On a side note: anybody know how i can add spoiler tags?
FAQ
There is a button on the menu labeled Perks, what’s that?
It’s a feature I will be releasing once the main elements of the game have been balanced. Something along the lines of a talent tree, basically a customization menu.
Where can I lookup hero abilities?
I don’t have a website or even a blog for this map. However I’ve made an in-game database of somesort that includes everything you need to know about existing heroes as well as helpful strategy tips to use with/against them.
Can you add more heroes?
Sure. I will be adding new heroes every so often. Once HOTS comes out next month I will be constantly doing this. The current hero selection menu will also be updated when I exceed its limits.
Bugs?
I have tested this map with a group of friends. We may have left out some bugs but I am sure we have found the major ones. I will be happy if you could report any bugs/glitches that you found here.

Zolstice AuthorEnter the Trial of Zeal to join the ongoing gladiatorial conflict between the Corrupt and the Pure. Battle with unique heroes and defeat the opposition!
This Map is available in: SEA ,NA, EU
Hey there sc2mapster! After a year’s worth of development my hero arena has finally been released thanks to the support this site has given me. First of all I intend to make this thread a place to leave feedback and discuss/develop my map further.
Following the footsteps of the hero arena genre, Trial of Zeal is best described as a gladiator arena, pitting team versus team duels minus the leveling or item building. In addition, most projectiles in the game can be dodged or blocked through the use of obstacles.
Bound by Team Health
ToZ strives to differ from other arenas through the inclusion of a Team Health. This special health depletes when a team’s hero takes damage. It also decreases periodically if the opposing team controls more Beacons than your team does. All damage, no healers required. While the Team Health stands, injured heroes revive over time. Alive heroes also benefit from accelerated health regeneration when not taking damage.
Go for the KO
To win a game you need to take down all opposing heroes regardless of Team Health. All of them must be downed to achieve a KO. Remember a team does not necessarily lose when Team Health reaches zero, but rather punished with no revives. In order to accomplish this goal players will need to cooperate bursts and perform target switches to down all opponents together before a revive occurs. There are a couple ways players can opt to defeat their opposition.
Hero Selection Screen
Ultimate!