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TD Map Reviews

    #1 Mar 31, 2011 at 18:26 UTC - 0 likes

    TD Map Reviews

    my ingame account is just plain old: flummox.947 (no "capn")

    i went and played a few of the TD Maps out there and was surprised at how much piracy and crap on bnet.

    and for the record, it's spelled defenSe. i did not change spelling or grammar or syntax in the name of the towers listed below.

    Pro tower Defence

    completely ripped off from Island TD. a lot of the maps out there are Island TD ripoffs. for shame! you have three builders and half the towers can be built on all three types of builders. weird, clunky, and the models are too large. unclear where units will spawn from (color code the damn things). and... 2000 lives!?!?!?!?!?!?1/1/1/

    0/10 - for piracy and lameness

    Random Towers Defence

    i don't know what to say about this one other than it didn't seem like i was damaging the units.

    4/10 - cool concept, but needs to be fixed.

    Pokeman Tower Defense

    so i went and retested this. i picked the same things as last time; mewtwo, solo, upper left corner.

    it's a mazing map, and creeps spawn in three areas on each section; upper left, middle, and upper right. once i read all the build stuff i saw you can make cheap blockers to flesh out the maze. the towers are neat with some cool ideas. but only a few of them were upgradable. graphics and effects are simple, but effective. the hero seemed to have a different ability than last time (which was an effect similar to psi-storm; but this time it had a clone ability which i was not able to test).

    i was able to get to lvl 10 when i leaked three mobs and then was given the defeat dialog. fail. not sure i understand how the game works very well.

    either way, it looks rather boring for solo mode. same old, same old. maze back and forth. spam towers and watch stuff die. didn't seem to be too much strategy for the solo game.

    unfortunately, my score will be remaing the same as before. i would like to test this in a multiplayer environment.

    5/10 - again, neat concept, originality and effort.

    Warpath Tower Defense

    this one was a neat one that i had played a few days ago with an opponent. you make towers in your area (can maze) and you also send units towards opponent's area (top vs. bottom). when we played, i think my enemy went afk after a few rounds. but, the row of spiney towers he had built made quick work of anything i sent at him... until i upgraded my unts. after a while i overwhelmed him and "won".

    • polished map - although the minimap doesn't display; this needs to be fixed
    • unique towers - would like to see an actual game with an opponent who isn't afk
    • versus gameplay - a nice variation on "versus" style tower defense games

    6/10 - it will get a higher rating when i can play it more, and the minimap shows up. also, needs some polish in the "what's going on" part.

    Aiur Maul [Beta]

    this is a team based map where you have your own areas to build in. units spawn in various locations based on the number of players you have and your build area. they move towards the bottom of the map. there are two turrets near the end that are automatically there at the start of the game. they seem to be a last defense for your team. although, i was able to sell them... o.O! would like to know if only the "bottom" player can sell them, or if this is going to be a "first to sell" part of the game that needs to be changed immediately.

    there was a lot of information spammed into the subtitle area about various rules and commands throughout the test. i would like to see this moved to a dialog window that can me manually hidden. this way people can choose to read it, or veterans can ignore it. one of the things i saw flash by was regarding voting and/or kicking players. if there is a kick option, then my score for this will not be higher than 2/10. votekick is a horrible feature for a game.

    on to gameplay; you are given a unit you use to pick a race type by making a building you need to place on the map. there are three types to choose from. then you make a builder from that building. this is a mazing map, and keep in mind i played this Han Style, so i have no idea how this would all work in a mutliplayer version. creeps come out in a big blob and then follow your maze until they get killed. simple. the spamtext says you can make other builders/races, but you are only given one vespene to start with. after 15 rounds, i did not have more vespene to test other races.

    the concept looks cool. it's a team game... so, meh. but you can still solo it as only one wave spawns per player present in game. however, i was overwhelmed and my race was 'air specialist'. i need to go back and test it again.

    7/10 - polished map, unique towers (for the most of what i saw), and a nice setup for team play. keep in mind this goes down to 2/10 if there is a votekick system in place.

    X Tower Defence - Beta P v0.3

    units spawn in the corners and move towards the middle of the map in a trench. you build on the cliffs and work as a team to prevent them from reaching the middle. i made two of the same tower (2x15; you start with 30 bucks). i think i killed two of the creeps before i realized that at that rate i'd lose on round two. i quickly stopped the game.

    i couldn't even tell that the towers were firing this bubble effect thing you can barely see. probably needs some tweaking.

    3/10 - simply not finished/balanced

    MESC's TD

    sigh... it's just OneTwoSC's TD with a different map. actually, i'm not even sure the terrain is new. looks like he just removed all the terrain and left a blank map. people need to stop uploading maps they made as a tutorial.

    and, MESC = Making Every Shot Count...

    -1/10 - for copying such a well known TD/Tutorial

    Dixel's TD

    this one is a neat concept. creeps move from right to left (there are a few backwards waves), and as they pass over visible separators, their HP goes down. obviously, the closer to the left side of the map, the easier to kill. conversely, you get more points for killing creeps near the right edge. this is a score based game, so more points is your goal.

    the towers are polished, the upgrades all seem to work. it's difficult. this is a decent TD to play, but i have only been in one multiplayer game in the dozen or so tries i've given it. would like to see this one get more popular.

    • finished map, although there isn't really too much to look at. but, there isn't really a need to complicate the terrain
    • towers are finished and function properly. nice variety.
    • challenging gameplay and originality

    8/10 - it's original, it's score based, it's "polished".

    Red Circle TD

    this is an older map from around release of SC2. i haven't seen it on the maplist in a long time. i ran across it while doing Fun or Not.

    units spawn in the corners and go clockwise around the circle. they spawn only in the corners where active players START THE GAME. also, you get a 100 creep limit for the circle for the number of players who START THE GAME. you lose when you exceed the number of units set at the beginning (4 players = 400 creep limit). meaning, if people leave, you will still have the spawn AND the limit. so, for a basic 4 player game, you cannot have more than 400 creeps in the circle or you lose.

    this is a decently polished game in terms of towers and functionality. you get a few different towers to build, a slowing tower, AoE, air-only, etc. there is an Aura tower for speed/dmg upgrade and also a nuke tower for special occassions.

    the only problem with this game is when people leak their mobs, the next person in the circle gets to eat their kills. and basically feed them and makes it easier. because, if they can handle their own spawn, then they can easily handle your leaks. another problem is that the spawns do not stop from the corner of a quitter, so the feeding problem is an issue there as well. most players LIKE it when the person to their "left" leaves so they get their leaks and then it's pretty much an easy game.

    40 waves, there needs to be more to make the game challening beyond just yawning... maybe just add in some boss waves to break up the boredom.

    • nice array of towers with upgrades
    • strategy building is a must; can't just spam the splash tower all day
    • has some issues with quitters

    6/10 - would LOVE to see this one get an update

    (there was a Red Circle TD 2 floating around back near release that simply lowered the initial cost - and subsequent upgrade costs - of the towers to make it simpler. meh.)

    Island TD (Tower Defense Co-op)

    i think i found the orginal for this.

    it's an okay TD game. the towers are polished and everything seems to function properly.

    now the rest...

    it's rife with problems other team TDs have. first up is the map not balanced at all. the last player in the lobby gets saddled with the anchor spot and has to catch everyone's leaks and kill his own spawns. and, their area has less travel space for the creeps, which means, even a non-elite player will lose the game.

    also, you can build anywhere, which is a HUGE problem for team based TDs. and when a player leaves, first one to sell their stuff gets the spoils. and, the builder is left in the game.

    the auther (the REAL author) needs to make the map so the creeps have the same walking path for all spawns. i can easily see how the pathing can be done where each spawn wave meets in the middle and then makes their way to the end of the path. and make it so you can only build in YOUR area. maybe make the end area a free-for-all build area, too.

    the builders need to be downsized. the coloring of the turrets is very slick. however, it makes it hard to differentiate other players' towers unless you look at the minimap or hover over the tower with mouse.

    but over all it's a neat concept that needs to be tweaked.

    also, STOP STEALING THE MAP !!!

    5/10 - needs major balancing and grief prevention

    Standard Tower Defense v X.X

    for the love of... there are SO many versions of this map out there. so many people ripped this off that the original author had to put in a stupid Terms of Service dialog in the beginning of the game. first off, it's a total dickhead move and the guy needs to be whipped for it. second, if you anuses (ani?) are gonna make changes, can you at least fucking remove the one trigger that makes the ToS ?? for the love of satan.

    anyways...

    this game IS fun. the solo (survival mode) is a decent TD. you've got some interest to deal with, plenty of towers and upgrades to look over. and a nice "maze" to line with towers to kill your creeps. and just when you think, "man this game is just a maul", you start to leak.

    back when people played this map there were a few good versus games going on. and aside from some minor glitches (that would ironically go away when quitters would quit), it worked very well. you'd send mobs to your opponents and try to slip them past their defenses. it had all the elements of a good TD built right inside.

    it's too bad that morons have ruined it's development. i'd really like to see a good version come out.

    and what's with "version 3" where you get these massive "heroes" right in the beginning? i mean, come on! you couldn't at least make them a purchaseable unit for later in the game? do people really like sitting there watching stuff die that much?

    6/10 for the Survival Mode 7/10 for the Versus Mode but... only 4/10 now. because all the random changes to the game have ruined it.

    Infinite TD

    what can i say about this one? well, after one completely boring "beginning" level game, i made two "insane" games to test various builders. i didn't see much improvment into the difficulty...

    okay, this TD has A LOT of potential. there are some really neat effects going on with this game. sadly, not one of them revolves around the actual gameplay of a tower defense. but, as SouLCarveRR said, it's not finished. once he finalized the gameplay features, i'd like to test it out again.

    you can choose from three builders (basically, terran, zerg, and protoss). i tested protoss and terran; not the zerg. as protoss you can only make a photon cannon and a pylon. the pylon does nothing but add supply and power, both you do not need as you can build anywhere and towers don't take supply. sadly, the photon cannon is just a photon cannon (with modified stats? don't play enough of the standard game to know). as for the terran, you can make a supply depot (again, supply actually not needed), the pop-up turret and the perdition turret.

    the fact that this is a mazing TD is lost on the random spawn beacons that the creeps must walk to. sure, you can maze around one of the beacons if you wish, but even at insane difficulty i did not see the need to maze since the path of the creeps criss-crossed over one another enough to allow the turrets to fire numerous times.

    this TD is just not ready... but... i would like to see a non-solo run made to test the "scalable difficutly".

    but there are a lot of neat elements put into this!! once the gameplay is fleshed out, this is a contender for an awesomely polished tower defense game. the fireworks, the voices for the wave spawning/completion, and the neat camera trick you can use to unboringify (word?) your TD experience look very promising!

    for a TD game, sorry, you're getting a 3/10... for polish of everything BUT the terrain, i'm going to give you a 5/10. and ONLY because there are no unique towers/units in the game

    Squadron TD

    reserved for future testing

    Mercy TD

    reserved for future testing

    Vexal Tower Defense

    reserved for future testing. but, honestly, do i even need to review this one? 8)

    Last edited Apr 01, 2011 by capnflummox: spelling/grammar changes and added in placeholders

    yes, it's a picture of me pissing at a urinal...

    #2 Mar 31, 2011 at 18:26 UTC - 0 likes

    reserved.

    #3 Mar 31, 2011 at 18:32 UTC - 0 likes

    It seems you are talking about the USA server, can you please tell where is my map Island TD, if at all there ... If you can, make a screenshot please.

    #4 Mar 31, 2011 at 18:33 UTC - 0 likes
    Quote from KorvinGump: Go

    It seems you are talking about the USA server, can you please tell where is my map Island TD, if at all there ... If you can, make a screenshot please.

    when the servers come back up. there are a lot of them. island td jjj, island td [release], island td [blah blah etc etc]. i'll post some screenies for you.

    and, yeah, the USA servers...

    Last edited Mar 31, 2011 by capnflummox
    #5 Mar 31, 2011 at 18:45 UTC - 0 likes

    On the EU server people are playing only in the original map. Why do people do outrageous modifications, I do not understand... Blizzard should ban them for it. Really need to stop the upload of a common access map and keep it secret ... This is stupid, people crap map and ruin impression.

    #6 Mar 31, 2011 at 18:47 UTC - 0 likes

    @KorvinGump: Go

    Weren`t you the one that posted a thread on "Why dont people upload their maps to Sc2mapster" ? . In an indirect way, You should now sort of understand why.

    #7 Mar 31, 2011 at 19:36 UTC - 0 likes
    Quote from KorvinGump: Go

    It seems you are talking about the USA server, can you please tell where is my map Island TD, if at all there ... If you can, make a screenshot please.

    okay, the update they ran cleared the list out for now. so i cannot give you a screenshot as they no longer appear on the listing. when it fleshes out, i'll post some.

    #8 Mar 31, 2011 at 20:57 UTC - 0 likes

    updated

    requests for other players to post their reviews in this thread.

    requests for new TDs to be added to testing, please...!

    #9 Mar 31, 2011 at 21:12 UTC - 0 likes

    Well, it has been reviewed some times already, but if you did not play it yet, try The Sorcerer's Defense by RileyStarcraft.

    http://img577.imageshack.us/img577/4226/blaj.jpg

    #10 Mar 31, 2011 at 21:15 UTC - 0 likes
    Quote from Kueken531: Go

    Well, it has been reviewed some times already, but if you did not play it yet, try The Sorcerer's Defense by RileyStarcraft.

    that game is awesome. wish it would make a comeback...

    also, i ran into ==== Mrhopperdoo ==== in a OneTwoSC's TD game lobby and bitched him out for stealing Island TD. he used the ages-old line of "my brother and i share an account"... lol. he's probably reporting me right now for what i said to him.

    #11 Apr 01, 2011 at 15:18 UTC - 0 likes
    Quote from capnflummox: Go

    Dixel's TD [...] 8/10 - it's original, it's score based, it's "polished".

    Thank you! We're working on a patch to cheer up the terrain a bit, among other things .

    #12 Apr 01, 2011 at 17:36 UTC - 0 likes

    Eh no review for my TD

    Infinite TD

     =( 
    
    Last edited Apr 01, 2011 by SouLCarveRR

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    Infinite TD

    #13 Apr 01, 2011 at 17:40 UTC - 0 likes

    @SouLCarveRR: Go

    He meant my map Island TD. My map has a a lot of clones on the U.S. server :D .

    EDIT: LOL, why you changed your post? It's not good :D .

    Last edited Apr 01, 2011 by KorvinGump
    #14 Apr 01, 2011 at 18:17 UTC - 0 likes
    Quote from SouLCarveRR: Go

    Eh no review for my TD

    Infinite TD

     =(
    

    i'm getting to it. but, i can tell you now the few times i have played it were solo attempts and it's slightly clunky to use. but that's because i am sucky and try to kill everything by the spawn point instead of looking for a corner or loop 8).

    #15 Apr 01, 2011 at 19:13 UTC - 0 likes

    @capnflummox: Go

    Ah well... its kinda not finished or polished at all... Such as the complete lacking amount of buildable structures and balancing.

    Mainly just the core-mechanics of the the game as intended to play.

    That and it has a lot of extras Ive added. such as

    1. Random Path Generation
    2. Scalable to the amount of players in game
    3. If you click a node of the path the path is displayed on the mini map.
    4. Fireworks.......

    in either case any kinda feedback is welcome. Really trying to make it meet the needs of any td player.... its a long long long term project.


    Thanx for the generous review =).

    Last edited Apr 01, 2011 by SouLCarveRR
    #16 Apr 01, 2011 at 19:14 UTC - 0 likes
    Quote from SouLCarveRR: Go

    @capnflummox: Go

    Ah well... its kinda not finished or polished at all... Such as the complete lacking amount of buildable structures and balancing.

    Mainly just the core-mechanics of the the game as intended to play.

    That and it has a lot of extras Ive added. such as Random Path Generation Scalable to the amount of players in game If you click a node of the path the path is displayed on the mini map. Fireworks.......

    in either case any kinda feedback is welcome. Really trying to make it meet the needs of any td player.... its a long long long term project.

    typing review up right now 8)

    #17 Apr 01, 2011 at 19:39 UTC - 0 likes

    Do you do tower wars? If so, maybe you could try Maelstrom Tower Wars for me :3 You'll need 3 other players though...

    Last edited Apr 01, 2011 by RCIX

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    #18 Apr 01, 2011 at 19:57 UTC - 0 likes
    Quote from RCIX: Go

    Do you do tower wars? If so, maybe you could try Maelstrom Tower Wars for me :3 You'll need 3 other players though...

    host a game when you see me online. my only experience with your game was a few tests i ran with you a couple weeks back. i believe you modified the map since then, no?

    #19 Apr 03, 2011 at 02:52 UTC - 0 likes

    i realize some of my reviews don't adhere to the guidelines in the sticky post. i will be editing this to add in those changes soon...

    #20 Apr 08, 2011 at 09:16 UTC - 0 likes

    @capnflummox: Go

    Thanks for the review (Warpath). Did the version you play have tips at the start?

    Still trying to think of a way to reduce the average game time. Its about 45 min right now, i'd like it to be around 20.

    Last edited Apr 08, 2011 by Tobin751

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