reason i want to help :P I dont care about something being complex as all hell, but if your making a project to be fun, ill gladly assist.

    Last edited Jan 08, 2013 by Taintedwisp

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #10 Jan 08, 2013 at 19:08 UTC - 0 likes

    Map is currently up and available to test out. Mostly all the bases of the game is complete. If you have questions, Suggestions or Ideas. Please let me know via PM...

    If you want to test it out, its not much but you can find it under RushHourDefense

    Some screen shots below

    Last edited Jan 08, 2013 by iMisu
    Name Size MD5
    RushHourDefenseDev01.SC2Replay 51.8 KiB 1ba8f7b5f9f0...
    • 1.jpg
    • 2.jpg
    • blue.jpg
    #11 Jan 09, 2013 at 02:41 UTC - 0 likes

    Work to be Finished on Rush Hour Defense - Complete breakdown below. *Incomplete for Team AK*

    *Marine , Voidray, BattleCrusier, Tanks, Banelings
    The following need trigger controlled increasing Attack damage, Movement speed, Armor and health

    *Overhaul current system for AAU Pathing
    Units entering Region AAU need to randomly attack any unit in the allied region

    * Probe SCV and Drone Heros
    The following heroic units still need to be constructed. ( Health, Armor, Gather Speed, Movement speed ) Still need to be created
    Special Build cards for each unit to build structures in shorter amount of time for less minerals.

    *Defense Cannon
    Race Specific cannons still need to be constructed and implemented

    Perks for the Shrine have buttons but are not connected to abilies yet.

    Small scoreboard for unit kills

    *Vote system
    Vote system needs to be implemented to enable hardcore mode. Hardcore mode makes ammo cost and reduces units HP

    Storage of unit kills, hero level

    *Management of higher ranking players to do the following
    Higher ranked players will start with more working units
    Higher mineral pool available at start
    Picking of a few starter units for combat
    Pick of ally perks at start

    Last edited Jan 09, 2013 by iMisu
    #12 Jan 09, 2013 at 05:28 UTC - 0 likes

    Looking for a new trigger guy, I think mine ditched me due to the number of stacking tasks that need to be completed :O

    If my trigger guy reads this - PM ME! iMisu :P

    #13 Jan 09, 2013 at 08:45 UTC - 0 likes

    Just to clear things up... so... Are you realy a chick?

    #14 Jan 09, 2013 at 09:33 UTC - 0 likes

    Yes sweetie... I am female.

     /giggle

    #15 Jan 09, 2013 at 10:10 UTC - 0 likes

    How come you love sc2? I knew this kind of female once, back at sc1 days. At the end she wasnt a "female" after all... rather then prefix "she"...

    What about the terrain of your map? Do you want anything more visualy attractive or are you satisfied with it as it is?

    #16 Jan 09, 2013 at 10:45 UTC - 0 likes
    Quote from Argutaris: Go

    Just to clear things up... so... Are you realy a chick?

    No..
    http://www.ranqit.com/u/20aafa92-e9fc-4b7d-a424-da9aa80339a0.jpg

    #17 Jan 09, 2013 at 12:11 UTC - 0 likes

    http://www.cracked.com/article_18536_the-5-biggest-mistakes-women-like-me21-make-internet.html

    I'll just leave this here...

    #18 Jan 09, 2013 at 12:30 UTC - 0 likes

    I call it Ownage. ;D

    #19 Jan 09, 2013 at 19:50 UTC - 0 likes

    OMG This is hilarious Hahaha thanks Mozared

    I originally announced that I was female when I started working on maps here because I wanted to see if I could start a female mapping team since this community seem to be over run by men. I was first to talk to Helral and his "meower". After that I found that the guys here are perfectly fine :D I may have been the only one but I am still looking for other female mappers.

    Last edited Jan 09, 2013 by iMisu
    #20 Jan 09, 2013 at 20:02 UTC - 0 likes

    Is that your real photograph? I want to see how a mapmaker girl looks like. I'm a caveman. Flatter me. ;D

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