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Fun or Not ratings

    #1 Jan 20, 2012 at 18:43 UTC - 3 likes

    Introduction:

    It isn't easy to review unpopular maps because you can't hardly find enough people to play them. That's why there is a lack of feedback about those maps. In order to give some feedback about those unpopular maps in bnet, I've decided to make these ratings/reviews about the maps from the Fun or Not map pool.

    These ratings are meant to show the strong and weak points of each map, so mappers can detect which areas they should improve on their maps. At the end of the post I provide some tips to help them improving those areas of their games.

    Fun or Not ratings:

    Name Mode FF PI De Rw Rp At UI Ap Ba BF La TF Total RG
    [Official] Unit Tester OnlineCustom00000063102041,232
    ·SAT· ControlDefense53603756010106,674,822
    A Zerg Shotgun and YouMelee11401,6713271057,332,81
    AI-ControlCustom76403,33634,558107,675,682
    Alien versus PredatorHero66202,679109,5810109,336,022
    Amira Tower DefenceTD82384,33101010101010107,445
    Apocalypse ZombieHero00051,6722200103,331,531*
    AssassinsCustom88203,33745,5101010106,662
    Baneling Run!Custom41273,33444101058,334,791
    Battle SuitHero vs AI333026452844,673,261
    Beast CommandersHero65302,67534101010105,625
    Blood Marathon: New EditionCustom77303,33544,51101075,532
    Blood Marathon: Race of DoomCustom77604,336454101086,141
    BomberBotCustom79916,339109,5610108,677,4212
    Bunny TDTD4330233376873,931
    C.T City of TempestDotA22803,33867010106,674,031
    Cascade TDTD00000502,500103,331,031*
    Cat N Mouse WWVampirism76576676,51101076,621
    Cat vs MouseVampirism32301,67523,5010106,673,462
    Catalyst: CityscapeDotA1010816,33877,55987,337,912
    Catalyst: War Machines BETADotA89916,33745,5231056,492
    Catch 'n' RunVampirism7651071099,5810109,337,793
    Chaos Sybil Tower DefenseTD65645766,5101010106,651
    Cortex Roleplay - Antediluvian ValeCustom00000000000001*
    Cortex Roleplay - CalderaCustom00000000000001*
    Cortex Roleplay - Él Nício ForestCustom0000060300103,331,082
    Cortex Roleplay - MutagenCustom0000080400620,871
    Cortex Roleplay - Swamp (Delirium + 2.0)Custom0000000000103,330,781*
    Cortex Roleplay - XilCustom00000703,500310,581
    Counter ZoneCustom44603,337351101074,581
    Critter WarsCustom54202555310107,674,621
    Desert Strike Hero 2Tug of War67704,67565,5310875,743
    Dia blo - Mortal ShroundRPG35655,33142,57101095,131
    Dixel's TDTD7414368785107,675,821
    DotA: ReloadDotA67604,33766,56354,675,181
    Edge TDTD62803,33988,544444,892
    Extinction (Team Monobattles)Melee710204856,54101086,181
    Fall of the Dark LordCustom13073,33301,535752,761
    Fatty FightHero78213,6744410487,335,678
    Final StandShooter67403,6724378985,391
    Fleet AssaultStar Battle9910586454101088,039
    Freax Tower WarsTD787361324544,335,543
    Frontline EUHero vs AI57486,3310101036035,482
    Fury under the StarsDotA79805,67676,5510108,336,821
    Galaxy VampirismVampirism79798,331068010106,677,474
    Game of DronesMelee66403,3386781078,335,761
    Genetic Lab WarsTug of War98545,6768779108,677,615
    Genetic WarsCustom67604,3386791078,676,171
    Ghost Tournament - JungleShooter67414565,571005,675,211
    Golem Madness Ultra IIFootmen67504333891095,731
    Green TDTD74302,33925,59435,334,911
    Hero AttackDotA89847565,53886,337,0310
    Hero Line WarsDefense16735,335107,54073,673,721
    Heroes of Might and MagicCustom53904666810109,335,781
    Hide'n SeekCustom63284,33867771086,012
    Hobrows Zerg Defense 2Defense66745,671099,5101006,676,391
    Hybrid EvolutionThe Thing79504,67967,58898,336,581
    Icecrusher TD 2TD54444274,5310875,081
    Invokers - Card GameTug of War97604,336877101097,241
    Island DefenseVampirism53855,33967,5210107,335,911
    Island TDTD67403,6735481057,675,411
    Knights and MerchantsMelee27805132310107,674,321
    LandingMelee vs AI22201,3373541025,332,861
    Lane TDTD42201,33142,5102107,333,741
    Leo's Survival ArenaHero20100,333331101072,711*
    LevelUp Tower Defense [Beta]TD22201,33222510108,333,261
    MageCraftDotA57777343,5310107,676,141
    Malum RuinaThe Thing44402,67946,52785,674,193
    Marine Arena v2.0 Latest VersionFootmen56905475,51101075,521
    Marines split challenge: Split your marines vs banelings!Micro11000,331114101082,411
    Mastery of WarTug of War99314,33253,578108,336,7410
    Me vs AI 2Melee11201031,50401,331,131
    Megato (Team Monobattles)Melee55102565,511055,334,131*
    Micro RaceMicro00000111010106,671,661
    MoonlordsHero vs AI34302,33433,53685,673,451
    Nexus Wars - Next LevelTug of War68504,331322201,333,961
    No Man's Land SurvivalHero847455107,511024,336,091
    opuszzczona platformaMelee03603502,521024,672,341
    Ostrov TDTD5630333310497,674,764
    OverrunDefense42703856,5081064,381
    Parasite EUThe Thing10200,6722200103,331,531*
    Peepmode Antiga Shipyard [OBS KOTH 1v1]Melee1126368710286,673,594
    Peepmode Boneyard [OBS KOTH 2v2]Melee2126368710286,673,922
    Peepmode Cloud Kingdom [OBS KOTH 1v1]Melee11263787,510286,673,642
    Peepmode Shakuras Plateau [OBS KOTH 1v1]Melee00000052,50051,670,641*
    Photon CyclesCustom656457108,51010796,621
    Photon DiscsShooter44312,6739691068,334,771
    PictionaryCustom47102,67544,510546,334,151
    Pimp My Footman!Footmen88798810976107,678,0210
    Pimp My MicroMicro57275,33856,552105,675,421
    Plan CHero vs AI46503,67104721055,674,581
    Poker Defense - Full Deck!Defense31301,3335458107,673,631
    Propecy of the Void (Demo)Melee vs AI82201,331099,56465,335,312
    Racing Tower DefenseDefense66804,67232,56655,675,133
    Raynor's PartyMini Games68203,331047100106,675,371
    Red Circle TDTD46202,67163,571067,674,361
    Red vs BlueTug of War35503,3351303322,881
    Rising Nations Under GodMelee31100,67433,5010106,673,132
    Risk: Rise of EmpiresRisk67303,331036,539354,931
    RiverClashMelee11100,67544,531076,672,561
    Run Viking RunCustom54302,3331210698,334,591
    RunecraftTug of War8810109,33946,55835,337,6711
    Seismic Battle!Tug of War9873610478303,676,568
    SmashCraftHero5465510101031045,675,663
    Space Station DefenseTD67597364,546866,183
    Sparta Special Forces PreloadedHero vs AI33101,33343,541004,672,881
    Spine Crawler MadnessCustom68303,6704291078,675,441
    Squad Support DePHero vs AI1210177701013,672,221
    SquadCraftTurn Based47797,67877,557107,336,351
    Squadron Tower DefenseDefense66877364,531014,675,872
    Star EvolutionHero663031036,569108,335,591
    Star StrikersCustom101095866671088,338,543
    StarHammer 40k - Burning ChapelMelee45603,67745,501003,333,882
    Starhammer 40k - Treade ThunderMelee56604766,5010106,675,212
    STIstand TDTD4240213232743,131
    SunTzu: The Art of WarRisk56604745,5210107,335,261
    Swarm TD Battle!Defense78504,33364,52803,335,013
    tc's Power TowersTD50602343,54073,673,542
    Temple Arena BETAFootmen54997,33655,5010106,676,224
    The Final FrontierCustom361015,67877,5010106,675,192
    The Great Swarm AttacksMelee vs AI72384,33108931035,335,921
    The Urban ThingThe Thing78265,33766,588108,676,782
    The X-WarsTug of War55413,33634,5210044,162
    The Zealot WarsFootmen55302,673331101074,491
    Trapped In Hell Bervut3Melee42412,33475,53765,333,911
    Tree TagVampirism41301,33814,5010553,391
    Trollobattles PrototypeMelee44402,67502,53374,333,486
    Troops Defence (Original) betaDefense23201,67375010106,673,281
    Unit Test Map BetaCustom0000000000103,330,781
    VoidCraftStar Battle96403,331078,524956,131
    WarshipsHero99705,33433,57936,336,6111
    Winter WarsTug of War67704,67724,511065,675,332
    Wintermaul: The RemakeTD466042224395,334,116
    X Hero SiegeHero vs AI13201,670210072,331,531
    XelNaga Yabot 1.4.1Melee0000080400000,41
    Xtreme Nexus EvolutionTug of War46403,3320112323,012
    Zealot FrenzyFootmen57704,67835,54814,334,782
    Zealots vs ZerglingsFootmen6621353454106,334,882
    Zenith - Random Team MonobattlesMelee5510244419106,674,291
    Zerg ContaminationMelee vs AI34703,67766,501003,333,651
    Zerg InvasionHero vs AI23101,33724,52394,672,651
    Zerg WavesMelee vs AI00200,67301,5010106,671,932
    Zombie MasterHero56303756510108,335,211
    ZombiePröject 306Hero vs AI32301,67745,518106,333,582
    Zone ControlFootmen36424867310874,673

    How reliable are these scores?

    These scores are meant to measure the overall quality of a map. Reliability of reviews is always subject to the number of times the reviewer plays the map. I’ve added a RG (Rated Games) column to the table indicating the number of times I’ve played the map. The more times I played the map, the more reliable and consistent their results will be.

    However, as I'll only be reviewing maps from the Fun or Not list, I won’t be able to play those maps as many times as I would like. That’s why these scores should be better understood as a measure of the overall quality of a map from a newbie player’s perspective.

    In some cases, some technical problems while reviewing the map may prevent me from properly evaluating it. (map crashed, map didn't start, we lose the game on the 1st round...) In these cases, I’ll add a * mark in the RG column, indicating I wasn't able to complete my rating.

    How to interpret these scores?

    Scores are calculated considering different aspects of the game. Obviously, not all the factors involved have the same importance to determine the quality of a map, and so, they shouldn’t have the same weight in the final score. I’ve used Saaty’s scale to assign some proper weights for each considered factor.

    Final score = 1/3 • Fun Factor + 1/3 • Replayability + 1/10 • Appearance + 7/30 • Technical Factor

    Below I explain each of the rated factors, giving some useful tips for mappers who are interested in improving the score of their maps.

    Fun Factor: (FF)

    Whether the game is fun to play or players get bored while playing it.

    As a mapper, in order to improve the score of your map:
    - You should go through your game’s mechanics, consider them from a player’s point of view and ask yourself how you could improve them.
    - Avoid players waiting during long periods of time while doing nothing.
    - Avoid tedious and repetitive game mechanics.
    - Let players find their own style to play your game.

    Replayability: (Rp)

    How addictive the game is. There are several factors that can affect the replayability of a game:

    Replayability = 1/3 • Player Interaction + 1/3 • Depth + 1/3 • Rewards

    Player Interaction: (PI)

    Whether players can interact and take different strategies, making every game feel like a brand new challenge.

    As a mapper, in order to improve the score of your map:
    - Make sure players’ actions will play a decisive role to determine their game progress.
    - Make sure there is a gradual progression in the game. Players shouldn’t lose the game suddenly, without even knowing what they did wrong.
    - Players shouldn't feel like they are playing alone. Make them interact with their team mates and opponents.
    - Implement a decent AI. Players shouldn't give up the game when some of their team mates leave it.

    Depth: (De)

    The amount of different and unprecedented playable content in the map. After playing many games, the player still feels there’s more content he hasn’t met yet.

    As a mapper, in order to improve the score of your map:
    - Add new playable content to the map: additional races, units, heroes, abilities, items...
    - Create your own races, units, heroes, abilities, items… different from Blizzard’s ones.

    Rewards: (Rw)

    How the player is rewarded for playing the map.

    As a mapper, in order to improve the score of your map:
    - You may want to add some player statistics, achievements, unlockable content and global rankings to your map.

    Appearance: (Ap)

    Visual aspects of the game. I consider several factors that can affect the visual appearance of a game:

    Appearance = 1/2 • Atmosphere + 1/2 • UI

    Atmosphere: (At)

    Having a cool terrain, adding some custom music, spawning some critters and weather effects… How much players get immersed into the game’s atmosphere.

    As a mapper, in order to improve the score of your map:
    - Doodads are a nice addition to your terrain.
    - Don’t just use plain textures. Try to mix them up.
    - Custom lighting can make your map look much better.
    - Add some critters and dynamic weather effects to your map.
    - You may want to watch some Terraining Thursdays at SC2Streamster to learn how to create a better terrain for your map. Also try some Weekly Terraining Exercises.

    UI: (UI)

    Having a nice looking and user friendly game interface.

    As a mapper, in order to improve the score of your map:
    - Create some custom interface in order to make your game more user friendly.
    - Create some score board, settings menu…
    - Write useful tooltips for your abilities, items and units.
    - Customize your help panel giving some useful tips related to the game.
    - Make sure hotkeys are the same for all regions.
    - Make sure your interface isn’t too intrusive.
    - Create nice looking dialogs, don’t just use the default ones.

    Technical Factor: (TF)

    It measures the following technical aspects of the game:

    Technical Factor = 1/3 • Balance + 1/3 • Bug Free + 1/3 • Lagless

    Balance: (Ba)

    Whether content in the game is properly balanced.

    As a mapper, in order to improve the score of your map:
    - Localize and fix possible imbalances in the game.
    - Make sure all possible strategies in your game are equally worthwhile.
    - Balance the difficulty level of your game so it won’t seem an impossible task for newbie players and it won’t be too easy for experienced players.

    Bug Free: (BF)

    The game apparently doesn’t contain any bugs.

    As a mapper, in order to improve the score of your map:
    - Fix bugs in your map.

    Laggless: (La)

    You can play the game without experiencing noticeable lag.

    As a mapper, in order to improve the score of your map:
    - Localize the cause of the lag and try to fix it.
    - Make sure all your actors are destroyed when orphaned.
    - Avoid using too many behaviors in your units.
    - Avoid heavy triggers executing many times during the game. (Any unit takes damage, Any unit issues order, 0.1 seconds periodic events, …)
    - Avoid spawning thousand units in your map.
    - If your map uses too many different units, change their death model to a generic one.
    - Remove some of the doodads in your map for players with low settings.

    Last edited May 11, 2012 by IliIilI


    Play CoreFight - Play CoreFight - Play CoreFight - Play CoreFight - Play CoreFight

    #2 Jan 20, 2012 at 19:28 UTC - 0 likes

    I mean no offense to anyone, But I wish there was an option in the galaxy editor, to simply choose weather or not to use your map in the Fun or not System, Because these cortex maps, and these melee maps Are kinda EH, you know?, I mean its the same game, but different terrain, Plus people who play on someone else's Cortex, they usually Already plan on playing with the maker Anyways.

    Or am I wrong?

    I'm not trying to be mean to anyone or call their map crap, but I think theres more Unique maps out there.

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    #3 Jan 21, 2012 at 16:18 UTC - 0 likes
    Quote from Taintedwisp: Go

    I mean no offense to anyone, But I wish there was an option in the galaxy editor, to simply choose weather or not to use your map in the Fun or not System, Because these cortex maps, and these melee maps Are kinda EH, you know?, I mean its the same game, but different terrain, Plus people who play on someone else's Cortex, they usually Already plan on playing with the maker Anyways.

    Or am I wrong?

    I'm not trying to be mean to anyone or call their map crap, but I think theres more Unique maps out there.

    I agree, I'd love there would be an option to submit your maps for the fun or not system. The problem with Cortex maps is that they don't even work. I got dropped from two of them and the 3rd one was just a black map. PeepMode maps, although they are common melee maps, they are really well done. But I don't understand why they added 10 player slots for a 1v1 map, nor why they selected 2v2v2v2 terrains for 1v1 games.

    Added some new ratings:

    + Wintermaul: The remake

    + PeepMode Boneyard [OBS KOTH 2v2]

    + FrontLine EU

    + The Final Frontier

    + Xtreme Nexus Evolution

    And updated Temple Arena's ones:

    + Temple Arena BETA

    + PeepMode Antiga Shipyard [OBS KOTH 1v1]

    + Pimp My Footman [OBS KOTH 1v1]

    Last edited Jan 21, 2012 by IliIilI
    #4 Jan 21, 2012 at 18:55 UTC - 0 likes

    Is it possible to ask for a rating/review? If so, I'd love to get Amira Tower Defence rated/reviewed.

    #5 Jan 22, 2012 at 23:29 UTC - 0 likes
    Quote from ScorpSCII: Go

    Is it possible to ask for a rating/review? If so, I'd love to get Amira Tower Defence rated/reviewed.

    + Amira Tower Defence.

    Nice map. Very polished one. I used to play Plants and Zombies, and I loved this one. :)

    Some comments:
    - You could consider making it multiplayer. I'd love to fight against other players in this game. You would have to add some spawning buildings to train zerg units and order them to attack at your enemies' base. Did you play that minigame in Plants and Zombies where you take the role of the zombies?
    - You could also add some unlockable content, so the player can choose the towers he wants to beat the levels.
    - It seemed too easy for me at the end of the game. I played at 100% difficulty. The beggining was much difficult than the end of the game. Killing brutalisk wasn't a big deal. Tomorrow I'll try some more difficult level.

    Last edited Jan 22, 2012 by IliIilI
    #6 Jan 23, 2012 at 06:22 UTC - 0 likes

    @IliIilI: Go

    Thanks for the sweet words.

    I actually never played Plants vs. Zombies, but I have had some of the same thoughts. Changes will be made in the next version, maybe there will be some unlockable towers. I'll need to find the best way to implement it. I also thought about the difficulty myself, and that will be increased too. Thanks for your feedback, I appreciate it.

    Last edited Jan 23, 2012 by ScorpSCII
    #7 Jan 24, 2012 at 03:43 UTC - 0 likes

    Hmm, if you still take requests, could you possibly review my map Last Stand Alpha? Only if you can review NA maps, though. I haven't managed to get it published on the EU server simply because I update it far too often for it to remain convenient.

    #8 Jan 24, 2012 at 15:05 UTC - 0 likes

    Sorry, I play in EU servers.

    + opuszczona platforma

    + VoidCraft

    + Cortex Roleplay - Xil

    + Sparta Special Forces Preloaded

    + Pictionary

    + The X-Wars

    + [Official] Unit Tester Online

    + PeepMode Antiga Shipyard [OBS KOTH 1v1]

    Last edited Jan 24, 2012 by IliIilI
    #9 Jan 25, 2012 at 19:17 UTC - 0 likes

    This is a good idea but I feel like the criteria are a bit arbitrary. Depth, for example, is too general a term whereas Rewards seems to measure something too specific.

    #10 Jan 25, 2012 at 19:33 UTC - 0 likes

    I just noticed that you shorten Rewards by Rw in the schema, but Re in the description. You should change it to avoid any confusion.

    #11 Jan 25, 2012 at 20:24 UTC - 0 likes

    My main concern with this is that "Technical" is 7/30 and "Balance" is 1/3 of that. That makes balance only 2.3% of the overall gameplay of a map. Realistically, my opinion of your placement of a tree holds about as much weight. "Bug free" is also only 2.3%.

    Is a well balanced, bug free game really that unimportant?

    #12 Jan 25, 2012 at 21:33 UTC - 0 likes
    Quote:

    This is a good idea but I feel like the criteria are a bit arbitrary. Depth, for example, is too general a term whereas Rewards seems to measure something too specific.

    Should I decrease the weight of Rewards score?

    Quote:

    I just noticed that you shorten Rewards by Rw in the schema, but Re in the description. You should change it to avoid any confusion.

    Fixed.

    Quote:

    My main concern with this is that "Technical" is 7/30 and "Balance" is 1/3 of that. That makes balance only 2.3% of the overall gameplay of a map. Realistically, my opinion of your placement of a tree holds about as much weight. "Bug free" is also only 2.3%.

    Is a well balanced, bug free game really that unimportant?

    I consider Fun Factor and Replayability slightly more important in a map than the Technical Factor. Let's think of a person who just opens the editor, creates a new map, places some balanced units on it for each player and publishes it. This map would have a 10 on the Technical factor, but it shouldn't be better than a map which is really fun but is quite imbalanced.

    That said, maybe we could find some better weights for the formulas. What do you suggest? Maybe am I overrating Fun Factor as it counts for a 33.3% of the final score? What about adding some non-linear scale to penalize maps with a too low score in some of the factors?

    Anyway, I don't think the final score of a map is that important. Each of the factors can have a different importance on the quality of a map depending on their game mode. That's why I haven't ordered the maps in the global ranking by their total score. The important thing is to show what aspects of the game I think their creators should improve.

    Last edited Jan 25, 2012 by IliIilI
    #13 Jan 25, 2012 at 22:00 UTC - 0 likes

    Fun factor and replayability are definetly the most important facts. Bugs and such can sometimes affects the games, but you rarely see a map so bugged that it would break the game itself....so formula seems quite fine.

    Certainly its rather impossible to use that formula for all maps (like campaigns), but I would say its rather good formula and atleast you can somewhat see why the map got what it got.

    My youtube channel: Here!

    Project "I want to be a ninja" - You want to be a ninja too right?

    Project "Goku Firebat" - Kaaameeehaaameee...

    #14 Jan 26, 2012 at 21:11 UTC - 0 likes

    It is really great that you are doing such an effort in testing other peoples maps!

    I have recently released Infested Mothership in EU and I want you to review it for me, if you could?

    I have wrote about it in this post: http://www.sc2mapster.com/forums/player-zone/map-feedback/31504-infested-mothership/

    Thanksalot! :)

    #15 Jan 27, 2012 at 18:50 UTC - 0 likes

    I'll be rating the maps we play at the EU Map Nights, so if you want your maps to be reviewed, join now!!!

    + Assassins

    + Starhammer 40k - Treade Thunder

    PD: Unfortunately, we weren't able to play many maps. :( Hope next week there will be more people.

    Last edited Jan 27, 2012 by IliIilI
    #16 Jan 28, 2012 at 18:29 UTC - 0 likes
    Quote from AdrianXtra: Go

    It is really great that you are doing such an effort in testing other peoples maps!

    I have recently released Infested Mothership in EU and I want you to review it for me, if you could?

    I have wrote about it in this post: http://www.sc2mapster.com/forums/player-zone/map-feedback/31504-infested-mothership/

    Thanksalot! :)

    I can't review your map since I can't get enough players to fill the lobby. Maybe you could join us next Friday at EU Map Nights and suggest your map to be played. ;) www.sc2mapster.com/forums/general/general-chat/18556-eu-map-night/

    + Zerg Invasion

    + Poker Defense - Full Deck!

    + Cortex Roleplay - Él Nício Forest

    + Fleet Assault

    + Assassins

    + Amira Tower Defence

    Last edited Jan 29, 2012 by IliIilI
    #17 Jan 29, 2012 at 21:12 UTC - 0 likes

    + Unit Test Map Beta

    + Cortex Roleplay - Mutagen

    + Zombie Pröject 306

    + XelNaga Yabot 1.4.1

    + Knights and Merchants

    + Peepmode Boneyard [OBS KOTH 2v2]

    Last edited Jan 29, 2012 by IliIilI
    #18 Jan 30, 2012 at 17:54 UTC - 0 likes

    + Level Up Tower Defense [Beta]

    + Zone control

    + Seismic Battle

    + Trollobattles Prototype

    + Me vs AI 2

    Last edited Jan 30, 2012 by IliIilI
    #19 Jan 31, 2012 at 19:03 UTC - 0 likes

    + STIsland TD

    + Green TD

    #20 Feb 03, 2012 at 20:12 UTC - 0 likes

    + Freax Tower Wars

    And some reviews for the maps we played at the EU Map Nights:

    + Bomberbot

    + Run Viking Run

    + RuneCraft:

    • As I told you ingame, income ruins Tug of War games. I remember when I played CastleFight in wc3, they removed the income option by default because of it. You may think about removing it.
    • I didn't like the UI at all. It's too big and very intrusive. You should also add a close buttons to all the dialogs.
    • The tutorial is anoying, it takes up all your screen, and don't allow you to play until you have completed it.
    • Units seem to be starcraft default ones, at least so were their tooltips. You should create your own units with their own spells. You may want to introduce some rock-paper-scisor like attributes.
    • I don't play melee maps, so I have no idea how to counter units. You should add some extended information in their tooltips.
    • The game seems very imbalanced.
    • I don't think synchronizing units is a good feature for a tug of war game. It brings more lag to the game, as there will be more units at once together in the map. If you synchro all your units, there won't be a constant and progressive battle in the lines, but the armies of both teams will just bounce from one base to the other one, until there are enough units to kill the stone zealot and come into the enemy base.

    + StarHammer 40k:

    • The game lacks of different strategies. Everytime I play it, it seems to me like the only strategy to win the game is to capture the largest number of income structure at the beggining of the game. After all the income points are captured, the game is decided. You won't be able to counterattack your enemies if they already have a large number of income structures.
    Last edited Feb 03, 2012 by IliIilI

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