Enter the Trial of Zeal to join the ongoing gladiatorial conflict between the Corrupt and the Pure. Battle with unique heroes and defeat the opposition!
This Map is available in: SEA ,NA, EU
Hey there sc2mapster! After a year’s worth of development my hero arena has finally been released thanks to the support this site has given me. First of all I intend to make this thread a place to leave feedback and discuss/develop my map further.
Following the footsteps of the hero arena genre, Trial of Zeal is best described as a gladiator arena, pitting team versus team duels minus the leveling or item building. In addition, most projectiles in the game can be dodged or blocked through the use of obstacles.
ToZ strives to differ from other arenas through the inclusion of a Team Health. This special health depletes when a team’s hero takes damage. It also decreases periodically if the opposing team controls more Beacons than your team does.
All damage, no healers required.
While the Team Health stands, injured heroes revive over time. Alive heroes also benefit from accelerated health regeneration when not taking damage.
To win a game you need to take down all opposing heroes regardless of Team Health. All of them must be downed to achieve a KO. Remember a team does not necessarily lose when Team Health reaches zero, but rather punished with no revives.
In order to accomplish this goal players will need to cooperate bursts and perform target switches to down all opponents together before a revive occurs. There are a couple ways players can opt to defeat their opposition.
On a side note: anybody know how i can add spoiler tags?
It’s a feature I will be releasing once the main elements of the game have been balanced. Something along the lines of a talent tree, basically a customization menu.
I don’t have a website or even a blog for this map. However I’ve made an in-game database of somesort that includes everything you need to know about existing heroes as well as helpful strategy tips to use with/against them.
Sure. I will be adding new heroes every so often. Once HOTS comes out next month I will be constantly doing this. The current hero selection menu will also be updated when I exceed its limits.
I have tested this map with a group of friends. We may have left out some bugs but I am sure we have found the major ones. I will be happy if you could report any bugs/glitches that you found here.
Ho god, i like the interface oO
Quote from akiranai: GoHo god, i like the interface oO
Ho god, i like the interface oO
im working on a video trailer at the moment. i dont think the screenshots are doing it justice :P
Bumping for the new trailer video added.
This looks really amazing. Great video, and I am really impressed with your UI and you terraining.
v0.05 is out!
SEA - NA
The battle net lobby should now show when not making a custom game. error on my end, didn't realize hide battle net lobby was checked :/
Played it with friends, great fun. Sadly not played enough as of now.
My personal favorite is the high templar that can store spells on his mirror images. Right up my style :P
Overall great hero design, not one of them is boring to play. Good job there!
haha thanks! He took the longest to create and test around with.
Yes, there isn't enough players at the moment. Though I think the map has gotten more attention in the EU lately. Hope Hots will swarm the sc2 arcade with more players in the next few days.
v0.07 is out!
SEA - NA - EU
Includes a number of balance changes and fixes. There's alot to go through so I won't be posting it here. Checkout the changelog in game or here: (Just realized its waiting for approval, give it an hour or so)
This... is really polished. Played it a ton in the last two days. Hope you consistently put out patches, but I think there may be some problems with balance so I'd keep an eye out for that. Not enough people play it right now though so I suggest everybody go rate and play. Deserves to be on the list.
Quote from Biowarp: GoThis... is really polished. Played it a ton in the last two days. Hope you consistently put out patches, but I think there may be some problems with balance so I'd keep an eye out for that. Not enough people play it right now though so I suggest everybody go rate and play. Deserves to be on the list.
glad you enjoyed it! I admit balance is rather off at the moment and I'm constantly tweaking it in hopes of getting it right for competitive play.
v0.10 is out!
Balance changes and bug fixes. Trying to control more damage variables in abilities to prevent them from being too weak or strong if used in a certain way. Preparing to add new heroes soon.
Refer to the Battle Net Info for full changelog.
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